Sonic Runners announced (Sonic Team/Mobile)
#842
Posted 26 June 2015 - 05:18 AM
An update was just pushed to the Google Play Store, with the minimal changelog of "bug fix". While I would have hoped they went into more detail, the app is at least no longer crashing on startup for me.
#843
Posted 26 June 2015 - 05:19 AM
So there's an update for Runners on the Google play store. Let's see how this goes.
EDIT - it works now. Also Charmy the Knuckles is a thing
EDIT - it works now. Also Charmy the Knuckles is a thing
This post has been edited by Xeal: 26 June 2015 - 05:23 AM
#844
Posted 26 June 2015 - 05:23 AM
whatever it does, it doesn't seem to make it compatable with the Note 3. That or this OS I have is outdated but considering I have Android 5.0 with kernal 3.4.0[etc], and the CANADIAN BOOTLEG worked just fine, I highly doubt that.
EDIT: Charmy the Knuckles? Please explain.
EDIT: Charmy the Knuckles? Please explain.
This post has been edited by Chimera: 26 June 2015 - 05:24 AM
#845
Posted 26 June 2015 - 05:38 AM
I just got this notification further detailing the changes made:
No mention of the crashing or overheating bugs, but at least they are fixing stuff (and even compensating players!)
Quote
Confirmed Bug for Ver. 1.1.0
Thank you for playing Sonic Runners.
We have confirmed the following bugs in Ver. 1.1.0 which was released on 6/25.
-Rappy Effect Adjustments
In order to balance the game, Rappy's effects were intended to be reduced by 30%, but we have confirmed they have been reduced by 60%.
We will be giving out 50 Red Star Rings and 200,000 rings to all Rappy owners as compensation.
-Event BGM Bug
Event BGM may be silent for some devices.
We are committed to correcting these issues as soon as possible.
We are sorry for any inconvenience this may have caused.
We hope you will continue to enjoy playing Sonic Runners!
Thank you for playing Sonic Runners.
We have confirmed the following bugs in Ver. 1.1.0 which was released on 6/25.
-Rappy Effect Adjustments
In order to balance the game, Rappy's effects were intended to be reduced by 30%, but we have confirmed they have been reduced by 60%.
We will be giving out 50 Red Star Rings and 200,000 rings to all Rappy owners as compensation.
-Event BGM Bug
Event BGM may be silent for some devices.
We are committed to correcting these issues as soon as possible.
We are sorry for any inconvenience this may have caused.
We hope you will continue to enjoy playing Sonic Runners!
No mention of the crashing or overheating bugs, but at least they are fixing stuff (and even compensating players!)
#846
Posted 26 June 2015 - 06:13 AM
Chimera, on 26 June 2015 - 05:23 AM, said:
whatever it does, it doesn't seem to make it compatable with the Note 3. That or this OS I have is outdated but considering I have Android 5.0 with kernal 3.4.0[etc], and the CANADIAN BOOTLEG worked just fine, I highly doubt that.
EDIT: Charmy the Knuckles? Please explain.
EDIT: Charmy the Knuckles? Please explain.
When the game is updating it does that thing where it introduces the characters. They forgot to write a description for Charmy or something so he has Knuckles' character description. Whoops
Oh, and the Birthday event started. It's funny, two of the three songs used for the special are from Sonic 3 (The Sonic 3 Special stage for the roulette and the Data Select screen for the special stage menu). The level music is Palmtree Panic JP.
And to be fair, they've been fixing a lot of things, but Sega doesn't seem to know how to develop for android very well. It's the shittiest thing about this game that it is so heavily tied to the system version and how it can't be played unless you have a connection, as it means that unlike other games that have a chance of being playable after they're no longer serviced, once Sonic Team says fuck it, unless they release an update that lets you play the game for shits and gigs, that's it, game over.
This post has been edited by Dark Sonic: 26 June 2015 - 06:15 AM
#847
Posted 26 June 2015 - 06:18 AM
The iOS version now runs like shit on iPhone 5, before now it was fully playable with a slightly spotty framerate but after this launch update it will pause and stutter every several seconds, in this time you will drop inputs, phaze through objects and in turn die by easily falling down a pit or not jumping when required) ruining the high level play the game had, top speed is now a death trap with this stutter.
They raised the price of upgrading characters
They added a really slow and pointless XP system to make character upgrade costs go down as you level them, at level 98 it cost 50% more rings and leveling up was impossible.
They added video adverts after every round, some videos have hidden X buttons to close them because the software they are using is shit for it.
They removed (or bugged out?) companions collecting animals in-game, animals can only be grabbed by the player now.
Red ring rewards after each chapter have been halfed, 5 instead of 10 and so forth.
They changed how many red rings you get for spending money, the default is lower but the bonus on first time buying is higher.
Overall they shat on what was a good freemium game which I played nearly every day, now I really don't feel like returning while the game has unplayable stutter and a heavier grind.
They raised the price of upgrading characters
They added a really slow and pointless XP system to make character upgrade costs go down as you level them, at level 98 it cost 50% more rings and leveling up was impossible.
They added video adverts after every round, some videos have hidden X buttons to close them because the software they are using is shit for it.
They removed (or bugged out?) companions collecting animals in-game, animals can only be grabbed by the player now.
Red ring rewards after each chapter have been halfed, 5 instead of 10 and so forth.
They changed how many red rings you get for spending money, the default is lower but the bonus on first time buying is higher.
Overall they shat on what was a good freemium game which I played nearly every day, now I really don't feel like returning while the game has unplayable stutter and a heavier grind.
