Edit: Oh, also my advertisement opened like 12 times and I couldn't close it. The 5 second countdown timer never started, but the audio for the video did. Sonic Runners' music started in the background, and then after about 15 seconds, the ad closed, and then app crashed.
Sonic Runners announced (Sonic Team/Mobile)
#901
Posted 28 June 2015 - 01:12 PM
Edit: Oh, also my advertisement opened like 12 times and I couldn't close it. The 5 second countdown timer never started, but the audio for the video did. Sonic Runners' music started in the background, and then after about 15 seconds, the ad closed, and then app crashed.
#902
Posted 28 June 2015 - 01:40 PM
How much more grinding must be done? All I want is Classic Sonic. I'd pay money for the character, but I'm not paying money for a chance to win a character because that is top tier bullshit.
#903
Posted 28 June 2015 - 01:58 PM
Xeal, on 28 June 2015 - 06:26 AM, said:
I think it implies that whatever the game's direction and end result may have been with the smaller team was likely convoluted or lost in translation because of the extra hands.
Like, seriously, who was the guy that thought paid advertisements *and* microtransactions were a good idea? Probably not the team that started the project. I'm not saying that is the case, but it's a possibility. What BlueParadox said could imply anything.
I think I've lost all faith in SEGA's stance on improving the Sonic brand. This looks like a neat little gem trashed by advertisements and poor optimization. I know it's a pain targeting the wide range of Android hardware, but c'mon, at least make it run right on the high-end devices, instead of nobody.
#904
Posted 28 June 2015 - 02:17 PM
GeneHF, on 28 June 2015 - 02:19 AM, said:
"They don't care that 10%'s gonna get addicted. They're COUNTING on it!"
#905
Posted 28 June 2015 - 03:13 PM
That's why Eggman wanted to use his power. It's a part of the plot. Satan made Eggman stronger, allowing him to haunt Sonic by adding in microtransaction on top of microtransaction.
"Would you like a 1 up Sonic? That will be $5000 for a spin on the roulette."
Oh btw, fun little glitch, and by fun I mean it's the game's way of mocking you. Sometimes when you finish a chapter, the red ring counter will go up by 10, even though you only earn 5 now, but once you start the next chapter it'll subtract the extra 5 you no longer receive.
EDIT: AHHHHHHHHHHHHHHHHHHH 18. 18 god damn spins on that fucking wheel. No Classic Sonic yet. I've completed the Birthday event, I'm at rank 31, I've had 3 Egg spins, and I still cannot get what I want. Why game, why? Why are you torturing me? The only, and I mean the only good thing that's happened on that wheel is getting the Battleship partner twice, so at the very least sometimes more red rings come out of Eggman when I hit him, all so I can use them on that fucking wheel to get more garbage.
If only back in 1994 my neighbor owned a Super Nintendo instead of a Sega Genesis, and the first game I experienced was Super Mario World instead of Sonic 2. Maybe then the Mario series would have been my favorite and I wouldn't have to face constant disappointment. It's like Sega/Sonic is the abusive partner in a relationship that we just won't leave because every once in a while they promise that things will get better. Then it gets drunk and disappoints us some more.
#906
Posted 28 June 2015 - 07:01 PM
The complete failure that was the Boom tie-in games and the lack of a Sonic Team game from the Unleashed/Generations group has, from what I've seen around the net, convinced a fair amount of fans that Sonic Team's at work making the 25th anniversary game some sort of multiplatform grandiose affair that will blow everyone's minds at how amazing it is (for some reason). I'm very cynical on the odds of that happening, and I think Runners' sorry state that is its worldwide launch has only confirmed to me to keep said skepticism in check. And maybe, expect another anniversary game that's less technically competent then desired...
#907
Posted 28 June 2015 - 10:22 PM
Yeow, on 28 June 2015 - 07:01 PM, said:
Ehhhhh I wouldn't say this is how I feel to that extent, but at the very very least, it can't be worse than Boom and Lost World. Maybe it's because I haven't really played that many completely abysmal Sonic games (Shadow, '06, and Secret Rings is pretty much the extent of my awful Sonic experience, and I didn't even have an awful time with '06), but I have faith in the anniversary title and the Unleashed/Generations team. Primarily because of the jump in quality of the main gameplay (Day/Modern Sonic) from Unleashed to Generations compared to Colors and Lost World. But if it's bad then well...I won't get it.
But anyway yeah, it's a shame that the "package" of Sonic Runners has gotten worse from soft launch to worldwide, especially considering the core gameplay got SO much better (barring the optimization issues). Tails is actually good, better camera, bugfixes, etc. They actually improved the game based on feedback for a while, and then they just F2P'd it all up
#908
Posted 29 June 2015 - 05:14 AM
Fine.
