Roger's rants aren't bad, but they aren't that great either, to me. He makes some good points every now and then, but he's obviously biased for and against a lot of things (particularly stating SA2 is the pinnacle of the franchise over and over or something), and feels the need to drag the subject of the fanbase/community and other far-out things into the big picture too much. Plus, he's never really went down on discussing game design properly, just kind of vague notions of it without much elaboration or understanding behind what makes the game design tick.
All that and he's a bit on the abrasive and loud side from what I can tell, and his show depends on gimmicks a lot, which makes it hard for me to stick to. In short, I find him too biased and not well enough knowledged on game design to say he's even a
contender for this video.
JaredAFX, on 27 January 2015 - 08:21 PM, said:
Morph, on 27 January 2015 - 03:43 AM, said:
I did notice a seemingly contradictory point though. Please do correct me if I'm wrong, but: When he went over Sonic Adventure 2, he mentions (iirc) that there are too many actions assigned to a single button, and I absolutely agree. However, he later complained that the controls in Sonic Generations were too complex as a result of all of the actions it split onto separate buttons.
I was under the impression that he was saying Generations was too complex in its own right and Sonic shouldn't need that many buttons to begin with. I do see how he was inconsistent in explaining that, though.
I think he meant that as in that it was a lot of stuff the game practically required/forced you to use. Every face button was and is necessary in the boost games just to maneuver Sonic properly (boost is required for fast, bumpers and triggers for dodging and turning, stomping for a dead halt, sliding for going through low spaces, etc), while the only things you need in the original gameplay style is run-jump-roll (and sort of the Spin Dash and Homing Attack, which are extensions of rolling and jumping, respectively).
The other moves are mostly optional or additional and don't really make a difference to what the game requires from you, bar those one or two sections in later areas of SA2 that forced you to use the Light Dash, but I think that sort of attaches to criticisms of SA2's gameplay as well.
This post has been edited by Azukara: 28 January 2015 - 01:51 AM