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Sonic 4: Episode III cancelled according to Ken Balough

#121 User is offline big smile 

Posted 23 February 2015 - 01:33 PM

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View PostOcelotBot, on 23 February 2015 - 01:10 PM, said:

The story really doesn't make any sense. It's always annoyed me how in Death Egg MkII acts 1&2 there is no indication that Little Planet is enclosed inside.


None of Sonic 4's story makes sense. The severely battle damaged Metal Sonic is able to fly all the way from Little Planet to Sonic's world. But then after being upgraded and retrieving an additional power source, he needs to steal Tails' rocket so he can catch up with Sonic & Tails. What?? Why not just fly to them directly. In Ep1, Tails is supposed to be helping Sonic in secret? Why?

#122 User is offline Covarr 

Posted 23 February 2015 - 01:41 PM

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View PostEll678, on 23 February 2015 - 01:29 PM, said:

I'm seeing a lot of comments about Episode 2 being better than one - is this the general consensus? I found it worse. Personally, I found the team gimmick to be dreadful, it was forced on you a lot of the time which stops you dead, and just gets in the way. I thought the level design was marginally better (still shit though) but if I had to pick one to torture myself with, it would easily be the first episode. I know it's like chosing between slicing your wrists or your throat, but if I can finish Episode 1 but can't bear the second, something went wrong.

People tend to speak more highly of Episode 2 because of vastly improved physics, slightly improved art, and slightly improved music. I agree with you about the team gimmick; it mostly just serves to interrupt the flow of the game so it can show itself off.

#123 User is offline DigitalDuck 

Posted 25 February 2015 - 02:17 PM

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View PostCovarr, on 23 February 2015 - 01:41 PM, said:

vastly improved physics


They changed the way Sonic acts when you're not touching the controller.

That's it. There was more of a change between Sonic 2 and S3K.

#124 User is offline Covarr 

Posted 25 February 2015 - 04:00 PM

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View PostDigitalDuck, on 25 February 2015 - 02:17 PM, said:

They changed the way Sonic acts when you're not touching the controller.

You serious? Just adding momentum might only be one change, but from where I stand, it's a HUGE change. Much bigger than most of the changes for S3&K.
This post has been edited by Covarr: 25 February 2015 - 04:01 PM

#125 User is offline DigitalDuck 

Posted 25 February 2015 - 04:56 PM

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View PostCovarr, on 25 February 2015 - 04:00 PM, said:

You serious? Just adding momentum might only be one change, but from where I stand, it's a HUGE change. Much bigger than most of the changes for S3&K.


Given how often I'm not touching the controller when playing the game, it's a pretty trivial one.

#126 User is offline Azukara 

Posted 25 February 2015 - 05:22 PM

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I don't know, that's kind of a big deal. There's a good amount of time I spend playing the Sonic games where I stop pressing forward. It's not a conscious decision, it's just something I do when I know I coast through the air without losing speed, and helps me focus on positioning Sonic in other ways, yet in S4:E1 you couldn't do that since it'd bring you to a halt.

Maybe it wasn't fixing rolling physics to work the way they were supposed to, but it was a basic mechanic to his controls that made a MASSIVE difference between games, I feel. Really made it all the better than E1, even if it really still wasn't that great. It just kinda proves how important that is when making a Sonic game, I guess.

#127 User is offline Skyler 

Posted 25 February 2015 - 05:42 PM

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Sonic did seem to have more weight on the ground, as well.

#128 User is offline XCubed 

Posted 26 February 2015 - 08:00 PM

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I could play EP 2 all damn day and would be happy with expansion pack levels. Episode one can rot in hell.

#129 User is offline Nova 

Posted 27 February 2015 - 07:15 AM

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I'm in the minority group of thinking they're both god-awful then? :v:

#130 User is offline BlackHole 

Posted 27 February 2015 - 07:25 AM

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This is the Sonic fanbase. There is no minorities, all sides have equal numbers to fight amongst themselves...except the group who think Sonic '06 is the best game of the lot, we don't speak of those...

#131 User is offline Yeow 

Posted 27 February 2015 - 08:33 AM

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View PostNova, on 27 February 2015 - 07:15 AM, said:

I'm in the minority group of thinking they're both god-awful then? :v:


You're not alone, though I think Episode I is actually the better game of the two for having (somewhat) better level design, not being designed around compulsory co-op moves, and not having gameplay abilities that practically eats levels, as one can see below.

https://www.youtube....h?v=JPIHeTgRKso

Forty seconds of not having to hold right. Complete with obligatory six dash panels in a row lined up a wall.

Posted Image
This post has been edited by Yeow: 27 February 2015 - 08:42 AM

#132 User is offline Arique 

Posted 01 April 2015 - 08:21 AM

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I know it's April Fools Day, but uh...


For once, I can't tell if it's real or not. If it ends up being fake, then go ahead and trash this post.

#133 User is offline Falk 

Posted 01 April 2015 - 08:27 AM

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Going out of the way to make a joke out of Sonic 4 seems a little redundant.

#134 User is online TimmiT 

Posted 01 April 2015 - 08:36 AM

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It's a "trailer" with no gameplay footage, an easy to fake logo and it's for Sonic 4. Also it's April 1st.

Come on man.

#135 User is online Blue Blood 

Posted 01 April 2015 - 09:01 AM

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View PostTimmiT, on 01 April 2015 - 08:36 AM, said:

It's a "trailer" with no gameplay footage, an easy to fake logo and it's for Sonic 4. Also it's April 1st.

Come on man.

But that's exactly what happened with the real E1 and E2 trailers, man.

As far as fakes go, this is actually really well done. They matched the style of the real trailers to a tee, and used new renders for Sonic and Knuckles. Obvious April Fools is obvious, but it's a good one.
This post has been edited by Blue Blood: 01 April 2015 - 09:05 AM

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