Sonic 4: Episode III cancelled according to Ken Balough
#62
Posted 07 January 2015 - 07:20 AM
dot.kh, on 06 January 2015 - 08:17 PM, said:
What does Sonic 4 have in Sonic's moveset that is so special? The basic jump, roll, and spindash are 2D Sonic staples, and the homing attack was added to the 2D gameplay starting from Advance 2 and onwards. Even when factoring in the co-op moves of Episode II, the only thing that's new is having Tails swim for Sonic. Flying was done in Sonic 3 and Advance 3, and the Rolling Combo (which, for the record, can go fuck itself) is largely a rolling-based variant of the boost that was amazingly more overpowered.
I do think Sonic 4 had some good concepts and I liked some of the music compositions, but otherwise I'd say the rest of the game is largely unsalvageable like Sonic 06.
#63
Posted 07 January 2015 - 08:38 AM
Falk, on 06 January 2015 - 11:56 PM, said:
This would be the part where I throw up a really poorly redone edit of Esrael's Sonic 2 Delta, but the rom file is acting up. Which is weird because it's worked fine and I've not messed with it in years.
Also pesky things called copyrights now actually being enforced or something.
#64
Posted 07 January 2015 - 08:55 AM
Yeow, on 07 January 2015 - 07:20 AM, said:
dot.kh, on 06 January 2015 - 08:17 PM, said:
What does Sonic 4 have in Sonic's moveset that is so special? The basic jump, roll, and spindash are 2D Sonic staples, and the homing attack was added to the 2D gameplay starting from Advance 2 and onwards. ...
Quite. That's exactly why I liked it. Correct me if I'm wrong, but up till now this has been Sega's only proper attempt at using Sonic's basic moveset for 2D modern Sonic (the Advance-series excepted, since they were handheld-only). When compared to 2D gameplay in more recent Sonic games I feel like this could have been a good starting point for developing more toned down controls without relying on his ability to boost. At least when it comes to how Sonic controls in 2D sections. But that's probably another story.
#66
Posted 07 January 2015 - 09:18 AM
Dude, on 07 January 2015 - 09:00 AM, said:
No, no. That's not happening. They're as safe as ever in their "they're being allowed to exist" way. I just don't want to throw a rom out in the open to some shitty work I did 10 years ago by just messing around with ESEII.
Also because I'm lazy and can't be bother to upload it.
#67
Posted 09 January 2015 - 12:59 AM
In Sonic 4's case, I think it would be cool if they updated Episode 1 to bring its physics in line with Episode 2, packaged them together as one game and re-released it. Think it could happen?
#68
Posted 09 January 2015 - 01:03 AM
EthanDavis, on 09 January 2015 - 12:59 AM, said:
In Sonic 4's case, I think it would be cool if they updated Episode 1 to bring its physics in line with Episode 2, packaged them together as one game and re-released it. Think it could happen?
Nope. There's no point. There's no money in updating years-old games for anything besides making them available on other platforms when necessary. The amount of effort of hiring people to actually go in and change the game isn't worth the hassle or the money.
#69
Posted 09 January 2015 - 01:11 AM
EthanDavis, on 09 January 2015 - 12:59 AM, said:
In Sonic 4's case, I think it would be cool if they updated Episode 1 to bring its physics in line with Episode 2, packaged them together as one game and re-released it. Think it could happen?
But such re-releases would mean that SEGA fucked up in the first place, and they would never admit to that. They can do no wrong!
#70
Posted 09 January 2015 - 01:13 AM
TheKazeblade, on 09 January 2015 - 01:03 AM, said:
They may not have to hire new people. I don't mean rewriting the games from scratch... In certain cases it could be that just some physics tweaks and QA / bug testing is all that is needed.
#71
Posted 09 January 2015 - 01:35 AM
#72
Posted 09 January 2015 - 02:06 AM
EthanDavis, on 09 January 2015 - 01:13 AM, said:
TheKazeblade, on 09 January 2015 - 01:03 AM, said:
They may not have to hire new people. I don't mean rewriting the games from scratch... In certain cases it could be that just some physics tweaks and QA / bug testing is all that is needed.
Even if it were 'that simple/easy', they still need to pay dozen people for the changes. Even more so, they 'knew' after the first game that physics need to be changed, and still got only so far. More than this, the layouts would need to change to accomodate as well. If I remember correctly, in an interview they said episode Metal's zones had different layout because the physics no longer worked there.
I'd rather have a PC/Console release of any other 2D Sonic game, especially the handheld Nintendo ones like Advance, DS, Colours, Generations and so on.
#73
Posted 09 January 2015 - 02:58 AM
winterhell, on 09 January 2015 - 02:06 AM, said:
Sonic '06 has far more problems than just physics and bugs. If they'd want to make it a good game, they'd have to change the controls, art direction, level design, hubs, story etc.
So basically make a completely new game.
#74
Posted 09 January 2015 - 02:11 PM
EthanDavis, on 09 January 2015 - 12:59 AM, said:
In Sonic 4's case, I think it would be cool if they updated Episode 1 to bring its physics in line with Episode 2, packaged them together as one game and re-released it. Think it could happen?
Why would you even do this over making a new game?
#75
Posted 09 January 2015 - 04:58 PM

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