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Sonic CD US - Past Soundtrack Do they exist?

#46 User is offline Ashram 

Posted 06 June 2015 - 08:40 PM

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Considering that in Sonic 3, the Act 2 themes are literally just the Act 1 themes with one audio channel muted. :eng101:/>

#47 User is offline W.A.C. 

Posted 09 June 2015 - 02:50 PM

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I didn't hear the Japanese version until I was an adult, which is unfortunate because I enjoy the Japanese version considerably more. I don't quite get why some people act like the U.S. version was a lot more atmospheric. Take Tidal Tempest for example. The atmosphere of the Japanese version is absolutely wonderful, all while the U.S. version of that song kind of sucks with annoying vocals and a more messy composition overall. While the Stardust Speedway songs from the U.S. version were some of the strongest songs from the U.S. soundtrack, I feel the Japanese versions of those and the Cash Cash remixes were considerably better than what we got. Really would've loved to hear the original Japanese version when I initially played the game as a kid. It would've improved the hell out of my original perception of the game.
This post has been edited by W.A.C.: 09 June 2015 - 02:51 PM

#48 User is offline Puto 

Posted 09 June 2015 - 03:29 PM

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View PostAshram, on 06 June 2015 - 08:40 PM, said:

Considering that in Sonic 3, the Act 2 themes are literally just the Act 1 themes with one audio channel muted. :eng101:/>/>

Umm, no. Not even close.

#49 User is offline XCubed 

Posted 09 June 2015 - 07:23 PM

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View PostGeneHF, on 31 May 2015 - 09:21 AM, said:

View PostXCubed, on 30 May 2015 - 09:00 PM, said:

View PostJaxTH, on 11 April 2015 - 05:55 PM, said:

View PostXCubed, on 11 April 2015 - 12:01 AM, said:

Honestly the only fitting songs from the U.S. soundtrack are Palmtree Panic and Quartz quadrant. The rest is trash and was an obvious rush job. JP erosion is the complete and real version. Thank goodness it was finally fixed as I was posses with my version of the Gems Collection.

How can you not like all US Stardust Speedway music as equally as the JP one!?

Also the US Special stage music is better than the JP one.


Stardust Speedway US version especially sucks compared to the U.S. Version. I still can't tell the Good and Bad Futures apart. Cash Cash did give it life though.

Even to this day I can't stand Acts that don't share a general melodic theme. Jun's work was piecemeal in Sonic 4. In Sonic CD (US) it was just a miss-mashed soup. The JP tracks were 100% cohesive in levels. The only other series to do this was Sonic Advance 1,2, 3, and the first Sonic Rush. Sonic and the Deadly Six came close.

I'm probably just a music snob and believe all music has its place, but composition ideas should not mingle with radically different ideas. I'm all about variations on the same idea. How can we have multiple examples of 4 variations on a single theme in Sonic CD and Sonic Advance and then have Jun turn around and make 6 unique themes for Splash Hill and Sylvania Castle??? Pick an idea and stick with it and use the rest for other things!

I'm more impressed that in all of this, you failed to mention Sonic 3.



I was actually meaning post Genesis/Mega Drive era. I skipped Sonic 3 naturally because it was the first to do this and no it (almost) well.

Those "muted" channels only refer to Carnival Night (which I swear that Act 2 has a slightly different bass line for like a second), Ice Cap, and Launch Base. Who ever composed that garbage was obviously not with it. Three zone fell out of sync with the rest of the game. Different drums, different voices.....like it was a different game. Especially when taking the S&K levels into account. Like, you are seriously going to sample JAM and get away with it???

#50 User is offline Kushami 

Posted 09 June 2015 - 08:05 PM

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In Re: to the questions for the 2011 edition. I imagine just from how the game is put together that the entirety of those were reverse engineered from the releases we already have and they had no code or sourcefiles. The the audio they have on there was likely ripped from CDs and fixed up the best they could. Etc.

If they had access to source stuff from Sega, I do not imagine the opening and closing cinematics would be frameblended, and worse, obviously recompressed, like they are. They're like that because that's the way they were on the Sonic Mega Collection and Sonic Gems and that's probably what 2011 sourced from. Whoever did MC/Gems had no idea what they were doing with video, unfortunately, and slowing down the ending in 2011 made it look even worse.

#51 User is offline Felik 

Posted 10 June 2015 - 05:30 AM

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View PostXCubed, on 09 June 2015 - 07:23 PM, said:


I was actually meaning post Genesis/Mega Drive era. I skipped Sonic 3 naturally because it was the first to do this and no it (almost) well.


Wouldn't CD be the original game to do that? :v:

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