Xeal, on 09 February 2015 - 09:27 PM, said:
Ok. You did a great job combing through this, and I vastly applaud you for doing so, but that entire analysis is why I say 06 has it bad. If it was well written there would be no need whatsoever for that analysis to have been done. You wrote 8 different timelines and were able to fit everything into a finalized form at the end (excluding the last story because that just screws everything up), but again to reiterate myself, if it was good, it would be simplistic and there would be absolutely no need for such monotony in order to explain the story if such was the case. Does everything make sense as in your Timeline 3D final? Yes. Should you have needed to do any of that? No. That is the point I'm trying to make.
Did I say I needed to do that? The analysis isn't necessary - it shows that it works
in every major theory of time travel. You said "Too many times have I seen time travel be used haphazardly in games and it just either ends up ruining the plot by creating large and vague loopholes. Sonic '06 is a prime example of this." and I'm showing that it isn't; there are no "loopholes", it's entirely self-consistent (ignoring the last story nonsense).
The only thing that needs to be presented is the last timeline, because that works as-is. And hey, that's what the game presents to you; it even makes it easier by giving you the each of the three main characters' stories in their own personal chronological order. The fact that it can work in every major theory of time travel is a bonus, really.
ANY story involving time travel involves this when unravelling it. 8(-ish) for
Sonic '06 (ignoring the last story nonsense) is good, considering it takes 16+extras for
Bill and Ted's Excellent Adventure (ignoring the introductory nonsense), and a good few more for
FAQ About Time Travel (ignoring the ending nonsense) and
Timecrimes.
11 Minutes Ago requires upwards of 60,
The Lake House and
The Time Traveller's Wife uncountably many, and
most other time travel stories simply do not unravel in a coherent manner at all.
For example,
Back to the Future does not work as a time travel story. It is inconsistent with itself even in the first film alone (among any other things, apparently time travel can erase people from existence... but not change their memories), and the other two films make that worse. It's a great film, but only because it's silly and doesn't try to present the time travel as the point of the film. The Futurama film
Bender's Big Score,
Hot Tub Time Machine, and
Blackadder Back & Forth are exactly as you expect in this regard too.
The
Butterfly Effect films fail when they repeatedly remove the reasons for time travel in the first place, yet also involve going back to the same body at the same time multiple times, thus being workable in exactly zero models of time.
About Time fails here too (also, what is it about Rachel McAdams and playing the wife of a time traveller? That's three films now).
The first
Terminator film posits itself as fixed time; the second one contradicts this entirely. The third runs consistently with the second in the sense that it's no longer fixed, but the first film cannot happen without it. The less said about
Salvation the better.
Source Code works, but explaining why would spoil the ending; all I'll say is that it belongs in this section.
Timelime's time machine is illogical in the way that it works, much like
TMNT3,
A Sound of Thunder is complete bollocks,
Premonition doesn't even make sense if you assume the main character is completely crazy and play it in chronological order. And
Primer can't even stick to its own rules (going back in time creates a temporal duplicate, except when it doesn't).
I could go on, but I think you've got the idea. The point is that Sonic '06 works, whichever theory you want to throw at it; something I can say about very few other things. As for complex?
Sonic's story:
- Elise kidnapped
- Save Elise
- Elise kidnapped again
- Save Elise again
- Get sent forward in time
- Find Chaos Emerald
- Go back in time
- Elise kidnapped again
- Fail to save Elise
- Go back in time again
- Save Elise
Shadow's story:
- Evil Shadow appears
- Get sent forward in time
- Find Chaos Emerald
- Go back in time
- Investigate Evil Shadow
- Go back in time again
- Learn how to stop Evil Shadow
- Go forward in time again
- Stop Evil Shadow
Silver's story:
- Large fiery demigod appears
- Evil Shadow says "Sonic's fault"
- Go back in time
- Try to attack Sonic
- Go back in time again
- Learn how to stop large fiery demigod
- Go forward in time again
- Stop large fiery demigod
They're not complicated stories at all, and that's more-or-less exactly how they're presented to you when you play the game.
I suggest
11 Minutes Ago if you want to see what a complex time travel story (that works) looks like.