TimmiT, on 26 February 2015 - 03:17 PM, said:
AngelComa, on 26 February 2015 - 01:10 PM, said:
I was saying that 2D drawings on 3D platforms can be done well and used Paper Mario as an example of it being done well, not how it should be done. In that game the 2D drawings look like they belong in the world, rather than looking like two completely different styles that don't mesh well. Which in my opinion is the problem with the new Toejam and Earl's visual style. I hope that it'll improve, but the way the 3D world is stylized in early trailers doesn't give me much hope.
The argument isn't "are they done well or not" the argument is "are the 2D characters on a 3D map intentional", and yes they are.
From the Kickstarter:
Quote
"3D Terrain: Don't worry we won't make you sick and confused with an over-the-shoulder POV camera like we had in game 3. Nevertheless, 3D terrain will let us do some really FUN stuff. We can zoom in to see characters better, or zoom way out to see the stacked levels. You can now see the levels way below you, and when you fall, where you land on the level below makes sense. Also, we'll have hills! So what? I can answer that with 2 words... ROOOCKET SKAAAAATES!!. "
The graphics are in an early state and their aesthetics are subjective.

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