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Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor NEW release! V37 Level editor! 6/6/2015

#136 User is offline Kiddo Cabbusses 

Posted 11 April 2015 - 08:15 PM

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View PostTrackerTD, on 11 April 2015 - 05:15 PM, said:

Absolutely amazing work! Especially estatic to see a Saturn build out there; nothing short of incredible work.

Disc swapping with the Saturn seems rather... strenuous, to say the least; but if I do ever manage to get it running on my Saturn, I'd be glad to capture some non-offscreen footage with my capture card (unless you folks already have that sorted!).


If it's requested, I'll be more than willing to do the deed of disc-swapping an ISO for the Saturn and capturing the video.

#137 User is offline Jollyroger 

Posted 11 April 2015 - 09:54 PM

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It would be great to have some good quality videos captured; the engine it's in a poor state right now though, as I am sure you can see, so I would wait until we can get it to a more reasonable shape.

It will take a lot of work to fix, so please be patient...

Jolly

#138 User is offline Andrew75 

Posted 11 April 2015 - 11:57 PM

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View PostKiddo Cabbusses, on 11 April 2015 - 08:15 PM, said:

View PostTrackerTD, on 11 April 2015 - 05:15 PM, said:

Absolutely amazing work! Especially estatic to see a Saturn build out there; nothing short of incredible work.

Disc swapping with the Saturn seems rather... strenuous, to say the least; but if I do ever manage to get it running on my Saturn, I'd be glad to capture some non-offscreen footage with my capture card (unless you folks already have that sorted!).


If it's requested, I'll be more than willing to do the deed of disc-swapping an ISO for the Saturn and capturing the video.

Yeah it would be nice to get some nice clean video captures of the game running on actual Saturn hardware.

Today we've Just started looking into getting v042 levels working in 040. ( at least lets call it...... preliminary research on the .def side of things)
Also today, I used a chart that I had put together in the past to translate between v037 and v040 slope block types. The level ported is one of the gold tile levels, which is now running on Sega Saturn Hardware.( but lacking all textures)
It was ported to help see where we stand on features needing to be brought into 040 from v037 but optionally, Jolly may just replace the missing 037 like features with similar 042 features.
Anyhow....In loading the Gold tile level on Saturn, its now confirmed that there are technical limitations with the state of the code vs how memory is handled, so all textures could not be loaded.
(Gold tile runs without the same memory limitations on the PC v040 build, if you're wondering)

To further explain the memory situation, here is an edited quote from JollyRoger:
There is an issue with the way memory is managed, so loading textures is inefficient and leads to memory fragmentation, there are no checks to see if the engine runs out of vram.
The Sonic sprites are also all loaded in vram, which makes no sense at all.
There is a lot to be done to make everything work properly, things will improve over time.

At this point Jolly says he is very familiar with the code. I think things will go smooth from here on out.


Edit:
Some Gaming news related to the last 040 release!
http://www.retrocoll...ega-saturn.html
This post has been edited by Andrew75: 12 April 2015 - 12:06 AM

#139 User is offline akirahedgehog 

Posted 12 April 2015 - 12:59 AM

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Almost got the Blue Ocean maps to operate properly on v040. Need to figure out why the side textures are rotated 90 degrees still. Is there no background texture support in v040 right now?
Posted Image
This post has been edited by akirahedgehog: 12 April 2015 - 01:00 AM

#140 User is offline Andrew75 

Posted 12 April 2015 - 04:27 AM

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View Postakirahedgehog, on 12 April 2015 - 12:59 AM, said:

Almost got the Blue Ocean maps to operate properly on v040. Need to figure out why the side textures are rotated 90 degrees still. Is there no background texture support in v040 right now?
Posted Image

v040 does the texture map rotation the same way that 037 does it. In 037 they rotated the textures manually by hand and loaded it as an extra texture, which was very inefficient while 042(and maybe 041) used one and rotated the textures in engine via the way it handled generating UV maps for the cubes. You needn't try to port unsupported levels yet as the support to for these levels is coming in the future. ( Although I guess it is fun ! right?)
This post has been edited by Andrew75: 12 April 2015 - 04:29 AM

#141 User is offline Jollyroger 

Posted 12 April 2015 - 09:57 AM

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View Postakirahedgehog, on 12 April 2015 - 12:59 AM, said:

Almost got the Blue Ocean maps to operate properly on v040. Need to figure out why the side textures are rotated 90 degrees still. Is there no background texture support in v040 right now?
Posted Image


The v040 we released has a bug in handling the textures UV coordinates for side walls.
The code has already been fixed and the textures are now rotated in the correct direction, but I need to rewrite the code that calculates the polygons' texture W/Q coordinates on OpenGL, as currently it distorts the textures incorrectly.

