As a note to everyone, there's been some activity in the
IRC channel over the last couple of days. Join in anytime to get started discussing this stuff some more
Chimpo, Matwek, Ritz said:
Waiting to see this, looking forward to it!
GeneHF, on 20 December 2014 - 10:26 AM, said:
We've talked already, but I'm throwing my name in officially as a programmer. I'd like to have a project to work on that isn't busy work and that I give a shit about. It's been a while.
Awesome, start checking out
the documentation when you get a chance and ask me about any issues you run into anytime
MKAmeX, on 21 December 2014 - 07:16 AM, said:
This sounds like an incredible opportunity! Now, I understand you want fully committed team members who give it their all, but I am curious about what you consider "full time." Since I'm currently finishing up school, I'd like to know just how much time I am expected to contribute to the project while still maintaining a living and possible social situations, along with other obligations like other group projects. Some of which can easily be cut back on for a project of such importance, but I was just wondering what your thoughts on this are.
Basically I'm just looking for commitment to this project as a high priority. First, you'll need to be able to get used to what you'll be doing before my involvement decreases in April. Other than that, I'd like to potentially see something presentable by that time too, and for the project to keep the same pace until it's complete. Something like several hours a day, most days of the week
Chimpo, on 22 December 2014 - 03:42 AM, said:
I didn't see this mention anywhere in the documentation, but are there any networking capabilities with HCGE? I'm just curious if online multiplayer is possible.
I've experimented with it, but netplay is the kind of hell that doesn't play well with getting everything else done. I wouldn't count on it right now
Hivebrain, on 22 December 2014 - 12:29 PM, said:
I'd be interested in doing some programming.
Awesome again, and same as above; check out
the documentation and let me know if you have any problems
Hivebrain, on 22 December 2014 - 12:29 PM, said:
Does the engine have any sprite scaling/rotation or transparency capabilities?
For now, no. That's another thing you probably won't see until sometime after this project is done