Green Snake, on 05 April 2015 - 12:49 PM, said:
WHZ is just boring as heck, almost not objects anywhere, unchallenging layouts, repeating patterns galore, I just wished it was over 90% of the time, and I fell through layout countless of times. WZ was almost as horrible, while it had more going on, the collision was seriously fucked beyond belief, even the badniks fell through it, as I did, they layout was just annoying more than anything, and one section in act 2 had 20-30 chunks of straight line... That is awful design decision. DHZ was better though, with a lot more going on, decent layouts, but god damn full of cheap traps and ways to annoy the fuck out of the player, especially the thingys which shoot fireballs, it is almost impossible to avoid hitting those fireballs all the time, and overall it was not really pleasing experience.
Q.F.T.
This continues to be problem throughout the game as well.
My biggest problem with Sonic 2 Delta is the level layouts.
I know that the likes of Wood Zone, Winter Zone, Dust Hill, Genocide City (Cyber city, as we now know), and other scrapped levels didn't have much to work from, but that's why it's critically important to make those zones unique and interesting, make the best of what you have... Or even add new content, even if you're unsure about the whether the gimmick was planned in the level. The beta restoration levels you have in place are empty, lifeless, and really need a face lift. All the badniks are recycled, and Sonic 1 got away with that because it was a first, but in Sonic 2, there were NO repeat badniks between zones... There are even badniks FROM Sonic 2 Beta that we have art for that weren't reimplemented. If Sonic 2 Delta is a prototype imitation, it's a really poor one, to be honest. All of the custom levels are more of a chore to play than anything else... Also, Emerald Hill 2P's music is a HORRIBLE match for Wood Zone, it doesn't fit at all.
And I also would like to add:

Really? You just filled in the pit and put a platform down there? Not an alternate path or something? Also, if it's a beta imitation, why is the HUD from Sonic 3... Besides the E in SCORE?
I'm not trying to be an ass or anything. There really is some genuine effort in this hack, and you'd done a lot of creative and unique things with it, I just feel like you've made a lot of misguided decisions, and your level design needs a lot of improvement. Rework the custom levels, and this could be a real gem... Even a Chaos Emerald.