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Playing the "Bad" Sonic Games Worth it?

#61 User is offline Polish Pete 

Posted 07 February 2015 - 03:49 AM

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View PostDigitalDuck, on 06 February 2015 - 06:53 PM, said:

View PostPolish Pete, on 06 February 2015 - 06:26 PM, said:

Sonic Team seems to have some strange fetish for that kind of thing. I swear, if those rumors about the next-gen Sonic game are true AND they'll put time travel AGAIN in that game's story, I'm done.


Please put time travel in the next one.

Please put time travel in the next one.

Please put time travel in the next one.

https://www.youtube....h?v=fM54YwntL5Y

#62 User is offline DigitalDuck 

Posted 07 February 2015 - 10:48 AM

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View PostPolish Pete, on 07 February 2015 - 03:49 AM, said:



Because I love seeing people get upset at silly and trivial things.

#63 User is offline TimmiT 

Posted 09 February 2015 - 04:11 PM

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Hey man time travel can be cool if it's done well. And if it isn't done well it's usually hilariously badly done. So really time travel is cool all the time.

#64 User is offline Xeal 

Posted 09 February 2015 - 06:48 PM

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Time travel is only a concept that should be introduced in a game if the writers have a clear notion of what is supposed to happen and how it will affect the present/future. Too many times have I seen time travel be used haphazardly in games and it just either ends up ruining the plot by creating large and vague loopholes. Sonic '06 is a prime example of this. If done well it can lead to a piece that is very entertaining to go through. I would like time travel to be introduced again, only if it is decent.

#65 User is offline DigitalDuck 

Posted 09 February 2015 - 06:54 PM

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View PostXeal, on 09 February 2015 - 06:48 PM, said:

Time travel is only a concept that should be introduced in a game if the writers have a clear notion of what is supposed to happen and how it will affect the present/future. Too many times have I seen time travel be used haphazardly in games and it just either ends up ruining the plot by creating large and vague loopholes. Sonic '06 is a prime example of this. If done well it can lead to a piece that is very entertaining to go through. I would like time travel to be introduced again, only if it is decent.


Once again, the time travel in Sonic '06 was done well. Do I need to bring out that megapost again?

#66 User is offline Xeal 

Posted 09 February 2015 - 07:33 PM

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View PostDigitalDuck, on 09 February 2015 - 06:54 PM, said:

View PostXeal, on 09 February 2015 - 06:48 PM, said:

Time travel is only a concept that should be introduced in a game if the writers have a clear notion of what is supposed to happen and how it will affect the present/future. Too many times have I seen time travel be used haphazardly in games and it just either ends up ruining the plot by creating large and vague loopholes. Sonic '06 is a prime example of this. If done well it can lead to a piece that is very entertaining to go through. I would like time travel to be introduced again, only if it is decent.


Once again, the time travel in Sonic '06 was done well. Do I need to bring out that megapost again?


Sure. I haven't the slightest clue because I've never heard such a statement before.

#67 User is offline DigitalDuck 

Posted 09 February 2015 - 09:08 PM

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View PostXeal, on 09 February 2015 - 07:33 PM, said:

Sure. I haven't the slightest clue because I've never heard such a statement before.


Oh hey, I have a fixed version right here:

Spoiler


Have fun.

#68 User is offline Xeal 

Posted 09 February 2015 - 09:27 PM

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Ok. You did a great job combing through this, and I vastly applaud you for doing so, but that entire analysis is why I say 06 has it bad. If it was well written there would be no need whatsoever for that analysis to have been done. You wrote 8 different timelines and were able to fit everything into a finalized form at the end (excluding the last story because that just screws everything up), but again to reiterate myself, if it was good, it would be simplistic and there would be absolutely no need for such monotony in order to explain the story if such was the case. Does everything make sense as in your Timeline 3D final? Yes. Should you have needed to do any of that? No. That is the point I'm trying to make.

#69 User is offline DigitalDuck 

Posted 09 February 2015 - 10:37 PM

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View PostXeal, on 09 February 2015 - 09:27 PM, said:

Ok. You did a great job combing through this, and I vastly applaud you for doing so, but that entire analysis is why I say 06 has it bad. If it was well written there would be no need whatsoever for that analysis to have been done. You wrote 8 different timelines and were able to fit everything into a finalized form at the end (excluding the last story because that just screws everything up), but again to reiterate myself, if it was good, it would be simplistic and there would be absolutely no need for such monotony in order to explain the story if such was the case. Does everything make sense as in your Timeline 3D final? Yes. Should you have needed to do any of that? No. That is the point I'm trying to make.


Did I say I needed to do that? The analysis isn't necessary - it shows that it works in every major theory of time travel. You said "Too many times have I seen time travel be used haphazardly in games and it just either ends up ruining the plot by creating large and vague loopholes. Sonic '06 is a prime example of this." and I'm showing that it isn't; there are no "loopholes", it's entirely self-consistent (ignoring the last story nonsense).

The only thing that needs to be presented is the last timeline, because that works as-is. And hey, that's what the game presents to you; it even makes it easier by giving you the each of the three main characters' stories in their own personal chronological order. The fact that it can work in every major theory of time travel is a bonus, really.

