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Playing the "Bad" Sonic Games Worth it?

#31 User is offline Overlord 

Posted 27 January 2015 - 03:31 PM

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View PostNova, on 27 January 2015 - 07:23 AM, said:

I don't get that anyone should feel obligated to play any game in a series if they don't want to - that being the key factor here; "do you want to"?

Personally, I'd say stay the fuck away from anything between Adventure 2 and Unleashed. Again though, this is all down to personal taste. :v:/>

Suuuuuure, you say this NOW. How many of us told you not to buy Sonic 06 at that Barcade and you did it anyway? =P

#32 User is offline Nova 

Posted 30 January 2015 - 03:53 AM

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View PostOverlord, on 27 January 2015 - 03:31 PM, said:

View PostNova, on 27 January 2015 - 07:23 AM, said:

I don't get that anyone should feel obligated to play any game in a series if they don't want to - that being the key factor here; "do you want to"?

Personally, I'd say stay the fuck away from anything between Adventure 2 and Unleashed. Again though, this is all down to personal taste. :v:

Suuuuuure, you say this NOW. How many of us told you not to buy Sonic 06 at that Barcade and you did it anyway? =P

Pfft, as I said, I had already completed it before that - just wanted to pick up a new copy before the price kept going up. ;)

#33 User is offline GeneHF 

Posted 30 January 2015 - 06:31 AM

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I like Sonic 2006 because it's craptastic.

But mostly, I like Sonic 2006 because it takes so little to really break the game and it makes it really fun. At least, when I showed off the glitches I know, people who watch thinking I'm playing the game ironically always react hilariously when I do something like go to space on a box, skip past whole stages, kill Egg Wyvern in less than 50 seconds, and stack overflow the game to "100%" it quickly.

And those aren't even the hard glitches. DSS can make this game do awful things, but its so entertaining to watch.

Mind you, I still think its a putrid, awful game and its a serious problem that the game only gets interesting when you exploit it, but I hold it a notch higher than Sonic Boom, more so since the one thing that made Boom enjoyable (in this same as 06 screwed up way) was patched out. Plus: they care to fix it! Minus: the game is painfully suffering from ennui.

#34 User is offline DigitalDuck 

Posted 30 January 2015 - 01:37 PM

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View PostGeneHF, on 30 January 2015 - 06:31 AM, said:

stack overflow the game to "100%" it quickly.


Wait, what?

#35 User is offline Overlord 

Posted 30 January 2015 - 01:58 PM

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View PostDigitalDuck, on 30 January 2015 - 01:37 PM, said:

View PostGeneHF, on 30 January 2015 - 06:31 AM, said:

stack overflow the game to "100%" it quickly.


Wait, what?

https://www.youtube....5DEzQ1k#t=12m00 (deliberately un-embedded to preserve time code)

Enjoy. =P

#36 User is offline GeneHF 

Posted 30 January 2015 - 04:26 PM

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All the characters have an exploit like that. Its pretty great.

#37 User is offline DigitalDuck 

Posted 30 January 2015 - 06:41 PM

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View PostOverlord, on 30 January 2015 - 01:58 PM, said:

https://www.youtube....5DEzQ1k#t=12m00 (deliberately un-embedded to preserve time code)


That's amazing.

#38 User is offline GeneHF 

Posted 31 January 2015 - 08:29 AM

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The game doesn't know where to send you back to, so as a failsafe, instead of crashing, it just takes you to the credits. The character's story mode is then considered 100% complete, but you only have access to the levels you played.

However, if you FAIL the mission while trying to perform this glitch, you're kicked back to the main menu. The game has some weird exception handling cases, but this oddly makes it very difficult to force it to lock up and crash.

#39 User is offline Jen 

Posted 31 January 2015 - 12:19 PM

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Oh wow, that's pretty crazy, I might have to try that out sometime =P

The amount of ridiculous glitches like that in '06 never ceases to amaze me; I know it's been said a million times before, but really, who thought that putting out a game of this quality was even remotely acceptable?

