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Never before seen build of Sonic X-treme Leaked! Better Rev Up That Saturn! POV build 7-14-96 is here!

#31 User is offline Pokepunch 

Posted 06 May 2015 - 10:03 AM

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Well this is amazing! Looks pretty smooth and quite playable. Awesome job, thanks to everyone involved.

#32 User is offline Andrew75 

Posted 06 May 2015 - 10:52 AM

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Well guys, with this current build release here, All we need now is Project Condor, boss engine and the later STI Builds with the expanding contracting paths system.
Have a feeling these are going to be found or leaked far off into the future. Anyhow there is still a lot more assets to come from Jollyroger's collection, Like the massive level package for the STI builds and plans to get STI build v40 to load more levels on Saturn.
There are over 20 levels playable in v37 currently, many never before seen.
This post has been edited by Andrew75: 06 May 2015 - 10:57 AM

#33 User is offline Kiddo Cabbusses 

Posted 06 May 2015 - 11:37 AM

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Wow.... This build looks... fun?!
Not like, super, but holy heck, I never expected such a smooth-looking build with actual mechanics implemented so soon after the previous builds.

... Is anyone able to make a hack that can cram EVERY BUILD WE GOT SO FAR into a single Sega Saturn disc with a boot menu?

#34 User is offline Andrew75 

Posted 06 May 2015 - 12:05 PM

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View PostKiddo Cabbusses, on 06 May 2015 - 11:37 AM, said:

... Is anyone able to make a hack that can cram EVERY BUILD WE GOT SO FAR into a single Sega Saturn disc with a boot menu?


That's what we are hoping to do with V40 from Saturn which is the STI build.( STI builds are easy to modify even without source material)
Sadly, the POV build wont be expanded upon, even though it looks nicer at the moment.
It wont be easy for average users to slip levels into this build without the source code, since the levels are hard coded into the engine. And I don't think the POV code will be released.
You'd also need a level converter that converts the STI levels to the POV engine format. Jolly has the level converter, but yeah, what use is it if the source is not made publicly available?
development hardware would also be necessary unless a Saturn development environment could be put together on modern windows. ( or perhaps someone could actually port all the official tools to modern windows.) But yeah I don't think anyone would bother attempting this, especially since the Sonic community mainly works with genesis, pc and dreamcast Sonic games. Saturn seems to be a very neglected platform.

#35 User is offline Friend of Sonic 

Posted 06 May 2015 - 12:14 PM

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That's truly an exciting idea, a mega compilation of all of Xtreme

#36 User is offline Andrew75 

Posted 06 May 2015 - 12:22 PM

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View PostKiddo Cabbusses, on 06 May 2015 - 11:37 AM, said:

... Is anyone able to make a hack that can cram EVERY BUILD WE GOT SO FAR into a single Sega Saturn disc with a boot menu?

Looking at the question again, I think I misinterpreted it.
We'll be doing a build of 040 which will include compatibility for ver 41 and 42 levels, and than maybe port the 37 levels so that they work on the 40 build.
This post has been edited by Andrew75: 06 May 2015 - 12:22 PM

#37 User is offline Spinksy 

Posted 06 May 2015 - 01:30 PM

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Looking forward to future releases even more now.

I have just been playing this on my Saturn (the one with Rhea installed) and it ran nicely - I also got the last release running ok, turned out I wasn't putting it to a cdi file correctly.

One thing I did notice while playing this level was a few invisible blocks you can jump onto if you are diagonally running towards the screen and jumping lol.

It would also feel easier to play (to me) if the view was slightly back a bit as it feels quite close to sonic so that you can't see much until it's too late - these aren't complaints however.

Truly amazing work that this is now released and being played by us all :-)

#38 User is offline Lostgame 

Posted 06 May 2015 - 02:41 PM

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Holy crap, brah! This is astounding! I might actually burn this and try it on my own Saturn today...can it run NSTC-U?

EDIT: liquidCD and Disk Utility failed on my Mac. Gonna try imgBurn in parallels now. Note to mac users: don't use either of those utilities.

