Playing the "Bad" Sonic Games Worth it?
#76
Posted 11 February 2015 - 01:05 PM
The Sonic Adventure DX port for XBLA/PSN is good for a glitch run. I tried it once or twice hoping it would be good, but I couldn't stop spin dashing through walls in the Mystic Ruins.
#77
Posted 12 May 2015 - 09:46 PM
Sonic '06. Just a little counterpoint, but if you were to ignore any glitches and plot holes, the game actually plays quite fine. That is, if you can wait through the loading screens. :P
I believe that the major issues with that game are mainly technical issues, which results as an occasional glitch or bad piece of level design. For example, Sonic can easily fling off of a ramp if you're not in the center, or when Sonic hits a spring in Flame Core and automatically runs into a fire crater without any way of dodging it. Overall, though, it really isn't that bad when you ignore such features.
I really enjoy how most of the levels were set up. Wave Ocean was nice and open with a sense of direction and choice of paths, and there were many hidden items that would reward players for finding them. This is essentially constant throughout the entire game, no matter which character you're playing with.
No, I didn't really mind the concept of switching back and forth between characters to advance. I didn't mind finding the three keys with Rouge. I did, however, dislike the fact that Rouge has a hard time jumping off of walls. As for her gliding, it's not too bad. The same applies with Knuckles. Tails was quite fun to play, and I thought the dummy ring weapons were a neat gimmick to his game-play style. I'm guessing that this was an honor to Sonic Heroes. Amy Rose actually controls quite nice. The only issue I have with her involves her hammer being too small and having a wind up. Omega was quite fun to play, but there's a game-breaking trick that everyone knows about. Blaze is quite fun to play, and is one of the smoothest characters in the game.
As for the main characters, I'd say they almost lived up to their full potential. I really don't have a problem with Sonic's speed. Shadow is a bit slower, and he has a pretty cool combat-style homing attack that I can say works quite well. Silver was also fun. Overall, I really didn't have much of an issue with the characters or how they play. Well, there are some parts that caused me to lose control of certain characters, but it's not too often.
Yes, there are parts of the game that are badly coded and awfully designed. For example, there's this spring in White Acropolis that will either send you the correct way, or will fling you in the opposite direction into a bottomless pit. The same thing happens in Radical Train. I do NOT like this.
So, even though there are so many parts of the game that give me a huge sense of paranoia, it really wasn't that bad. When you avoid looking at the technical aspects, it's actually a pretty decent Sonic game. I've completed it almost four times now, and I find it as a really fun time. Well, at least when I'm constantly looking for new bugs and issues.
The story wasn't too awful, but it could have been written better. Overall, I'd say it's pretty cool. I mean, it's different. Dr. Robotnik is finally evil and threatening again, and Sonic is once again a hero! The final cut-scene in Sonic's story was epic! As for the rest of the game's story, I think it's a great concept. It just needs tweaking. Though, personally, story isn't too important in a video game, as long as a video game is fun.
If there were anything that I have to complain about when it comes to the game-play, it's the hit detection. It is EXTREMELY sensitive, and player's instincts from the older titles can betray them in this game.
So what's my point? Sonic '06 wasn't really a "bad" Sonic game, but rather rushed and unfinished. If they would've spent a little longer on it, they would've probably nailed it. Well, at least there would be less glitches. :P
Though, when compared to the HD version of Sonic Unleashed, it's actually quite nice. In Sonic Unleashed, there's too much trial and error for me to personally enjoy it.
I believe that the major issues with that game are mainly technical issues, which results as an occasional glitch or bad piece of level design. For example, Sonic can easily fling off of a ramp if you're not in the center, or when Sonic hits a spring in Flame Core and automatically runs into a fire crater without any way of dodging it. Overall, though, it really isn't that bad when you ignore such features.
I really enjoy how most of the levels were set up. Wave Ocean was nice and open with a sense of direction and choice of paths, and there were many hidden items that would reward players for finding them. This is essentially constant throughout the entire game, no matter which character you're playing with.