#40 User is offline Felik 

Posted 31 January 2015 - 12:37 PM

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View PostJen, on 31 January 2015 - 12:19 PM, said:

I know it's been said a million times before, but really, who thought that putting out a game of this quality was even remotely acceptable?

Sony?

#41 User is offline TimmiT 

Posted 31 January 2015 - 12:53 PM

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View PostFelik, on 31 January 2015 - 12:37 PM, said:

View PostJen, on 31 January 2015 - 12:19 PM, said:

I know it's been said a million times before, but really, who thought that putting out a game of this quality was even remotely acceptable?

Sony?

We're not gonna bring up baseless "Microsoft/Sony made SEGA rush the game out" fan theories, are we?
This post has been edited by TimmiT: 31 January 2015 - 12:53 PM

#42 User is offline Cyberguy 

Posted 31 January 2015 - 01:36 PM

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It all boils down to the level of "badness" that you're willing to tolerate to have a good time. Personally, I think Heroes is pretty glitchy, but I can still have fun with what works there. 06, on the other hand, is too sluggish and has too much loading for me to enjoy sitting down to play for an extended period. The broken physics are fun, but I don't find the loading and slow characters to be worth it, at least not on my own. I'd rather play it vicariously through LPs and the like.

In the end, it comes down to personal preference. If I were you, I'd at least try a bit of the games to see if you enjoy them before dismissing them out of hand. You might find that you enjoy it more than you'd expect.

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View PostGeneHF, on 31 January 2015 - 08:29 AM, said:

The game has some weird exception handling cases, but this oddly makes it very difficult to force it to lock up and crash.


I'm surprised it doesn't take you to the secret level select. :v:

#44 User is offline Toasty 

Posted 01 February 2015 - 07:43 PM

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I don't mind Sonic 06. The worst part of the game is how difficult it is, it's a hard game for all the wrong reasons. It isn't hard in a tradional sense; it's hard because of how badly programmed the game is. It also has some unlikeable stages like the ones that make you run really fast and you die every time you hit something.... Sometimes the camera goes in front of you so you can't see where the hell you're going. The game does have some redeeming qualities, although not by much. Silver's gameplay is actually pretty fun compared to Sonic's. Addmitely I still haven't beaten Sonic 06, because like I said, it's a difficult game.

#45 User is offline Irixion 

Posted 02 February 2015 - 05:58 PM

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View PostTimmiT, on 31 January 2015 - 12:53 PM, said:

View PostFelik, on 31 January 2015 - 12:37 PM, said:

View PostJen, on 31 January 2015 - 12:19 PM, said:

I know it's been said a million times before, but really, who thought that putting out a game of this quality was even remotely acceptable?

Sony?

We're not gonna bring up baseless "Microsoft/Sony made SEGA rush the game out" fan theories, are we?


Fan theories? I recall reading an interview where (I don't remember who, but a key player in the development of the game) said that the game was originally planned to be released on all three 'next gen' consoles, and after seeing how pissy the Wii was, the team was split in half at that point, other half working on Black Knight. That, and with unfamiliar hardware (and a lot of developers were saying how the PS3 was anal to develop for, even after 'experience'), and with SEGA wanting a holiday release, they had a lot of stress put on them. Understandable, even without the 'SEGA rushed us lol' theories. The team was split in half. They bit off more than they could chew.


That being said, SEGA had the perfect formula for a Sonic game with 06. Town stages, Action stages, room for exploration, multiple paths, multiple character play styles, jizz inducing music, dynamic levels, and pretty good visuals for a launch title. The story I feel doesn't make sense at points, where I think 'shortcuts' had to be taken to make everything a package by launch. They had a lot of fantastic ideas, but the execution is what brought the game to its knees. Once you work around the collision glitches and how sensitive the controls are, the game is actually very enjoyable. Hell, there isn't even visual consistency in the pre-rendered CGI cutscenes, which should speak volumes as to how rushed this thing was.

Edit: And I give the game credit for trying to stay at 60fps. Something that Sonic games since then haven't done on a console. (I think)
This post has been edited by Irixion: 02 February 2015 - 05:59 PM

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