Oh. Also, imgBurn worked but didn't boot on my NTSC-U Saturn. I'm guessing this really is NTSC-J only?
This post has been edited by Lostgame: 06 May 2015 - 02:56 PM

#39 User is offline kazblox 

Posted 06 May 2015 - 02:47 PM

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Posted Image

Out of all witty context in the image above, congratulations to Andrew and Jollyroger for resurrecting a never-ever rotating Saturn masterpiece!

#40 User is offline Kiddo Cabbusses 

Posted 06 May 2015 - 02:49 PM

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View PostAndrew75, on 06 May 2015 - 12:22 PM, said:

Looking at the question again, I think I misinterpreted it.
We'll be doing a build of 040 which will include compatibility for ver 41 and 42 levels, and than maybe port the 37 levels so that they work on the 40 build.


I was kinda thinking something more along the lines of the multi-boot discs that were made in the days of the Dreamcast selfboot scenes, where the hackers could cram (for example) MvC2, CvS2, and SFIII into a single disc with a web-browser-based boot menu. Or booting them up with a file menu or such.

#41 User is offline TheKazeblade 

Posted 06 May 2015 - 03:00 PM

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Hot dang, that actually looks great. I always thought X-Treme could have been really cool if it had level design that focused on primarily 2D progression with options to move forward and back on the z-axis for certain level portions. This build of Jade Gully mixed with PoV's engine looks like it was trying to go in that direction, and I like that lack of fish-eye a lot!

I have a hard time believing that this engine went unseen by Sega when it was running this well on Saturn hardware. Any hypothesis' as to why this version may never have seen the light of day when it looks to be at least close to on-par with Alon's eventual New Worlds Demo iteration of the engine?

#42 User is offline Yeow 

Posted 06 May 2015 - 04:21 PM

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How on earth is it that the guys who showed a still image of Sonic on a checkboard as a demonstration of their skill when first introduced to the game's development process, decades later turn out to be the same people behind a unknown build of X-treme that actually trumps most (if not all) of the STI builds that we know exist?

The game actually looks like a proper (if still incomplete) level, rather than a bunch of incomplete platforms strung together into what could technically considered a level. It actually reminds me of LBP in the sense that it's a 2D platformer but had multiple 3D planes to move in-out of it...which considering that the Saturn was primarily designed to handle 2D games instead of 3D games, would had suited the game a lot better.

Can't help but wonder what the outcome would had been if this build (if it existed at the time) was what was shown to the Japanese Sega execs, instead of the porting disaster of Ofer's engine...

As always, excellent work and kudos to those involved in having this build --along with the others-- see the light of day.
This post has been edited by Yeow: 07 May 2015 - 06:07 AM

#43 User is offline Borman 

Posted 06 May 2015 - 04:48 PM

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Hope you guys have been enjoying some of the videos I've been putting together along with Andrew75 and JR. If anyone is curious, the video was captured using a micomsoft sc-512n1, which pulls in the 240p RGB video :)

#44 User is offline Andrew75 

Posted 06 May 2015 - 05:06 PM

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View PostLostgame, on 06 May 2015 - 02:41 PM, said:

Holy crap, brah! This is astounding! I might actually burn this and try it on my own Saturn today...can it run NSTC-U?

EDIT: liquidCD and Disk Utility failed on my Mac. Gonna try imgBurn in parallels now. Note to mac users: don't use either of those utilities.

Oh. Also, imgBurn worked but didn't boot on my NTSC-U Saturn. I'm guessing this really is NTSC-J only?


It should work on your US Saturn, as it works on both of my Saturn's (Japanese and US Saturn.)
In the past I burned it with other burning programs , and it worked on emu but didn't boot on Saturn.
This post has been edited by Andrew75: 06 May 2015 - 05:08 PM

#45 User is offline Sparks 

Posted 06 May 2015 - 05:23 PM

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It's amazing how unlike a lot of builds, this actually looks like a stable and playable platformer. It really just needs those iconic loops and slopes Sonic is known for, then zoom out the camera a bit (right now with how close it is to Sonic makes the ratio feel like a Game Gear game.

Great work to everyone involved. :)

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