No, I didn't really mind the concept of switching back and forth between characters to advance. I didn't mind finding the three keys with Rouge. I did, however, dislike the fact that Rouge has a hard time jumping off of walls. As for her gliding, it's not too bad. The same applies with Knuckles. Tails was quite fun to play, and I thought the dummy ring weapons were a neat gimmick to his game-play style. I'm guessing that this was an honor to Sonic Heroes. Amy Rose actually controls quite nice. The only issue I have with her involves her hammer being too small and having a wind up. Omega was quite fun to play, but there's a game-breaking trick that everyone knows about. Blaze is quite fun to play, and is one of the smoothest characters in the game.
As for the main characters, I'd say they almost lived up to their full potential. I really don't have a problem with Sonic's speed. Shadow is a bit slower, and he has a pretty cool combat-style homing attack that I can say works quite well. Silver was also fun. Overall, I really didn't have much of an issue with the characters or how they play. Well, there are some parts that caused me to lose control of certain characters, but it's not too often.
Yes, there are parts of the game that are badly coded and awfully designed. For example, there's this spring in White Acropolis that will either send you the correct way, or will fling you in the opposite direction into a bottomless pit. The same thing happens in Radical Train. I do NOT like this.
So, even though there are so many parts of the game that give me a huge sense of paranoia, it really wasn't that bad. When you avoid looking at the technical aspects, it's actually a pretty decent Sonic game. I've completed it almost four times now, and I find it as a really fun time. Well, at least when I'm constantly looking for new bugs and issues.
The story wasn't too awful, but it could have been written better. Overall, I'd say it's pretty cool. I mean, it's different. Dr. Robotnik is finally evil and threatening again, and Sonic is once again a hero! The final cut-scene in Sonic's story was epic! As for the rest of the game's story, I think it's a great concept. It just needs tweaking. Though, personally, story isn't too important in a video game, as long as a video game is fun.
If there were anything that I have to complain about when it comes to the game-play, it's the hit detection. It is EXTREMELY sensitive, and player's instincts from the older titles can betray them in this game.
So what's my point? Sonic '06 wasn't really a "bad" Sonic game, but rather rushed and unfinished. If they would've spent a little longer on it, they would've probably nailed it. Well, at least there would be less glitches. :P
Though, when compared to the HD version of Sonic Unleashed, it's actually quite nice. In Sonic Unleashed, there's too much trial and error for me to personally enjoy it.
This post has been edited by Chad Devore: 12 May 2015 - 09:46 PM
#78
Posted 15 June 2015 - 06:59 AM
Does Sonic Labyrinth count?
I mean, don't get me wrong, it's Sonic Boom slow before Sonic Boom made a Sonic Boom-boom in Sega's big-boy pants. At the least, it had its gameplay centralized and wasn't nightmarishly mind-numbing for the story. Maybe it was more mind-numbing for its gameplay. But I have a fondness for Sonic 3D Blast and Segasonic, so Labyrinth drug me in with a familiar perspective. It spun me for a loop with the difference in gameplay. I was so not used to being SLOW as Sonic. Yet, that sort of helped. Spindashing is the essential to survival in most situations of the Sonic universe, so a game HINGING on spindashing for progression made it seem like more of a gimmick, I think.
Still, it was an interesting take on Sonic and wasn't crushingly awful.
I mean, don't get me wrong, it's Sonic Boom slow before Sonic Boom made a Sonic Boom-boom in Sega's big-boy pants. At the least, it had its gameplay centralized and wasn't nightmarishly mind-numbing for the story. Maybe it was more mind-numbing for its gameplay. But I have a fondness for Sonic 3D Blast and Segasonic, so Labyrinth drug me in with a familiar perspective. It spun me for a loop with the difference in gameplay. I was so not used to being SLOW as Sonic. Yet, that sort of helped. Spindashing is the essential to survival in most situations of the Sonic universe, so a game HINGING on spindashing for progression made it seem like more of a gimmick, I think.
Still, it was an interesting take on Sonic and wasn't crushingly awful.
#79
Posted 15 June 2015 - 01:41 PM
TheUltimaXtreme, on 15 June 2015 - 06:59 AM, said:
Does Sonic Labyrinth count?
I mean, don't get me wrong, it's Sonic Boom slow before Sonic Boom made a Sonic Boom-boom in Sega's big-boy pants. At the least, it had its gameplay centralized and wasn't nightmarishly mind-numbing for the story. Maybe it was more mind-numbing for its gameplay. But I have a fondness for Sonic 3D Blast and Segasonic, so Labyrinth drug me in with a familiar perspective. It spun me for a loop with the difference in gameplay. I was so not used to being SLOW as Sonic. Yet, that sort of helped. Spindashing is the essential to survival in most situations of the Sonic universe, so a game HINGING on spindashing for progression made it seem like more of a gimmick, I think.
