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Sonic Boom: Fire & Ice (3DS, developed by Sanzaru)

#151 User is offline FollOw 

Posted 11 June 2015 - 09:08 PM

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View PostSpeedStarTMQ, on 11 June 2015 - 11:52 AM, said:

The problem is that they're not going to break the cycle until they release something worthwhile, like they did with Sonic Generations in 2012.

I look forward to seeing what they've got under their sleeve for the main series.


I wish I could be this optimistic...I think the days of a real sonic game are done. From my understanding Generations didn't sell all that well...or else we would have another game similar to it by now.... Have they even announced a main game? last I knew Sonic team was jacking around with Sonic Runners...

I hope your right and I'm wrong though...
This post has been edited by FollOw: 11 June 2015 - 09:08 PM

#152 User is offline TheKazeblade 

Posted 11 June 2015 - 11:13 PM

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View PostFollOw, on 11 June 2015 - 09:08 PM, said:

I wish I could be this optimistic...I think the days of a real sonic game are done. From my understanding Generations didn't sell all that well...or else we would have another game similar to it by now....


Well, no, Generations has sold about 3 mil. (But that figure is from VGSales, so accuracy may not be on the nose) which is still better than both of the Sonic Boom games combined. So that rationale is inaccurate.

The more logical reason is that they want to make titles with lower overhead to maximize whatever profit they can make. It's obvious F&I is being developed quickly cheaply.

It sucks, but I at least understand the business aspect of it. Most people don't understand what makes good Sonic games good (see Sonic 4 reviews) so in their minds, why put the extra effort and dev time into something when they can schlorp something out quick and dirty and make just as much cash.

Doesn't explain why they won't let Taxman take a crack at a new entry in the franchise, but I'm sure there are a ton of biases in play there.

#153 User is offline Narstyle 

Posted 12 June 2015 - 07:51 AM

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View PostJosh, on 10 June 2015 - 09:35 PM, said:

Posted Image


I want to believe.

#154 User is offline ancara 

Posted 12 June 2015 - 05:33 PM

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A lot of people keep pondering why SEGA keeps trying to "reinvent the wheel", and keeps doing all these weird crazy things that seem to make no sense. And why they keep seemingly changing everything every time they release a new game, even if it's a good one like Generations.

Truthfully, I think the real problem here is the eternal view that people, and especially the Media/Game Journos have, that Sonic is eternally shit because it's not Sonic 2/3&Knuckles exactly, and if a Sonic game isn't either the GOTTA GO FAST Sanic that modern kiddies came to adore, or isn't exactly 1 to 1 perfect Genesis shenanigans like I know some like to be silly about, then it's like the annual Frankenstein's Monster angry mob going out to do their thing. After all, I'm sure you've all noticed how many reviewers, "fans" for lack of a better word for some people that act silly in this fanbase, and so forth just LOVE to bash the blue hog whenever a new title is out for every tiny thing that "isn't right for Sonic", or "is shit and 'doesn't belong' in this game", or a gorillion other things that I doubt me and my dumb mind can think of at the moment, because I'm currently likely doing a dumb rant at the moment. :v:

If SEGA is even trying to listen to anyone for what to do with the series, I can see why the state of the series is, to be blunt, a massive clusterfuck. You would also feel unsure what to do when reviewers, fans and so on are telling you a billion things a minute on how to "make Sanic gud", and why this is shit, those ideas are awful, and all these other things that would make even the most positive guy likely not give a shit eventually if he had to put up with it and his bosses for over 2 decades at SEGA. After all, surely we never complain about dumb things about Sonic in any form, am I right? :v:

Truthfully, I'm unsure where this dumb rant is or was going. But still, I can at least see why SEGA either isn't/wasn't listening to us, or at least why they stopped by now. And likely why things seem like a silly mess after all this time. Maybe things will change when we can all on the internet finally agree on a compromise on what a "gud Sanic game" should be like (when hell eventually freezes over), but for now, all we can do is watch and see where this goes. And at least hope F&I is decent, obviously.

