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Sonic 4: Episode III cancelled according to Ken Balough

#61 User is offline Falk 

Posted 06 January 2015 - 11:56 PM

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View PostGeneHF, on 06 January 2015 - 01:17 PM, said:

I want to find the bastard that thought White Park Act 3 was a good idea and thwap him over the head.

Shoot, I could make a better Episode 3 than Sega as they are possibly could.


Put your money where your mouth is then.

Spoiler


#62 User is offline Yeow 

Posted 07 January 2015 - 07:20 AM

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View Postdot.kh, on 06 January 2015 - 08:17 PM, said:

I actually liked Sonic's moveset. It's something I wouldn't mind seeing again in another 2D Sonic game (or at least I guess so).


What does Sonic 4 have in Sonic's moveset that is so special? The basic jump, roll, and spindash are 2D Sonic staples, and the homing attack was added to the 2D gameplay starting from Advance 2 and onwards. Even when factoring in the co-op moves of Episode II, the only thing that's new is having Tails swim for Sonic. Flying was done in Sonic 3 and Advance 3, and the Rolling Combo (which, for the record, can go fuck itself) is largely a rolling-based variant of the boost that was amazingly more overpowered.

I do think Sonic 4 had some good concepts and I liked some of the music compositions, but otherwise I'd say the rest of the game is largely unsalvageable like Sonic 06.
This post has been edited by Yeow: 07 January 2015 - 07:25 AM

#63 User is offline GeneHF 

Posted 07 January 2015 - 08:38 AM

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View PostFalk, on 06 January 2015 - 11:56 PM, said:

View PostGeneHF, on 06 January 2015 - 01:17 PM, said:

I want to find the bastard that thought White Park Act 3 was a good idea and thwap him over the head.

Shoot, I could make a better Episode 3 than Sega as they are possibly could.


Put your money where your mouth is then.

Spoiler


This would be the part where I throw up a really poorly redone edit of Esrael's Sonic 2 Delta, but the rom file is acting up. Which is weird because it's worked fine and I've not messed with it in years.

Also pesky things called copyrights now actually being enforced or something. :(

#64 User is offline dot.kh 

Posted 07 January 2015 - 08:55 AM

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View PostYeow, on 07 January 2015 - 07:20 AM, said:

View Postdot.kh, on 06 January 2015 - 08:17 PM, said:

I actually liked Sonic's moveset. It's something I wouldn't mind seeing again in another 2D Sonic game (or at least I guess so).


What does Sonic 4 have in Sonic's moveset that is so special? The basic jump, roll, and spindash are 2D Sonic staples, and the homing attack was added to the 2D gameplay starting from Advance 2 and onwards. ...

Quite. That's exactly why I liked it. Correct me if I'm wrong, but up till now this has been Sega's only proper attempt at using Sonic's basic moveset for 2D modern Sonic (the Advance-series excepted, since they were handheld-only). When compared to 2D gameplay in more recent Sonic games I feel like this could have been a good starting point for developing more toned down controls without relying on his ability to boost. At least when it comes to how Sonic controls in 2D sections. But that's probably another story.
This post has been edited by dot.kh: 07 January 2015 - 11:12 AM

#65 User is offline Dude 

Posted 07 January 2015 - 09:00 AM

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View PostGeneHF, on 07 January 2015 - 08:38 AM, said:

Also pesky things called copyrights now actually being enforced or something. :(/>


Wait really, have any fan projects been taken down recently?

#66 User is offline GeneHF 

Posted 07 January 2015 - 09:18 AM

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View PostDude, on 07 January 2015 - 09:00 AM, said:

View PostGeneHF, on 07 January 2015 - 08:38 AM, said:

Also pesky things called copyrights now actually being enforced or something. :(/>/>


Wait really, have any fan projects been taken down recently?

No, no. That's not happening. They're as safe as ever in their "they're being allowed to exist" way. I just don't want to throw a rom out in the open to some shitty work I did 10 years ago by just messing around with ESEII. :v:

Also because I'm lazy and can't be bother to upload it.

#67 User is offline EthanDavis 

Posted 09 January 2015 - 12:59 AM

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Do you guys think there's a chance that these games (Sonic 4 episode 1, Sonic 06, etc.) would ever have their physics updated and properly re-released?