EDIT to clarify and expand:
I felt a lot of the platforming in Generations was shoed in and really didn't work; the engine was designed for the fast-moving boosting and the game feels a lot better during those segments.
(I also prefer Colours overall out of the three, despite enjoying the gameplay least, simply because it's a much more cohesive experience overall. Also Super Sonic is exactly as broken as he should be.)
What I'd hope from the next big title is one that doesn't try to mismash different styles of gameplay in like both Unleashed and Generations, but especially the latter, and instead focus on one style, work to make that as good as possible, and then satiate those unhappy with that style with a different, focussed game.
That's how Sonic Runners feels to me. Sure, it's an endless runner, but it's consistently an endless runner. It doesn't suddenly stop and turn into Sonic Jump asking you to climb to the top of a tower by jumping on platforms. It doesn't suddenly switch to behind-Sonic quickstep-boosting either.
It takes one gameplay style and... runs with it. (I'm sorry.) And all I'd ask from Sonic Team is that they continue to do this.
#909
Posted 29 June 2015 - 07:07 AM
DigitalDuck, on 29 June 2015 - 05:14 AM, said:
Fine.
EDIT to clarify and expand:
I felt a lot of the platforming in Generations was shoed in and really didn't work; the engine was designed for the fast-moving boosting and the game feels a lot better during those segments.
Nah, I understand what you're saying and I can agree with you for the same reasons. Generations adding more platforming segments into the mix pretty much breaks the constant high-speed flow Unleashed provides. Which I don't think would be too bad if a lot of it wasn't just basic platform hopping affairs. That and I don't think the 2D sections for modern Sonic's portion were needed either, since classic Sonic was all 2D (and in my preference, more enjoyable than modern Sonic's 2D).
DigitalDuck, on 29 June 2015 - 05:14 AM, said:
Agreed, with the added bit that I'd prefer that that whatever games they focus on focus specifically on either 3D or 2D gameplay, rather than trying to mix the two together like they've been doing in recent titles. 3D gameplay seems to get vastly outnumbered by 2D gameplay, the latter of which to me isn't designed well enough to not come off as filler in most cases.
DigitalDuck, on 29 June 2015 - 05:14 AM, said:
I think it's something a lot people have been asking Sonic Team to do for a while.
#910
Posted 29 June 2015 - 09:36 AM
DigitalDuck, on 29 June 2015 - 05:14 AM, said:
Actually, no, but I was talking more from a fundamental standpoint, like better drifting, QTEs being removed, and more platforming (for better or worse). Basically - the fact that they addressed some of the complaints that people had with the Day stages in Unleashed. You can tell that they tried to improve things in Generations without going too far in the "Sonic 1" direction like Colors did. I should've clarified this. I have a lot of complicated feelings about the Boost trilogy :P Essentially though, I guess I can say I prefer Unleashed's level design, Colors' Super Sonic, and Generations' control (and stability compared to Unleashed), but I can appreciate the direction that they took with Generations. If I had more RAM on my computer, the Unleashed Project would be my definitive "boost-to-win" experience because all three of those can happen with that. But I digress.
Anyway back to Runners, I just want infinite lives and better optimization and guaranteed ways to get characters, mannnnn.
#911
Posted 29 June 2015 - 09:51 AM
It's bad enough that I have to put up with game breaking stutter to earn these red rings but once this event is over I'm most likely dropping my support for this game, it was a fun 3 months but not any longer.
#912
Posted 29 June 2015 - 10:21 AM
Episode 50-1 to 50-5 just cycle, as it's the end fo the game. Previously, you used to get 10RRs for beating each part from 1 to 4, and 50RRs for beating the fifth one. Now you get just 5 and 10RRs respectively, which is basically just shit.
#913
Posted 29 June 2015 - 10:33 AM

Took me two tries, and both were free. *Runs away to avoid getting shot*
It's definitely... entertaining, especially if you like seeing the same background over and over and over again.
Seriously though, despite the major lack in variety, the game is fun as a time-waster. That's why I don't mind the little videos to use another life. What does bother me is that you start with two lives and you have to buy more, and all the other ridiculous crap you either have to pay for or wait a very long time to replenish. This shouldn't be on the freemium model. It really should have just been like Rayman Jungle Run and Fiesta Run. In fact, I think I'm going to play Jungle Run right now.
#914
Posted 29 June 2015 - 10:41 AM
#915
Posted 29 June 2015 - 10:52 AM

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