LOst, on Oct 13 2004, 09:30 PM, said:
However you didn't say who found this.... If it comes from a trusty source I believe this is true. Else it can be a hack or a hoax
I found it myself. :P
Just make a savestate with Sonic waiting in his very first animation frame and change that animation to:
000102030405060708090A0B0C0D0E0F
101112131415161718191A1B1C1D1E1F
202122232425262728292A2B2C2D2E2F
303132333435363738393A3B3C3D3E3F
404142434445464748494A4B4C4D4E4F
505152535455565758595A5B5C5D5E5F
606162636465666768696A6B6C6D6E6F
707172737475767778797A7B7C7D7E7F
808182838485868788898A8B8C8D8E8F
909192939495969798999A9B9C9D9E9F
A0A1A2A3A4A5A6FF
You'll see all the animation frames, Sonic 3 Debug style.
On second thought, I think it looks more like Sonic actually had three different running animations depending on his speed, with 4 frames each rather than just having a second one with 8 frames (even though it looks kinda cool).
About the frame lists, I've noticed there's a leftover from a previous Sonic 2 build in the Floating animation (which is always 0E):
079496FF
They forgot to change the frame numbers for the newest graphics set at that time. Not that they were actually going to be used anyway...
EDIT:
Quote
But yeah, Lost is right in saying this could simply be someone's hack. Any proof that this was in there to begin with?
Of course it's a hack since I'm telling you to modify the ROM...
This post has been edited by ICEknight: 14 October 2004 - 11:25 AM