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Sonic Runners announced (Sonic Team/Mobile)

#76 User is offline ezodagrom 

Posted 30 December 2014 - 07:13 AM

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View PostRaia, on 29 December 2014 - 11:01 PM, said:

would PSO2 count?

No, as far as I know, Sonic Team's logo has never been used in PSO2, and since mid Episode 2 (since an year ago) this logo has started being used in PSO2 (for the opening intro and such).

Posted Image
This post has been edited by ezodagrom: 30 December 2014 - 07:21 AM

#77 User is offline Yeow 

Posted 30 December 2014 - 07:39 AM

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Speaking of the Rise of Lyric playtester leaker, >>>apparently<<< the leaker has returned with reveal new stuff concerning Sonic Runners. Given how a lot more similar "claims" have shown up since the original leak and that it's from 4chan, it's best to take this with a bucket a salt, especially since this sounds way too good to be true.

http://boards.4chan....at-runners-is-a

Quote

Posted Image

"Unleashed daytime gameplay

Boost, quickstep, slide, homing attack chains, wall running with mines, etc

Think how dash was unleashed lite only this time it's less simplified"

...

"It definitely isn't Sonic's big break but it's fun enough

Also with the cutscenes you'll be glad to know the toilet jokes have been toned down but they're really short scenes anyway"

...

"B-team is working on the 2016 game, hopefully"

"Nope, The A team will shit out a game based on the movie in 2016 and the B team will release their Nintendo exclusive Sonic like normal in 2017."

This post has been edited by Yeow: 30 December 2014 - 08:02 AM

#78 User is offline Paraxade 

Posted 30 December 2014 - 07:59 AM

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From a quick google it looks like the logo is from deviantart. As far as I can tell there's no proof that this is the same guy, and the things he's saying don't exactly make a ton of sense to me, so I'm gonna stay very skeptical on that personally. It wouldn't be the first time someone else posted pretending to be him.

#79 User is offline Caniad Bach 

Posted 30 December 2014 - 08:58 AM

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The movie is in pre-production and doesn't even have a script yet. There's no way it will come out in 2016.

For example, the Metal Gear movie was announced in 2006, and still doesn't have a script.

Part if me doubts the film will ever come out at all, but that's not necessarily a bad thing.

So yeah, that guy's full of shit.

#80 User is online Dark Sonic 

Posted 30 December 2014 - 11:55 AM

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Actually ya looking at that logo it's obviously fake.

#81 User is offline TheKazeblade 

Posted 30 December 2014 - 12:02 PM

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Out of curiosity, how dire of a financial situation is Sega in at this point? It feels like a desperation move to delegate one of their few major dev teams, even if it's just a segment, to a mobile game when they've farmed it out in the past.

#82 User is offline Techokami 

Posted 30 December 2014 - 01:03 PM

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Hmmm... what if Sonic Team managed to port Hedgehog Engine to iOS using METAL, and they're just demoing it in the form of a game product?

#83 User is offline Mykonos 

Posted 30 December 2014 - 02:19 PM

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View PostTheKazeblade, on 30 December 2014 - 12:02 PM, said:

Out of curiosity, how dire of a financial situation is Sega in at this point? It feels like a desperation move to delegate one of their few major dev teams, even if it's just a segment, to a mobile game when they've farmed it out in the past.


They're more than alright.

#84 User is offline Kiddo Cabbusses 

Posted 30 December 2014 - 02:21 PM

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View PostCaniad Bach, on 30 December 2014 - 08:58 AM, said:

The movie is in pre-production and doesn't even have a script yet. There's no way it will come out in 2016.

For example, the Metal Gear movie was announced in 2006, and still doesn't have a script.

Part if me doubts the film will ever come out at all, but that's not necessarily a bad thing.

So yeah, that guy's full of shit.


Not to mention Sega would have to be absolutely boneheaded to make the same mistake they made with Sonic Boom a mere 2 years later.

As for Sega's finances... well, they bought Atlus, right? I mean, they're doing better than Capcom, at least.
This post has been edited by Kiddo Cabbusses: 30 December 2014 - 02:22 PM

#85 User is online TimmiT 

Posted 30 December 2014 - 02:58 PM

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Not sure how making a mobile game is supposed to be some sort of desperate financial move. I'm not sure if SEGA's current financial situation is bad or not though.

#86 User is offline BlackFive 

Posted 30 December 2014 - 03:06 PM

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View PostYeow, on 30 December 2014 - 07:08 AM, said:

concerning the use of the Adventure-era designs


The Adventure-era designs haven't been used in a Sonic game since 2000.

As indifferent as I am to either Classic or Modern Sonic's design, the idea that the American side of Sega(?) are the ones who dislike the classic designs surprises me; I would have expected that it would be the Japanese side (Possibly Iizuka, as I've heard that he tends to downplay the legacy of the classic trilogy in comparison to what followed). Though considering the Generations classic models are based on the Japanese designs and not the American ones, I suppose it makes more sense the more I think about it.

#87 User is offline Caniad Bach 

Posted 30 December 2014 - 03:15 PM

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I don't think the American's have enough power to say what design matters or not. It makes sense for Iizuka to want the modern design since Adventure was the first one he directed (not including R), and his favourite in the series.

#88 User is offline Yeow 

Posted 30 December 2014 - 04:57 PM

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View PostBlackFive, on 30 December 2014 - 03:06 PM, said:

View PostYeow, on 30 December 2014 - 07:08 AM, said:

concerning the use of the Adventure-era designs


The Adventure-era designs haven't been used in a Sonic game since 2000.


*2001.

And I meant the term "Adventure-era Sonic" as a general term for the design that has been used since that game that permanently re-branded the series with it. There may be slight differences throughout the model/artwork of that design with each succeeding game released since then, but the core elements of the Adventure design have been used for each game since 1998 (barring the Riders redesign and the Boom sub-series, of course).

#89 User is offline ICEknight 

Posted 30 December 2014 - 05:10 PM

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View PostBlackFive, on 30 December 2014 - 03:06 PM, said:

Though considering the Generations classic models are based on the Japanese designs and not the American ones
Regarding this, there's one thing they took from the American design. Take a look at Classic Sonic's ear shape.

#90 User is offline High Fidelity 

Posted 01 January 2015 - 07:43 PM

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Hmm. Feeling cautious about this (obviously). Going to wait until more info is revealed before I comment further.

On a side note:

Moving forward I'd like to see a new visual identity. With the original Sonic The Hedgehog we saw pseudo 3D stuff been experimented with, which was really unique. I'd love to see this taken to the next level. Something gamers & kids have never seen before. I'd imagine that with some blurring/perspective/colouring tricks that an awesome 3D effect could be possible? Something to think about.

First post. Been a lurker for years, feels good to be posting and joining in. Hi everyone!

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