GeneHF, on 06 January 2015 - 03:35 PM, said:
It wouldn't surprise me if Sonic 4 was just someone in marketing being cheeky and the game had a totally different name like Sonic Mobile or (as was popular at the time) Sonic MB since all signs point it to being a mobile title only at first.
I thought the name was Sonic DL. IIRC that was the file name of the uploaded Project Needlemouse trailer.
I do remember some speculation on that Sonic 4 was likely first designed for mobile titles in mind rather than consoles, this was largely based on Episode I's gameplay additions and control changes that some argued were done to accommodate for the mobile touch screen/controls:
- Scripted/automated elements like SPZ's automated corkscrews, the minecart levels that were originally in the console versions as well as the mobile versions, and the "new 'ceiling running' feature" were for the iPhone's tilt controls; with Sonic stopping like a rock anytime done should the player stop tilting their mobile device
- The use of the post-Adventure springs --that launch the player simply by being touched-- rather than the Genesis Sonic springs --that the player has to directly land on in order to be launched-- was for easier mobility around the level design
- The Homing Attack (with the reticules and beeping noises) was added so players would defeat enemies easier via tapping the touch screen, reinforced by the Bubbles chains that appear throughout the game
A fair amount of people (including some here) dismissed the idea largely based on the mobile ports of classic games (prior to the remasters) and Taxman's Sonic CD being able to control just fine with virtual controls, and the fact that Sonic 4's physics engine is largely based on Rush, which also have similar design choices; but I honestly feel the listed characteristics between the game and the mobile tilt controls are way too plausible for the theory to be debunked entirely.
This post has been edited by Yeow: 06 January 2015 - 04:41 PM