Over the last 3 months I have been working on a disassembly of Rocket Knight Adventures and seem to be making decent progress. Just recently I appear to have located the main decompression routine, responsible for art compression at a minimum and possibly other things, and ran a quick test to make sure I had located what I suspected I had. A quick RTS replacement and run later, and sure enough all the compressed art failed to load, the uncompressed art loaded fine and the layouts remained intact (minus the art of course).
Now here's where I hit a problem. As far as making tools for compressing and decompressing go (or anything involving modern languages for that matter), I have no experience or knowledge whatsoever. The question is, does anybody have the experience and interest to make a codec tool for this game, and if so, what kind of information is actually needed for it to be possible?
Now here's where I hit a problem. As far as making tools for compressing and decompressing go (or anything involving modern languages for that matter), I have no experience or knowledge whatsoever. The question is, does anybody have the experience and interest to make a codec tool for this game, and if so, what kind of information is actually needed for it to be possible?
This post has been edited by StephenUK: 04 March 2015 - 08:55 AM


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