Still, it was an interesting take on Sonic and wasn't crushingly awful.
I mean, don't get me wrong, it's Sonic Boom slow before Sonic Boom made a Sonic Boom-boom in Sega's big-boy pants. At the least, it had its gameplay centralized and wasn't nightmarishly mind-numbing for the story. Maybe it was more mind-numbing for its gameplay. But I have a fondness for Sonic 3D Blast and Segasonic, so Labyrinth drug me in with a familiar perspective. It spun me for a loop with the difference in gameplay. I was so not used to being SLOW as Sonic. Yet, that sort of helped. Spindashing is the essential to survival in most situations of the Sonic universe, so a game HINGING on spindashing for progression made it seem like more of a gimmick, I think.
Still, it was an interesting take on Sonic and wasn't crushingly awful.
I didn't mind Labyrinth that much. I mean, yeah it's no work of art, but it's good for wasting half an hour. The engine was stable and the cosmetics and music were okay.
At least Sonic being slow was the entire point in that game.
Scarred Sun, on 27 January 2015 - 11:53 AM, said:
I would want to briefly mention Sonic Gems Collection hereāit's not spectacular or anything as it's obviously just a compilation, but it's nice to play Sonic the Fighters on console just to get a feel for the game.
Gems Collection is a shame because had it followed original intentions it would have likely been a pretty solid compilation of very rare and elusive titles (eg. Knuckles Chaotix, SEGASonic Arcade, Eraser, half the Wonder Boy series). For whatever reason however, we got only half of it's intended games, and even less for non-Japanese gamers. Not to mention some emulation/porting issues and PAL gamers suffering due to no 50hz optimisation for most of them (or the right manuals or CD soundtrack, they just don't bother with us!). It was perhaps a bit too ambitious for the consoles it was trying to fit them all on, waiting a generation might have made it more workable. It was fun to have versions of Fighters, CD and R at the time though.
Speaking of Eraser, I didn't mind it. Sure it was no Mean Bean Machine, but it was on okay-ish tetris knock off and I don't get why people say the sound track is ear grinding. It was one that had the least excuse not to be on Gems either.
This post has been edited by E-122-Psi: 15 June 2015 - 01:54 PM
#80
Posted 17 June 2015 - 02:34 PM
Boom is the only sonic game I couldn't finish. Shadow is hilarious and has solid enough base mechanics and 06 is just fun for playing around with glitches but boom is just boring... I would play all but boom, it's not worth it
#81
Posted 17 June 2015 - 06:15 PM
Honestly I say just watch some funny LPs of the game, you'll get to laugh at the frustration without being frustrated yourself.
#82
Posted 17 June 2015 - 09:53 PM
If you're going to go this route, be cautious of how many garbage Sonic '06 LPs there are. (Mainly just teenagers trying to act like Game Grumps.)
I recommend the Pokecapn LP of Sonic 2006, as that's the one I found most enjoyment out of.
There's also the Game Grumps LP, though it gets stale at around the half way mark and they never complete the game.
Oh yeah, there's the Brainscratch LP too. That's another good one.
I recommend the Pokecapn LP of Sonic 2006, as that's the one I found most enjoyment out of.
There's also the Game Grumps LP, though it gets stale at around the half way mark and they never complete the game.
Oh yeah, there's the Brainscratch LP too. That's another good one.
#83
Posted 17 June 2015 - 10:39 PM
06 can be enjoyable. I tend to play the game in a way that avoids all the glitches. I hardly have an LP, just a few videos here and there, but I enjoy watching my own videos :V. The only Sonic game I won't play is Sonic GBA. The screen is just too small and it's just...not a good title.
Edit:
On the old topic of time travel-- One of Shadow's cutscenes (Where Rouge and Shadow were teleported from Kingdom Valley to Crisis City), Shadow's dialogue reads "We're still in the Doctor's base", except they were never there to begin with. Suddenly a computer in front of them? What? These inconsistencies lead me to believe that the story was changed, and new dialogue was never recorded.
