Posted 25 June 2015 - 05:55 AM
- Gumball Eyes!
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This happening to anyone else? Didn't realise my name was a swear...
Posted 25 June 2015 - 09:00 AM
- yay
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03
damn I've been waiting since Feb for this and it just closes out on the Sega Screen on my device (HTC One M8) too, what a shame
Posted 25 June 2015 - 09:41 AM
- *Results not lab tested.
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You have it on Google Play? Says it's not available yet for the US on mine.
Posted 25 June 2015 - 09:44 AM
- seƱor perezoso
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@Jason's pic
"Run,Jump, and Aim for the TOP!"
...Isn't that the description for Sonic Jump?
This post has been edited by Yeow: 25 June 2015 - 09:45 AM
Posted 25 June 2015 - 09:45 AM
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That's odd. It's on there for me. Also has anyone here with an android device been able to play the game at all? It just crashes on the SEGA screen after startup :\
This post has been edited by Xeal: 25 June 2015 - 09:45 AM
Posted 25 June 2015 - 09:53 AM
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Well, it must've just updated, because it's now available to download. Bizarre. They nerfed Rappy hard, though (each Rappy was worth 10 Flickies, now worth 4) and the total score is tabulated on the fly. Now to wait for Classic Sonic to spend the Red Rings I spent an embarrassing amount of time collecting.
Posted 25 June 2015 - 10:09 AM
- Surrounded by Privilege
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Well, this worldwide launch can't be any worse than Batman's PC version.
Posted 25 June 2015 - 10:14 AM
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RenyNoise, on 25 June 2015 - 10:09 AM, said:
Well, this worldwide launch can't be any worse than Batman's PC version.
At least Arkham Night actually loads up
Posted 25 June 2015 - 11:08 AM
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00
So according to NeoGAF the game either crashes on start up on Android or makes your phone run so hot it melts your phone. Any truth to this? I can't really justify downloading this on my (quite recent) Z3 Compact if it has the potential to brick my phone. These reports can't be serious?
This post has been edited by 360: 25 June 2015 - 11:10 AM
Posted 25 June 2015 - 11:10 AM
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9001
360, on 25 June 2015 - 11:08 AM, said:
So according to NeoGAF the game either crashes on start up on Android or makes your phone run so hot it melts your phone. Any truth to this? I can't really justify downloading this on my (quite new) Z3 Compact if it has the potential to brick my phone. These reports can't be serious?
This is a hardware failure. Programs (especially 'apps') can't cause the CPU to overheat to the point of "melting" the phone unless the system is so poorly designed that it doesn't engage in thermal throttling and/or automatic shutdown.
Runners works perfectly fine on my LG G2 (VS980), though it occasionally has frameskipping issues.
This post has been edited by GerbilSoft: 25 June 2015 - 11:12 AM
Reason for edit: +G2
Posted 25 June 2015 - 11:12 AM
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Crashes on startup on mine (S4).
Posted 25 June 2015 - 11:17 AM
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360, on 25 June 2015 - 11:08 AM, said:
So according to NeoGAF the game either crashes on start up on Android or makes your phone run so hot it melts your phone. Any truth to this? I can't really justify downloading this on my (quite recent) Z3 Compact if it has the potential to brick my phone. These reports can't be serious?
Can't say for sure from a fresh install of 1.1.0t, but from upgrading my version 1.0.4t on my 2013 Nexus 7 I can say the worldwide version plays fine here, with the device only heating slightly (which I'd argue is normal), so while there are issues there, I think NeoGAF are seriously exaggerating the matter.
I'll report back later when I use my Moto G 4G as a fresh install Guinea Pig.
This post has been edited by Neowl: 25 June 2015 - 11:17 AM
Posted 25 June 2015 - 11:21 AM
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Apparently, my phone isn't compatible. I use a Galaxy Note S3.
Posted 25 June 2015 - 11:53 AM
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00
Ah yes, my favorite Sonic character, Charmy the Knuckles
(Amy and the Chaotix are on the install screen now)
Anyway, the game's working fine on my Galaxy S4. It's odd, because I've seen some people on Twitter say that it wasn't working for the S5?
This post has been edited by SuperSonicRider: 25 June 2015 - 06:39 PM
Posted 25 June 2015 - 11:57 AM
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After doing a fresh install and playing for half an hour on my Moto G 4G, I can say that I haven't experienced any overheating issues, just a little slowdown (which I expected due to the entry-mid level nature of the device).