Posted 19 July 2015 - 08:31 PM
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Twilightzoney, on 19 July 2015 - 08:25 PM, said:
Here's something I did.
I can see potential in modding Lost World for a different type of style compared to the Generations Modding. Makes it alot more free and open for the type of style they have set up.
Oh I saw that the other day. Absolutely brilliant, I was expecting trolling. Just a damn shame I wouldn't get the chance to play those Lost World mods most likely (I don't understand Wii U hacking :/ )
Oh shit... Can you try porting over a Mario Galaxy level? Also, random thought. Does this game have any non wisp underwater sections? If it doesn't does Sonic have any underwater physics? Any other unused behaviors as well? I'm curious.
Also wtf. Item boxes can be placed in levels and yet they never are? Fucking hell Sega.
This post has been edited by Dark Sonic: 19 July 2015 - 08:36 PM
Posted 19 July 2015 - 08:43 PM
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Dark Sonic, on 19 July 2015 - 08:31 PM, said:
Oh shit... Can you try porting over a Mario Galaxy level?
Technically he already did :P
Dark Sonic, on 19 July 2015 - 08:31 PM, said:
Also wtf. Item boxes can be placed in levels and yet they never are? Fucking hell Sega.
Uhh item boxes are used a ton. Most commonly for wisps.
Posted 19 July 2015 - 08:47 PM
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Paraxade, on 19 July 2015 - 08:43 PM, said:
Dark Sonic, on 19 July 2015 - 08:31 PM, said:
Oh shit... Can you try porting over a Mario Galaxy level?
Technically he already did :P
Dark Sonic, on 19 July 2015 - 08:31 PM, said:
Also wtf. Item boxes can be placed in levels and yet they never are? Fucking hell Sega.
Uhh item boxes are used a ton. Most commonly for wisps.
Well I mean Wisps and 10 Rings yes. I don't recall ever seeing Speed Shoes, Invincibility, Shield, or Lightning Shields though in game. They were just Briefcase items. Oddly the one thing I liked about Lost World 3DS was the use of all the elemental shields. Too bad that version of the game was just piss x 1000.
Posted 20 July 2015 - 08:26 AM
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At the end of Tropical Coast 1, on the cloud-hopping section, there's a bunch of ring and extra life boxes, along with a single Red Ring item box. It always seemed pretty strange to me. IIRC that's the only time you find an RR in a box, and there's no reason for to be so. They should have used item boxes throughout the game in a traditional way with invincibility and shields and what not.
On another note, it's frustrating how close Lost World gets to being "the right Sonic game" at times, and then gets slammed down into mediocrity by really bad decisions. It the tubular levels weren't enough of a misfire in themselves, there's the way that Sonic controls in 3D. Granted the game isn't designed for any kind of level like Whomp's Fortress, that video does a brilliant job of showing how ridiculous it is that Sonic loses all speed just by turning. But still, impressive stuff! I'd love to see how an SA1 or '06 stages plays out in Lost World. IMO Sonic Team need to take the strengths of both styles to and they'll find themselves a real winner.
This post has been edited by Blue Blood: 20 July 2015 - 10:30 AM
Posted 20 July 2015 - 01:21 PM
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Twilightzoney, on 19 July 2015 - 08:25 PM, said:
Here's something I did.
I can see potential in modding Lost World for a different type of style compared to the Generations Modding. Makes it alot more free and open for the type of style they have set up.
This is lovely. Guess Lost World really IS Sonic the Hedgehog Galaxy =P