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Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor NEW release! V37 Level editor! 6/6/2015

#61 User is offline Andrew75 

Posted 24 February 2015 - 11:34 PM

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View PostInvisibleUp, on 24 February 2015 - 10:27 PM, said:

Well, this is awesome. Well, really, awesome is an understatement. This is the holy grail of Sonic prototypes. (At least, unless Sonic 1 or 3 decides to show up, anyways.) Is this based on that level editor or is this a completely new thing? Anyways, can't wait for those new levels to come!

Also, if anybody was interested I was messing with those .DEF files and I've made some physics tweaks that make it feel a bit more like a Sonic game. Here's the pastebin if anybody wants to try it: http://pastebin.com/VsUG8d5W

My next Holy Grail would be Sonic Cd's lost levels.
Also Nice job on tweaks. I have a few Tweaks of my own that feel comfortable, couldn''t release them in the pack though since it wasn't X-treme E3 enough.
Only one complaint, the camera scaling of the level is a bit much, sure we can see sonic better but the level depth changed too much,
In a future update we may be able to control camera distance parameters without having to use the depth scale tweak.

Also it may be a good idea to post your tweaks here. :P
http://forums.sonicr...showtopic=34041
This post has been edited by Andrew75: 24 February 2015 - 11:56 PM

#62 User is offline sonicblur 

Posted 25 February 2015 - 12:05 AM

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View Postsynchronizer, on 24 February 2015 - 11:04 PM, said:

This did not work in Wine, but I didn't expect it to work. (few-year-old mac) Even if it did, it would suffer from a low frame rate. Ah well, it's good to see this prototype released.

Works on my machine. (7 year old Mac Pro running OS X 10.10.3) Using WINE via CrossOver. Performance is fine too, runs full speed.

I think WINE doesn't like the low resolution the game tries to run it. Just enable Virtual Desktop in WINE configuration to force it to run in a window, then it works fine.
This post has been edited by sonicblur: 25 February 2015 - 12:05 AM

#63 User is offline JohnnyUK 

Posted 25 February 2015 - 01:57 AM

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Huh. So, this happened. Cool!

edit: wtf emerald hunt?
This post has been edited by JohnnyUK: 25 February 2015 - 01:57 AM

#64 User is offline McAleeCh 

Posted 25 February 2015 - 02:56 AM

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Holy crap, I'm late to this party! Astounding news here, all thanks to the amazing work of JollyRoger! = D I never thought the day would come when a build of the actual Sonic X-treme would make it into public hands in a playable state, let alone ported to modern systems by hand...!

Don't have time to try it out right now as I've got to get ready for work, but I think I know what I'll be checking out when I get back...! = )

#65 User is offline doc eggfan 

Posted 25 February 2015 - 06:48 AM

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View PostJohnnyUK, on 25 February 2015 - 01:57 AM, said:

Huh. So, this happened. Cool!

edit: wtf emerald hunt?

Johnny? Is that you? I thought you were dead.

#66 User is offline Yeow 

Posted 25 February 2015 - 07:16 AM

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IGN's covered the story.

#67 User is offline joyeux 

Posted 25 February 2015 - 07:59 AM

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Thank you guys! This is a historic happening!

I am wondering why Andrew75 is not a tech member yet...

#68 User is offline Lanzer 

Posted 25 February 2015 - 10:56 AM

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View PostJohnnyUK, on 25 February 2015 - 01:57 AM, said:

Huh. So, this happened. Cool!

edit: wtf emerald hunt?


Johnny? wow I remember you from when I first joined its been ages.

How long have you been gone?!

#69 User is offline TheKazeblade 

Posted 25 February 2015 - 11:51 AM

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Whatever you do, don't look at the IGN article's comments.

For some reason everyone is calling it a fan game, no one seems to get that it's an actual port of the game itself.