#848
Posted 26 June 2015 - 06:21 AM
Diablohead, on 26 June 2015 - 06:18 AM, said:
The iOS version now runs like shit on iPhone 5, before now it was fully playable with a slightly spotty framerate but after this launch update it will pause and stutter every several seconds, in this time you will drop inputs, phaze through objects and in turn die by easily falling down a pit or not jumping when required) ruining the high level play the game had, top speed is now a death trap with this stutter.
They raised the price of upgrading characters
They added a really slow and pointless XP system to make character upgrade costs go down as you level them, at level 98 it cost 50% more rings and leveling up was impossible.
They added video adverts after every round, some videos have hidden X buttons to close them because the software they are using is shit for it.
They removed (or bugged out?) companions collecting animals in-game, animals can only be grabbed by the player now.
Red ring rewards after each chapter have been halfed, 5 instead of 10 and so forth.
They changed how many red rings you get for spending money, the default is lower but the bonus on first time buying is higher.
Overall they shat on what was a good freemium game which I played nearly every day, now I really don't feel like returning while the game has unplayable stutter and a heavier grind.
They raised the price of upgrading characters
They added a really slow and pointless XP system to make character upgrade costs go down as you level them, at level 98 it cost 50% more rings and leveling up was impossible.
They added video adverts after every round, some videos have hidden X buttons to close them because the software they are using is shit for it.
They removed (or bugged out?) companions collecting animals in-game, animals can only be grabbed by the player now.
Red ring rewards after each chapter have been halfed, 5 instead of 10 and so forth.
They changed how many red rings you get for spending money, the default is lower but the bonus on first time buying is higher.
Overall they shat on what was a good freemium game which I played nearly every day, now I really don't feel like returning while the game has unplayable stutter and a heavier grind.
They halved the red ring rewards? That's odd I still seem to be getting 10 rings. Although thankfully unlike my last playthrough I actually unlocked the red ring battleship this time. Game works fine on the iPhone 5s at least.
I would happily take a "$5 and never see an ad again" purchase though.
This post has been edited by Dark Sonic: 26 June 2015 - 06:22 AM
#849
Posted 26 June 2015 - 06:44 AM
So far so good. I do have one problem so far and that's with the Special Stage. Who in their right mind thought shoving a whole bunch of shit in the background along with confetti effects plus all those large cakes bouncing around, wasn't going to cause insane lag?
#850
Posted 26 June 2015 - 06:49 AM
Dark Sonic, on 26 June 2015 - 06:21 AM, said:
Diablohead, on 26 June 2015 - 06:18 AM, said:
The iOS version now runs like shit on iPhone 5, before now it was fully playable with a slightly spotty framerate but after this launch update it will pause and stutter every several seconds, in this time you will drop inputs, phaze through objects and in turn die by easily falling down a pit or not jumping when required) ruining the high level play the game had, top speed is now a death trap with this stutter.
They raised the price of upgrading characters
They added a really slow and pointless XP system to make character upgrade costs go down as you level them, at level 98 it cost 50% more rings and leveling up was impossible.
They added video adverts after every round, some videos have hidden X buttons to close them because the software they are using is shit for it.
They removed (or bugged out?) companions collecting animals in-game, animals can only be grabbed by the player now.
Red ring rewards after each chapter have been halfed, 5 instead of 10 and so forth.
They changed how many red rings you get for spending money, the default is lower but the bonus on first time buying is higher.
Overall they shat on what was a good freemium game which I played nearly every day, now I really don't feel like returning while the game has unplayable stutter and a heavier grind.
They raised the price of upgrading characters
They added a really slow and pointless XP system to make character upgrade costs go down as you level them, at level 98 it cost 50% more rings and leveling up was impossible.
They added video adverts after every round, some videos have hidden X buttons to close them because the software they are using is shit for it.
They removed (or bugged out?) companions collecting animals in-game, animals can only be grabbed by the player now.
Red ring rewards after each chapter have been halfed, 5 instead of 10 and so forth.
They changed how many red rings you get for spending money, the default is lower but the bonus on first time buying is higher.
Overall they shat on what was a good freemium game which I played nearly every day, now I really don't feel like returning while the game has unplayable stutter and a heavier grind.
They halved the red ring rewards? That's odd I still seem to be getting 10 rings. Although thankfully unlike my last playthrough I actually unlocked the red ring battleship this time. Game works fine on the iPhone 5s at least.
I would happily take a "$5 and never see an ad again" purchase though.
I think the 5 is borderline in terms of gaming now but it still has grunt, the stutter is weird because it was never there before and it completely stops touch screen inputs. I worry that it will never be fixed because no one on the store has left feedback about stutter and I can't just afford to get a new iphone for hundreds of quid.
The ring rewards might just be for level 50 but they are 5 instead of 10 and it's upsetting to see.
Oh and another thing to add is they moved the buddy swap button to the right side of the distance bar, so you can't use two hands to play the game any longer... makes swapping out characters near pointless now.
This post has been edited by Diablohead: 26 June 2015 - 06:52 AM
#851
Posted 26 June 2015 - 06:50 AM
This post has been edited by Jimmy Hedgehog: 26 June 2015 - 06:56 AM
#853
Posted 26 June 2015 - 06:57 AM
#855
Posted 26 June 2015 - 07:05 AM
Diablohead, on 26 June 2015 - 07:01 AM, said:
Classic sonic is 150% distance bonus? boo.
Bah. That should be 300%.
Also I recently leveled up and got nothing.
EDIT - Never mind looking at things wrong
This post has been edited by Xeal: 26 June 2015 - 07:12 AM

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