Edit:
On the old topic of time travel-- One of Shadow's cutscenes (Where Rouge and Shadow were teleported from Kingdom Valley to Crisis City), Shadow's dialogue reads "We're still in the Doctor's base", except they were never there to begin with. Suddenly a computer in front of them? What? These inconsistencies lead me to believe that the story was changed, and new dialogue was never recorded.
This post has been edited by Irixion: 17 June 2015 - 10:41 PM
#84
Posted 18 June 2015 - 01:04 AM
Retsupurae has a Sonic 06 LP going on right now. Fair warning though, the upload schedule is kind of sporadic and they're playing it out of order.
#85
Posted 18 June 2015 - 01:18 AM
Run Button's Sonic 06 LP as part of their Let's Play 20 Years of Sonic series is also good, though they only got as far as Kingdom Valley with Sonic and only got a few stages into Silver and, I think, Shadow's stories.
For what it is, it's entertaining.
For what it is, it's entertaining.
#86
Posted 18 June 2015 - 07:21 AM
Fantastic, on 17 June 2015 - 09:53 PM, said:
If you're going to go this route, be cautious of how many garbage Sonic '06 LPs there are. (Mainly just teenagers trying to act like Game Grumps.)
I recommend the Pokecapn LP of Sonic 2006, as that's the one I found most enjoyment out of.
There's also the Game Grumps LP, though it gets stale at around the half way mark and they never complete the game.
Oh yeah, there's the Brainscratch LP too. That's another good one.
I recommend the Pokecapn LP of Sonic 2006, as that's the one I found most enjoyment out of.
There's also the Game Grumps LP, though it gets stale at around the half way mark and they never complete the game.
Oh yeah, there's the Brainscratch LP too. That's another good one.
SomecallmeJohnny's solo LP is a good one as well.
#87
Posted 18 June 2015 - 10:33 AM
SomeCallMeJohnny's playthrough of Sonic 06 would be my recommendation too. His playthrough isn't full of him overreacting to like deaths, he knows what he's doing and it's a fun watch.
#88
Posted 21 June 2015 - 09:34 PM
Am I the only one who likes Sonic Labyrinth? Or Sonic Blast to a certain point?
Then I hear there are people who think ALL the Game Gear Sonic games are bad...that's where I draw the line.
Then I hear there are people who think ALL the Game Gear Sonic games are bad...that's where I draw the line.
#89
Posted 21 June 2015 - 11:25 PM
Labyrinth and Blast were mediocre but far more playable than what many suggest them to be. Blast was the one 8 bit game you could play as Knuckles after all.
Sonic 1 was good if a bit basic.
Sonic 2 was good if unfairly difficult.
Chaos was good if short and easy.
Triple Trouble was good though probably stands as having the worst soundtrack of the bunch.
Mean Bean Machine has laughable graphics but plays fine and has a cool Puzzle Mode as extra.
Spinball was bland, but playable I suppose.
The Drift games were okay for racers on an 8 bit console, if having difficulty issues (Drift 1 was patronisingly easy, while Drift 2's rubber band physics made winning a game of luck).
Tails Skypatrol is about the same Labyrinth. A mediocre gimmick but hardly awful.
Tails Adventure is a fun roamer, but really should have been on a higher tech console.
Sonic 1 was good if a bit basic.
Sonic 2 was good if unfairly difficult.
Chaos was good if short and easy.
Triple Trouble was good though probably stands as having the worst soundtrack of the bunch.
Mean Bean Machine has laughable graphics but plays fine and has a cool Puzzle Mode as extra.
Spinball was bland, but playable I suppose.
The Drift games were okay for racers on an 8 bit console, if having difficulty issues (Drift 1 was patronisingly easy, while Drift 2's rubber band physics made winning a game of luck).
Tails Skypatrol is about the same Labyrinth. A mediocre gimmick but hardly awful.
Tails Adventure is a fun roamer, but really should have been on a higher tech console.
This post has been edited by E-122-Psi: 21 June 2015 - 11:25 PM
#90
Posted 22 June 2015 - 02:46 AM
Whenever I think about the MS/GG games I swear they're all awful.
Then I play Triple Trouble and Chaos and remember I actually do like some of them. Sonic 1's great, too.
Then I play Triple Trouble and Chaos and remember I actually do like some of them. Sonic 1's great, too.

00