ANY story involving time travel involves this when unravelling it. 8(-ish) for Sonic '06 (ignoring the last story nonsense) is good, considering it takes 16+extras for Bill and Ted's Excellent Adventure (ignoring the introductory nonsense), and a good few more for FAQ About Time Travel (ignoring the ending nonsense) and Timecrimes. 11 Minutes Ago requires upwards of 60, The Lake House and The Time Traveller's Wife uncountably many, and most other time travel stories simply do not unravel in a coherent manner at all.

For example, Back to the Future does not work as a time travel story. It is inconsistent with itself even in the first film alone (among any other things, apparently time travel can erase people from existence... but not change their memories), and the other two films make that worse. It's a great film, but only because it's silly and doesn't try to present the time travel as the point of the film. The Futurama film Bender's Big Score, Hot Tub Time Machine, and Blackadder Back & Forth are exactly as you expect in this regard too.

The Butterfly Effect films fail when they repeatedly remove the reasons for time travel in the first place, yet also involve going back to the same body at the same time multiple times, thus being workable in exactly zero models of time. About Time fails here too (also, what is it about Rachel McAdams and playing the wife of a time traveller? That's three films now).

The first Terminator film posits itself as fixed time; the second one contradicts this entirely. The third runs consistently with the second in the sense that it's no longer fixed, but the first film cannot happen without it. The less said about Salvation the better.

Source Code works, but explaining why would spoil the ending; all I'll say is that it belongs in this section.

Timelime's time machine is illogical in the way that it works, much like TMNT3, A Sound of Thunder is complete bollocks, Premonition doesn't even make sense if you assume the main character is completely crazy and play it in chronological order. And Primer can't even stick to its own rules (going back in time creates a temporal duplicate, except when it doesn't).


I could go on, but I think you've got the idea. The point is that Sonic '06 works, whichever theory you want to throw at it; something I can say about very few other things. As for complex?

Sonic's story:
- Elise kidnapped
- Save Elise
- Elise kidnapped again
- Save Elise again
- Get sent forward in time
- Find Chaos Emerald
- Go back in time
- Elise kidnapped again
- Fail to save Elise
- Go back in time again
- Save Elise

Shadow's story:
- Evil Shadow appears
- Get sent forward in time
- Find Chaos Emerald
- Go back in time
- Investigate Evil Shadow
- Go back in time again
- Learn how to stop Evil Shadow
- Go forward in time again
- Stop Evil Shadow

Silver's story:
- Large fiery demigod appears
- Evil Shadow says "Sonic's fault"
- Go back in time
- Try to attack Sonic
- Go back in time again
- Learn how to stop large fiery demigod
- Go forward in time again
- Stop large fiery demigod

They're not complicated stories at all, and that's more-or-less exactly how they're presented to you when you play the game.

I suggest 11 Minutes Ago if you want to see what a complex time travel story (that works) looks like.

#70 User is offline Xeal 

Posted 09 February 2015 - 10:50 PM

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All right. I concede. Both of my arguments have been easily picked apart here and I can clearly see as too how and why. My earlier statements were thoughts I've always had about 06 without me ever really bothering to truly internalize them and check them (how hypocritical and foolish of me, as that is something I say should always be done concerning any type of argument). I thank you for this.

#71 User is offline DigitalDuck 

Posted 09 February 2015 - 10:53 PM

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View PostXeal, on 09 February 2015 - 10:50 PM, said:

All right. I concede. Both of my arguments have been easily picked apart here and I can clearly see as too how and why. My earlier statements were thoughts I've always had about 06 without me ever really bothering to truly internalize them and check them (how hypocritical and foolish of me, as that is something I say should always be done concerning any type of argument). I thank you for this.


No problem, and it shouldn't affect your opinion on the rest of '06 because ahahaha it's '06. :D

#72 User is offline Cyberguy 

Posted 09 February 2015 - 11:15 PM

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This argument sounds like it needs another topic, just for it.

(Though I'd love to see the Little Planet and the Time Stones come back if Time Travel was going to be a thing in a new Sonic.)

Edit: Ninja wrap up. Forget it. (Though, considering the Cyan emerald got locked into a self-perpetuating time loop, I really fail to see how any 06 timeline could even exist in the first place without wrecking the other Sonic games.)
This post has been edited by Cyberguy: 09 February 2015 - 11:17 PM

#73 User is offline Qtheman 

Posted 09 February 2015 - 11:20 PM

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View PostDigitalDuck, on 09 February 2015 - 09:08 PM, said:

Spoiler


Not gonna lie, I love this post. Glad to see it again :v:

#74 User is offline DigitalDuck 

Posted 09 February 2015 - 11:29 PM

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View PostCyberguy, on 09 February 2015 - 11:15 PM, said:

(Though, considering the Cyan emerald got locked into a self-perpetuating time loop, I really fail to see how any 06 timeline could even exist in the first place without wrecking the other Sonic games.)


Oh, one disclaimer I had before (and something that was brought up again recently, actually): I always assume each game/location has its own set of Chaos Emeralds, and for the most part Sonic just throws them away ("WHEEEE!") at the end of every game because he's an idiot.

#75 User is offline Elston87 

Posted 10 February 2015 - 01:33 AM

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I'm actually currently playing through Sonic '06 myself. As aforementioned, having friends along for the ride makes the game more fun, especially all of the glitches that are thrown into your face before and on Wave Ocean.

On the other side of the page, I actually enjoyed Shadow The Hedgehog more than most people probably did. I like the game; it has its flaws but I wouldn't label it as a "bad" game. :v:

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