#70 User is offline Sonic Hachelle-Bee 

Posted 25 February 2015 - 01:55 PM

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Wow. This is gaming history here !

This is awesome to be able to play Sonic X-Treme after all these years. Congrats to you JollyRoger and Andrew75 !

#71 User is offline Twimfy 

Posted 25 February 2015 - 02:36 PM

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View Post.Luke, on 23 February 2015 - 09:15 PM, said:

Heads up for anybody with a modern Intel GPU hoping for playable speeds, considering the age of the engine : Nope, just nope, you better try this on a machine with something that wouldn't break a sweat over Half-Life 2.

Lag aside, it was mind-blowing to finally see for myself how the game handled in those old captured videos of the prototype on YouTube, and playing with world rotation. What really struck me as strange was that none of the quarter-angle sprites are present in this build, so it felt more slippery than it should have with only the compass direction angles in there.

JollyRoger, Andrew, and everyone else involved, thanks for making this happen. It felt good playing around with an example of STI's work. I can't wait to see what else comes of the restoration project.



View PostJollyroger, on 23 February 2015 - 09:34 PM, said:

View Post.Luke, on 23 February 2015 - 09:15 PM, said:

Heads up for anybody with a modern Intel GPU hoping for playable speeds, considering the age of the engine : Nope, just nope, you better try this on a machine with something that wouldn't break a sweat over Half-Life 2.

Lag aside, it was mind-blowing to finally see for myself how the game handled in those old captured videos of the prototype on YouTube, and playing with world rotation. What really struck me as strange was that none of the quarter-angle sprites are present in this build, so it felt more slippery than it should have with only the compass direction angles in there.

JollyRoger, Andrew, and everyone else involved, thanks for making this happen. It felt good playing around with an example of STI's work. I can't wait to see what else comes of the restoration project.


Thanks for the comments :-)

As for the performance, the engine as-is makes rendering with a modern card quite challenging (slow), and I am using some very old OpenGL features that may not work properly on Intel GPUs, so the driver may well be resorting to use software rendering, which is extremely slow.

I will work on fixing inevitable bugs and having greater compatibility with a larger variety of GPUs, right now the priority was to get SOMETHING out there... I just need some more time to tweak the rendering and it will be plenty fast enough on Intel GPUs too, one way or another.

Jolly


Runs smooth as silk on my HD4000.

#72 User is offline Elratauru 

Posted 25 February 2015 - 03:42 PM

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Holy Sheet. This is awesome, that first-3D attempts feeling :v: This is one of the Holy Grails that we never got, so a restoration of this would be amazing.

Well, runs flawlessly on my Core i5 3570k and my GTX760, not that I wasn't expecting it to, but every bit of info helps I guess.

#73 User is offline JohnnyUK 

Posted 25 February 2015 - 03:51 PM

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View Postdoc eggfan, on 25 February 2015 - 06:48 AM, said:

Johnny? Is that you? I thought you were dead.


omg, you're still here! How's it going? I'm not dead! Although, I've not been known as 'Johnny' for a long time now. I uh. Kinda switched gender. Go figure. I go by Jay now!

Also, me and Ultima have been talking about working on TG again, so my profile is still valid! :P

View PostLanzer, on 25 February 2015 - 10:56 AM, said:

Johnny? wow I remember you from when I first joined its been ages.

How long have you been gone?!


Um, 'bout 4 years? I honestly have no idea. I just spotted this thread on reddit :P

#74 User is offline Overlord 

Posted 25 February 2015 - 04:43 PM

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Quote

me and Ultima have been talking about working on TG again

Does he want to update the engine-*bricked*

Nice seeing you again =P

#75 User is offline Dark Sonic 

Posted 25 February 2015 - 04:47 PM

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View Postjoyeux, on 25 February 2015 - 07:59 AM, said:

Thank you guys! This is a historic happening!

I am wondering why Andrew75 is not a tech member yet...

He should be an X-treme member :specialed:

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