Jolly

#142 User is offline Jollyroger 

Posted 12 April 2015 - 07:51 PM

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View PostICEknight, on 11 April 2015 - 06:58 PM, said:

Jollyroger should be hired by SEGA to help M2 port X-Treme to the 3DS, as part of their SEGA lost 3D Classics. =P


Sure, just because I have so much spare time ;)/>

#143 User is offline Spinksy 

Posted 13 April 2015 - 04:51 AM

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View Postakirahedgehog, on 12 April 2015 - 12:59 AM, said:

Almost got the Blue Ocean maps to operate properly on v040. Need to figure out why the side textures are rotated 90 degrees still. Is there no background texture support in v040 right now?
Posted Image


awesome, this looks promising!!



I played the V040 on my mod chipped Saturn and it ran quite well - the load time at the start is quite long as stated but not as bad as I'd feared.

Amazing to play this on REAL hardware!!

I tried it on my Rhea equipped Saturn but with not much luck - I used Daemon tools and mounted the iso file to make a self boot image in disc juggler but still couldn't get it to boot on the Rhea(it acted as though the folder 01 on the card was empty).

(it has been a long while since I messed around with making self boot images from ISO files so I may have mounted the image wrong or something so I will have another play later)
This post has been edited by Spinksy: 13 April 2015 - 04:52 AM

#144 User is offline Lostgame 

Posted 13 April 2015 - 11:25 AM

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Can run this on my Saturn tonight, but I don't have a capture card, so iPhone video would have to do.

:(

Man, I'm just waiting and praying for the day when the source leaks so we can all actually work on this as a team. :)

#145 User is offline Andrew75 

Posted 13 April 2015 - 12:52 PM

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View PostLostgame, on 13 April 2015 - 11:25 AM, said:

Can run this on my Saturn tonight, but I don't have a capture card, so iPhone video would have to do.

:(/>

Man, I'm just waiting and praying for the day when the source leaks so we can all actually work on this as a team. :)/>

We're only looking for capture card videos at the moment, already have the I-phone video.

#146 User is offline akirahedgehog 

Posted 13 April 2015 - 01:30 PM

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I will look into trying to capture some Saturn footage tonight. Just need to figure out where in storage my Saturn is located and hope I can remember how to do the swap trick. Wish me luck! :eng101:

#147 User is offline sebmal 

Posted 14 April 2015 - 02:29 AM

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yeah I may have everything I need to do this hooked up 24/7 what about it


https://mega.co.nz/#...YjEtZvR5qWz7FPQ
This post has been edited by sebmal: 14 April 2015 - 02:33 AM

#148 User is offline speedyink 

Posted 14 April 2015 - 08:12 PM

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Hey guys, been keeping up with this since Jolly Roger discovered it, very cool stuff!

I made a little video of build 40 on the Saturn. I wasn't sure if anyone here would be interested, and if this isn't cool just let me know.

First off, no, it's not with a capture card, just with a proper video camera on a tripod. What I was trying to do was do a little explanation on the build as I show it, you know, not everyone has kept up with all the forum posts =P I don't get too technical, tried to make it so everyone could understand.

I'll probably keep doing this when more updates happen, mainly because I just enjoy doing this sort of thing. If there's an interest I can post them here, but if not that's cool too, I will continue to make them I just won't post them here.

https://www.youtube....h?v=ckqewQJMz2Q

I also wanted to say a big thank you to Jollyroger (and Andrew75 to a slightly lesser extent). This whole thing is amazing, I'm glad this fell into capable, generous hands. I never thought I would ever play the actual Sonic Xtreme on my Saturn =D
This post has been edited by speedyink: 14 April 2015 - 08:13 PM

#149 User is offline RazoZen 

Posted 24 April 2015 - 01:51 PM

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I was very exited to play SEGA Saturn version of this release. Waiting for new versions to play around =)

I also made a cover for it to store in my Sonic collection :D

Posted Image

download

#150 User is offline Andrew75 

Posted 24 April 2015 - 02:15 PM

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View PostRazoZen, on 24 April 2015 - 01:51 PM, said:

I was very exited to play SEGA Saturn version of this release. Waiting for new versions to play around =)

I also made a cover for it to store in my Sonic collection :D

Posted Image

download

That's very nice !

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