Irixion, on 02 February 2015 - 05:58 PM, said:
TimmiT, on 31 January 2015 - 12:53 PM, said:
Fan theories? I recall reading an interview where (I don't remember who, but a key player in the development of the game) said that the game was originally planned to be released on all three 'next gen' consoles, and after seeing how pissy the Wii was, the team was split in half at that point, other half working on Black Knight. That, and with unfamiliar hardware (and a lot of developers were saying how the PS3 was anal to develop for, even after 'experience'), and with SEGA wanting a holiday release, they had a lot of stress put on them. Understandable, even without the 'SEGA rushed us lol' theories. The team was split in half. They bit off more than they could chew.
That being said, SEGA had the perfect formula for a Sonic game with 06. Town stages, Action stages, room for exploration, multiple paths, multiple character play styles, jizz inducing music, dynamic levels, and pretty good visuals for a launch title. The story I feel doesn't make sense at points, where I think 'shortcuts' had to be taken to make everything a package by launch. They had a lot of fantastic ideas, but the execution is what brought the game to its knees. Once you work around the collision glitches and how sensitive the controls are, the game is actually very enjoyable. Hell, there isn't even visual consistency in the pre-rendered CGI cutscenes, which should speak volumes as to how rushed this thing was.
Edit: And I give the game credit for trying to stay at 60fps. Something that Sonic games since then haven't done on a console. (I think)
Whether Sonic Team was rushed or not is irrelevant, there is no excuse for such shoddy game creation. I find it funny when people try to stick up for drivel like 06 and make excuses as to why it ended up so bad. There's no excuse. They charged parents and kids £40 for it. If it was a tenner then fair enough. It's like trying to persuade your girlfriend that the toaster you just bought for the flat was a worthwhile purchase when it freezes bread instead of toasting it. Take that piece of shit back to the shop, and get a refund. It's completely stupid.
I think 06 had the WORST possible formula for a Sonic game. Rubbish story, boring visuals, humans, generic music, the list goes on. Possibly the best example how not to make a Sonic game (although with Boom out now that's debatable).
Best formula would be eye-searing visuals with style. Neat new graphical tricks. Good music referencing current music trends with high melodic content. Solid gameplay
based on the fact that Sonic can roll into a ball.
It's really not that difficult.

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