In Sonic 4's case, I think it would be cool if they updated Episode 1 to bring its physics in line with Episode 2, packaged them together as one game and re-released it. Think it could happen?

#68 User is offline TheKazeblade 

Posted 09 January 2015 - 01:03 AM

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View PostEthanDavis, on 09 January 2015 - 12:59 AM, said:

Do you guys think there's a chance that these games (Sonic 4 episode 1, Sonic 06, etc.) would ever have their physics updated and properly re-released?

In Sonic 4's case, I think it would be cool if they updated Episode 1 to bring its physics in line with Episode 2, packaged them together as one game and re-released it. Think it could happen?


Nope. There's no point. There's no money in updating years-old games for anything besides making them available on other platforms when necessary. The amount of effort of hiring people to actually go in and change the game isn't worth the hassle or the money.

#69 User is offline Mecha Sally 

Posted 09 January 2015 - 01:11 AM

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View PostEthanDavis, on 09 January 2015 - 12:59 AM, said:

Do you guys think there's a chance that these games (Sonic 4 episode 1, Sonic 06, etc.) would ever have their physics updated and properly re-released?

In Sonic 4's case, I think it would be cool if they updated Episode 1 to bring its physics in line with Episode 2, packaged them together as one game and re-released it. Think it could happen?


But such re-releases would mean that SEGA fucked up in the first place, and they would never admit to that. They can do no wrong! :v:

#70 User is offline EthanDavis 

Posted 09 January 2015 - 01:13 AM

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View PostTheKazeblade, on 09 January 2015 - 01:03 AM, said:

The amount of effort of hiring people to actually go in and change the game isn't worth the hassle or the money.

They may not have to hire new people. I don't mean rewriting the games from scratch... In certain cases it could be that just some physics tweaks and QA / bug testing is all that is needed.
This post has been edited by EthanDavis: 09 January 2015 - 01:16 AM

#71 User is offline GeneHF 

Posted 09 January 2015 - 01:35 AM

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It really isn't that simple. You also have to consider the negative PR most of those games have.

#72 User is offline winterhell 

Posted 09 January 2015 - 02:06 AM

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Unlike '06, mere physics and bugfix wont help Ep 1.

View PostEthanDavis, on 09 January 2015 - 01:13 AM, said:

View PostTheKazeblade, on 09 January 2015 - 01:03 AM, said:

The amount of effort of hiring people to actually go in and change the game isn't worth the hassle or the money.

They may not have to hire new people. I don't mean rewriting the games from scratch... In certain cases it could be that just some physics tweaks and QA / bug testing is all that is needed.

Even if it were 'that simple/easy', they still need to pay dozen people for the changes. Even more so, they 'knew' after the first game that physics need to be changed, and still got only so far. More than this, the layouts would need to change to accomodate as well. If I remember correctly, in an interview they said episode Metal's zones had different layout because the physics no longer worked there.

I'd rather have a PC/Console release of any other 2D Sonic game, especially the handheld Nintendo ones like Advance, DS, Colours, Generations and so on.

#73 User is online TimmiT 

Posted 09 January 2015 - 02:58 AM

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View Postwinterhell, on 09 January 2015 - 02:06 AM, said:

Unlike '06, mere physics and bugfix wont help Ep 1.

Sonic '06 has far more problems than just physics and bugs. If they'd want to make it a good game, they'd have to change the controls, art direction, level design, hubs, story etc.

So basically make a completely new game. :specialed:

#74 User is offline Falk 

Posted 09 January 2015 - 02:11 PM

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View PostEthanDavis, on 09 January 2015 - 12:59 AM, said:

Do you guys think there's a chance that these games (Sonic 4 episode 1, Sonic 06, etc.) would ever have their physics updated and properly re-released?

In Sonic 4's case, I think it would be cool if they updated Episode 1 to bring its physics in line with Episode 2, packaged them together as one game and re-released it. Think it could happen?


Why would you even do this over making a new game?

#75 User is offline Machenstein 

Posted 09 January 2015 - 04:58 PM

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I'd rather just see a "Sonic 4 Classic" done by a competent developer, or better yet, a new line of 2D Sonic games. If the Sonic 4 name can't have a good game attached to it, then just let the Genesis trilogy be and pull a Rayman Origins instead.

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