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Playing as other Characters How would you approach it?

#1 User is offline Cyberguy 

Posted 05 February 2015 - 05:10 PM

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We all remember the infamous Sonic's Friends Scapegoat, blaming the extended cast of the series for the inherent problems Sega has been having in developing fun games. Sega obviously does, seeing as how every major release (besides Boom, but that's a can of worms in it of itself.) has delegated the supporting cast to NPCs at best. They obviously took the complaints to heart, but was that really the best course to take?

In contrast, Mario went through an almost inverse scenario. While Sonic's playable cast swelled and grew, Mario games dropped off Luigi and the others into the spinoffs and supporting roles, leaving him as the sole platforming hero for years. Sonic fans complained that there were too many characters, Mario fans bemoaned that there weren't enough. So, slowly, Nintendo started adding other people you could use. Starting with letting Luigi take center stage again, they gradually added Toad and then the Princesses to the roster, with their own, unique abilities as well, to the joy of fans.

What can we take from this? Well, first, Nintendo made sure they had a formula that worked before they started shaking it up with the alternate characters. Second, they made sure that the alternate characters weren't too radical of a departure from the main gameplay, being mere skins over Mario before giving them subtle traits to make them stand out. Then, they experimented with more unique characters, like Captain Toad, in mini-stages that weren't a requirement to complete the game. (Would people hate Big so much if his fishing wasn't absolutely required to finish the main story of Sonic Adventure? If he was optional along the lines of the Chao Garden?)

Sonic's heyday did much the same thing, introducing Tails as a skin for Sonic to test the water in 2, before giving him unique abilities and throwing in Knuckles for good measure in 3&K. The Advance Trilogy kept up the trend, adding Amy and her radical departure from the boys' gameplay, being slower and more combat based, but still built off the same engine. The best received games with alternate characters have been the ones where they're all built off the same template, adding in their unique abilities for differentiation.

As has been discussed elsewhere, Sonic's current problem is that Sega can't stick with a single gameplay style and refine it long enough to make something worthwhile, re-inventing the wheel every game. If you had a say in adding more characters to future Sonic games, How would you approach it, and how would you implement the characters? Which characters would you implement?

#2 User is offline LordOfSquad 

Posted 05 February 2015 - 05:20 PM

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I guess it depends on where the Sonic Gameplay Style Roulette lands for the next instalment. I have a hard time personally imagining how flying or gliding would fit in with the Unleashed/Generations style.

#3 User is online .Luke 

Posted 05 February 2015 - 05:28 PM

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That could be because Generation's play-style emphasizes too much on the horizontal plane of platforming, requiring massive stretches of uneventful terrain that don't do characters with better vertical scaling advantages any good.

I feel like this is what Freedom Planet nailed down to a tee. There's plenty to do in both dimensions that keep things interesting for every character. Sonic needs to get some of that vertical action again.

#4 User is offline Dark Sonic 

Posted 05 February 2015 - 06:29 PM

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I would love seeing Knuckles given a faster, more platforming centric version of the Werehog's gameplay. I think it would fit his character perfectly. Tails I think should adopt a modified version of Sonic's gameplay from the Adventure series that should have some more exploration. Sonic should keep the Modern Generations style gameplay, maybe including some of Lost World's parkour stuff for the hell of it.

Metal Sonic should be included as a bonus where he can play through all three characters' levels, with his gameplay slightly modified in each level so he can still complete the levels. Since he's a robot he can do whatever the fuck.
This post has been edited by Dark Sonic: 05 February 2015 - 06:31 PM

#5 User is offline Nova 

Posted 06 February 2015 - 03:45 AM

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View PostDark Sonic, on 05 February 2015 - 06:29 PM, said:

I would love seeing Knuckles given a faster, more platforming centric version of the Werehog's gameplay. I think it would fit his character perfectly. Tails I think should adopt a modified version of Sonic's gameplay from the Adventure series that should have some more exploration. Sonic should keep the Modern Generations style gameplay, maybe including some of Lost World's parkour stuff for the hell of it.

Metal Sonic should be included as a bonus where he can play through all three characters' levels, with his gameplay slightly modified in each level so he can still complete the levels. Since he's a robot he can do whatever the fuck.

This is ideal and definitely how I'd go about it - in fact, I think the Adventure series was pretty close to having distinct styles that worked for everyone. The unfortunate nature of those games, however, is that they were technically broken on multiple levels and it leads to a less-than-brilliant experience. Something like that again, with some proper QA and more intelligent game design (like we saw in Generations?)... I'd be all for that.

Also, I just want to raise the point about the friends being 'scapegoats'. I don't think that's it, exactly - nobody blamed them for the games being terrible, as far as I recall, but I do blame them for oversaturating the story and stealing the spotlight slightly. I like how Boom does characters - I just dislike everything else about it.

How hard is it for them to get it right? :v:

#6 User is offline Felik 

Posted 06 February 2015 - 04:31 AM

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View PostNova, on 06 February 2015 - 03:45 AM, said:

This is ideal and definitely how I'd go about it - in fact, I think the Adventure series was pretty close to having distinct styles that worked for everyone. The unfortunate nature of those games, however, is that they were technically broken on multiple levels and it leads to a less-than-brilliant experience. Something like that again, with some proper QA and more intelligent game design (like we saw in Generations?)... I'd be all for that.


I so much agree with you. SA1 was first time original Tails gameplay actually worked. Not the first time it worked since classic games, it was the first time it actually worked and was fun, period. In Sonic 3 Tails was just watered down Sonic with a special ability which's only purpose was to subtract fun from the game (and give access to occasional alternate paths).
Original Knuckles gameplay also transfered to 3D well in SA1. I'd even argue it was better than in original.

I also liked how Heroes handled multiple character playstyles. If only it was not so painfully repetitive and didn't have a bazillion enemies with bazillion hitpoints to be taken care of. Also slippery controls.

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