#155 User is offline Skyler 

Posted 13 June 2015 - 04:00 AM

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I'm late to the party but



#156 User is offline Yeow 

Posted 13 June 2015 - 07:24 PM

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View Postancara, on 12 June 2015 - 05:33 PM, said:

A lot of people keep pondering why SEGA keeps trying to "reinvent the wheel", and keeps doing all these weird crazy things that seem to make no sense. And why they keep seemingly changing everything every time they release a new game, even if it's a good one like Generations.

Truthfully, I think the real problem here is the eternal view that people, and especially the Media/Game Journos have, that Sonic is eternally shit because it's not Sonic 2/3&Knuckles exactly, and if a Sonic game isn't either the GOTTA GO FAST Sanic that modern kiddies came to adore, or isn't exactly 1 to 1 perfect Genesis shenanigans like I know some like to be silly about, then it's like the annual Frankenstein's Monster angry mob going out to do their thing. After all, I'm sure you've all noticed how many reviewers, "fans" for lack of a better word for some people that act silly in this fanbase, and so forth just LOVE to bash the blue hog whenever a new title is out for every tiny thing that "isn't right for Sonic", or "is shit and 'doesn't belong' in this game", or a gorillion other things that I doubt me and my dumb mind can think of at the moment, because I'm currently likely doing a dumb rant at the moment. :v:/>

If SEGA is even trying to listen to anyone for what to do with the series, I can see why the state of the series is, to be blunt, a massive clusterfuck. You would also feel unsure what to do when reviewers, fans and so on are telling you a billion things a minute on how to "make Sanic gud", and why this is shit, those ideas are awful, and all these other things that would make even the most positive guy likely not give a shit eventually if he had to put up with it and his bosses for over 2 decades at SEGA. After all, surely we never complain about dumb things about Sonic in any form, am I right? :v:/>

Truthfully, I'm unsure where this dumb rant is or was going. But still, I can at least see why SEGA either isn't/wasn't listening to us, or at least why they stopped by now. And likely why things seem like a silly mess after all this time. Maybe things will change when we can all on the internet finally agree on a compromise on what a "gud Sanic game" should be like (when hell eventually freezes over), but for now, all we can do is watch and see where this goes. And at least hope F&I is decent, obviously.


The main point I'm getting from your rant seems to boil down to "Sega does/should do what they want with Sonic because the fanbase is unpleaseable either way".

Which would make sense, if we were going to believe that the entire fanbase just woke up one day and, in a collective fit of mass hysteria, decided that they had absolutely no idea of what they want the series anymore.

#157 User is offline TimmiT 

Posted 13 June 2015 - 07:35 PM

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I don't think the problem with SEGA isn't so much them not listening to a vocal minority on the internet (face it, that's what we are) but more just the general quality of the games. Sonic games are often rushed and have either bad mechanics or levels that were made to make the game last longer. That is, when they're not buggy or have issues with the controls. The other issue of course is that Sonic Team tries to change the formula too much, with new mechanics that are either not fleshed out enough or are just plain bad ideas. This all might not be a problem if they got the time to make the game though.

Meaning that if anything, it's might be for the best that SEGA doesn't listen to what people on the internet want. I see a lot of people online hoping for a big PS4/Xbox One game by Sonic Team to be announced for release this year, while really it would be better if they took the time to make their next game properly. We could end up with a much better game as a result of the developers getting one or two years of extra development time.
This post has been edited by TimmiT: 13 June 2015 - 07:39 PM

#158 User is offline Cyberguy 

Posted 13 June 2015 - 11:17 PM

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View PostSkyler, on 13 June 2015 - 04:00 AM, said:

I'm late to the party but



I'm loving the Penders made background in that.
This post has been edited by Cyberguy: 13 June 2015 - 11:17 PM

#159 User is offline Yeow 

Posted 15 June 2015 - 08:03 AM

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View PostTimmiT, on 13 June 2015 - 07:35 PM, said:

I don't think the problem with SEGA isn't so much them not listening to a vocal minority on the internet (face it, that's what we are) but more just the general quality of the games. Sonic games are often rushed and have either bad mechanics or levels that were made to make the game last longer. That is, when they're not buggy or have issues with the controls. The other issue of course is that Sonic Team tries to change the formula too much, with new mechanics that are either not fleshed out enough or are just plain bad ideas. This all might not be a problem if they got the time to make the game though.

