New Sonic 1 Alpha Screens Discovered
#61
Posted 08 May 2015 - 02:04 PM
#62
Posted 08 May 2015 - 02:19 PM
Hez, on 08 May 2015 - 01:49 PM, said:
EDIT: Did I just find more?

EDIT2: Further examining them...they look fake
They were posted before, and are fake. Among other things, darn whippersnappers don't seem to realize that the Mega Drive can't arbitrarily scale images in hardware. The different-size font would therefore have to be included in the ROM separately, plus it would take up more VRAM.
#63
Posted 08 May 2015 - 02:28 PM
#66
Posted 08 May 2015 - 09:00 PM
GerbilSoft, on 08 May 2015 - 02:19 PM, said:
Not only that, but we have come to the understanding that Sonic did not use as many colours as the final, you can clearly see the walking frame using the same number of grades as the final.
Also, I'm going to pretend that there was simply a blind spot, or a déjà vu resulting from a glitch in the Matrix, which caused my post to be ignored, and thus shall post again.
MarkeyJester, on 05 May 2015 - 08:16 PM, said:
You know, just to make sure (You damn kids with your music... >=X )
#67
Posted 09 May 2015 - 01:05 AM
MarkeyJester, on 08 May 2015 - 09:00 PM, said:
GerbilSoft, on 08 May 2015 - 02:19 PM, said:
Not only that, but we have come to the understanding that Sonic did not use as many colours as the final, you can clearly see the walking frame using the same number of grades as the final.
Also, I'm going to pretend that there was simply a blind spot, or a déjà vu resulting from a glitch in the Matrix, which caused my post to be ignored, and thus shall post again.
MarkeyJester, on 05 May 2015 - 08:16 PM, said:
You know, just to make sure (You damn kids with your music... >=X )
So what you're saying is... "If I had these I'd scan better than you"
Seriously what's with the scan quality? I mean a smartphone could take a better picture than that. Are they old scans? Are we scanning 2.5 cm sized paper? Who's scanning? What's scanning? Why the lossy formats? Even if they are fakes it would still be interesting to see them in better quality.
#68
Posted 09 May 2015 - 01:21 AM
#69
Posted 09 May 2015 - 05:20 AM
Irixion, on 09 May 2015 - 01:05 AM, said:
Wow, you made me sound more arrogant than I intended =(
But no, silly, I'm saying... "If we had these we might be able to scan them better than they currently are, so we can do more with the resulting scans". I'm asking what's preventing us from doing that. Is it lack of copies of the original magazines/pages these came from? Is it that no one got around to doing it? Is it that no one considered the idea? Is it that those who have the copies lack the scanning equipement? I would naturally assume the first, but I can't go assuming everything, so I ask just to be sure dX
#70
Posted 09 May 2015 - 08:42 AM
If I actually had shit to scan
Which, in all honesty is what I think could be the actual problem here. People just don't own anything or have the means of acquiring something that needs to be scanned.
#71
Posted 09 May 2015 - 10:30 AM
It was almost fine in 1998 when connections were slow, but look at the problem we have today - we're awash with fifteen year old scans, but no clue as to where many actually came from.
We want entire magazines. And by "we" I mean Sega Retro, because there are more games to document than Sonic.
#72
Posted 09 May 2015 - 11:31 AM
#74
Posted 09 May 2015 - 04:34 PM
Here is the original 600 dpi jpeg of the page from the August 1990 issue of Mega Drive Fan:
http://s000.tinyuplo...993612280352719 (note: this is temporary hosting so if somebody has a better solution I'd appreciate it)
It is slightly crooked but I figured it was better to leave it that way rather than rotate and distort it. But feel free to straighten it up on your own
The next time I have a chance I will look for other early Sonic stuff. I know I've read a few interviews with Ohshima and Naka but have to find them.
By the way, I originally posted this scan out of frustration that Tom Kalinske continues to try to take credit for major design changes to Sonic, including adding the red shoes and making him not look like a serial killer. This prototype was made 5 months before Kalinske was hired by Sega. I hope people question his statements more!
#75
Posted 09 May 2015 - 04:40 PM

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