TimmiT, on 31 January 2015 - 12:53 PM, said:
Felik, on 31 January 2015 - 12:37 PM, said:
Jen, on 31 January 2015 - 12:19 PM, said:
I know it's been said a million times before, but really, who thought that putting out a game of this quality was even remotely acceptable?
Sony?
We're not gonna bring up baseless "Microsoft/Sony made SEGA rush the game out" fan theories, are we?
Fan theories? I recall reading an interview where (I don't remember who, but a key player in the development of the game) said that the game was originally planned to be released on all three 'next gen' consoles, and after seeing how pissy the Wii was, the team was split in half at that point, other half working on Black Knight. That, and with unfamiliar hardware (and a lot of developers were saying how the PS3 was anal to develop for, even after 'experience'), and with SEGA wanting a holiday release, they had a lot of stress put on them. Understandable, even without the 'SEGA rushed us lol' theories. The team was split in half. They bit off more than they could chew.
That being said, SEGA had the perfect formula for a Sonic game with 06. Town stages, Action stages, room for exploration, multiple paths, multiple character play styles, jizz inducing music, dynamic levels, and pretty good visuals for a launch title. The story I feel doesn't make sense at points, where I think 'shortcuts' had to be taken to make everything a package by launch. They had a lot of fantastic ideas, but the execution is what brought the game to its knees. Once you work around the collision glitches and how sensitive the controls are, the game is actually very enjoyable. Hell, there isn't even visual consistency in the pre-rendered CGI cutscenes, which should speak volumes as to how rushed this thing was.
Edit: And I give the game credit for
trying to stay at 60fps. Something that Sonic games since then haven't done on a console. (I think)
This post has been edited by Irixion: 02 February 2015 - 05:59 PM