Meaning that if anything, it's might be for the best that SEGA doesn't listen to what people on the internet want. I see a lot of people online hoping for a big PS4/Xbox One game by Sonic Team to be announced for release this year, while really it would be better if they took the time to make their next game properly. We could end up with a much better game as a result of the developers getting one or two years of extra development time.


The issue with that though is that you could make the same case for people who think Sonic Team should go back to Sonic 06 and "fix" the game, or make nothing but 16-bit mission pack sequels of 2D Genesis games, or just make a third Sonic Adventure without actually clarifying for what they want in such a game outside of the title. And they've been around much longer than those asking for a grandiose 2015 multiplatform Sonic Team title. From that perspective, you might as well not listen to the fans, ever; and that type of mentality is arguably responsible for some of the more questionable design decisions of Sonic games of past that had nothing to do with the fans.

Fanboys with unrealistic (or what most people would perceive as such) demands will always be with us; Sega/Sonic Team just needs to differentiate the quality input from the garbage.
This post has been edited by Yeow: 15 June 2015 - 08:46 AM

#160 User is offline TimmiT 

Posted 24 June 2015 - 08:37 AM

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Ken Pontac and Warren Graff are the writers for the game.
This post has been edited by TimmiT: 24 June 2015 - 08:38 AM

#161 User is offline Blue Blood 

Posted 24 June 2015 - 10:01 AM

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View PostTimmiT, on 24 June 2015 - 08:37 AM, said:


Shattered Crystal had some of their worst writing to date, but I can let it slide because it's Boom and not the main series. Same for this game. But if they lead up the next SEGA Sonic game, I'll be pissed. Runners, an F2P mobile game, shouldn't have the best plot and characterisation the series has to offer, but it's still better than anything these two have spewed out.
This post has been edited by Blue Blood: 24 June 2015 - 10:08 AM

#162 User is offline Xeal 

Posted 24 June 2015 - 10:35 AM

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View PostBlue Blood, on 24 June 2015 - 10:01 AM, said:

Runners, an F2P mobile game, shouldn't have the best plot and characterisation the series has to offer, but it's still better than anything these two have spewed out.

Come to think of it now that's really fucking sad that an F2P mobile Sonic game has a better story than either of those 2 titles. Really says a lot as to how bad they are.

#163 User is offline Blue Blood 

Posted 24 June 2015 - 12:41 PM

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View PostXeal, on 24 June 2015 - 10:35 AM, said:

View PostBlue Blood, on 24 June 2015 - 10:01 AM, said:

Runners, an F2P mobile game, shouldn't have the best plot and characterisation the series has to offer, but it's still better than anything these two have spewed out.

Come to think of it now that's really fucking sad that an F2P mobile Sonic game has a better story than either of those 2 titles. Really says a lot as to how bad they are.

Well, I am exaggerating a bit. Runners' plot is mostly "let's defeat Eggman in this area" and some thinly veiled tutorials. But it provides a hand wave explanation for one of Lost World's plot holes (some Wisps stayed at the end of Colours cause they liked it so much) and is more eventful than any of the recent games, making use of Tails and Knuckles in the story while keeping their personalities in tact.
This post has been edited by Blue Blood: 25 June 2015 - 03:08 AM

#164 User is offline TimmiT 

Posted 25 June 2015 - 06:10 AM

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Gameplay from the recent Sonic Joypolis event.
This post has been edited by TimmiT: 25 June 2015 - 06:10 AM

#165 User is offline Yeow 

Posted 25 June 2015 - 06:38 AM

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Gameplay still looks like the binary segmentation of slow platforming / fast running sections of the first game, except with the latter segments on a more frequent basis and with the token platform blocks based around the fire/ice gameplay gimmick. I'm probably nitpicking on this second point, but even given the consideration that its a demo / "the game is for kids", the level objects are also rather unsubtle on the context of their use (Press "A" here to use enerbeam to swing from poles! Blocks with a hammer means only Amy can go through here!). I feel it's as bad as the bottomless pit signs and rolling combo tutorial pictures from Generations / Sonic 4 Episode II.

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