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Sonic Dash Comes to Windows

#1 User is offline EthanDavis 

Posted 05 December 2014 - 03:38 AM

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Download it on your Windows Phone, Tablet, or PC -- the game was released to all Windows devices yesterday:

http://apps.microsof...ab-8350ba103864

#2 User is offline Felik 

Posted 05 December 2014 - 06:50 AM

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What is the resolution on PC?

#3 User is offline Dark Sonic 

Posted 05 December 2014 - 09:01 AM

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Wait I can run this on my PC? Wut?

#4 User is offline Truner 

Posted 05 December 2014 - 09:42 AM

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I have Windows 8 installed on my Notebook (came with Windows 7 originally).
It works perfectly; despite the store saying that the game needs a touch screen and will not work with a mouse or keyboard, it works just fine. The game seems to display at my resolution (that would be 1366x768), so it probably adapts it based on the screen.

It also runs surprisingly well, btw. My notebook is from ~2010 with an integrated Intel mobile 4 chipset. I was not expecting it to run AT ALL.

#5 User is offline Chimera 

Posted 05 December 2014 - 10:02 AM

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I always wanted to play a wallet draining endless runner on my PC made to look like its from 2000

Of all the things to port to PC... this? Really? Usually you'd think we'd get mobile ports of console material, like getting SA1 remastered for iOS or even 3DS if possible, albeit with diced down graphics. But this is... temple run with in app purchases thrown at your face, a game you don't often see on PC outside of Zynga's shit.

On the one hand, yay we're getting another PC Sonic game, but... What?

#6 User is offline GerbilSoft 

Posted 05 December 2014 - 10:43 AM

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Keep in mind that this isn't actually a "PC" release. It's a crapp release for Windows 8 only.

#7 User is offline Lanzer 

Posted 05 December 2014 - 11:43 AM

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Can those Dash character models be ported over to Generations? it'd be cool if we can asset pull some of this stuff from Dash to use for our needs. also is Sonic The Hedgedroid in this port?

EDIT: You have allot of free time huh Gerbilsoft? Posted Image
This post has been edited by Lanzer: 05 December 2014 - 12:14 PM

#8 User is offline Sonic Warrior TJ 

Posted 05 December 2014 - 12:40 PM

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I'm so happy right now, you guys have no idea. It was fun on my phone but touch screen controls will never not be garbage.

#9 User is offline EthanDavis 

Posted 05 December 2014 - 01:01 PM

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View PostGerbilSoft, on 05 December 2014 - 10:43 AM, said:

Keep in mind that this isn't actually a "PC" release. It's a crapp release for Windows 8 only.


This is incorrect. The game is available on all PCs, tablets and phones with access to the Windows Store. This is not limited to Windows 8.1; as a Windows 10 user I can verify that it runs with excellence on my Windows 10 Surface Pro device. The resolution, for me, is 1080p.

Moreover, it is programmed to run on all upcoming versions of Windows, including Windows 10 phone, and soon Xbox One since to Microsoft's "Universal Windows Apps" strategy. All of these products will soon run a single OS simply called "Windows".

#10 User is offline Chimera 

Posted 05 December 2014 - 01:42 PM

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As long as the character rips don't include Amy's walk cycle :p

#11 User is offline Covarr 

Posted 05 December 2014 - 01:43 PM

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View PostEthanDavis, on 05 December 2014 - 01:01 PM, said:

View PostGerbilSoft, on 05 December 2014 - 10:43 AM, said:

Keep in mind that this isn't actually a "PC" release. It's a crapp release for Windows 8 only.


This is incorrect. The game is available on all PCs, tablets and phones with access to the Windows Store. This is not limited to Windows 8.1; as a Windows 10 user I can verify that it runs with excellence on my Windows 10 Surface Pro device. The resolution, for me, is 1080p.

Moreover, it is programmed to run on all upcoming versions of Windows, including Windows 10 phone, and soon Xbox One since to Microsoft's "Universal Windows Apps" strategy. All of these products will soon run a single OS simply called "Windows".

The point was that it's locked to the app store. People on win7 or earlier can't use it.

#12 User is offline GerbilSoft 

Posted 05 December 2014 - 01:52 PM

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View PostEthanDavis, on 05 December 2014 - 01:01 PM, said:

Moreover, it is programmed to run on all upcoming versions of Windows, including Windows 10 phone, and soon Xbox One since to Microsoft's "Universal Windows Apps" strategy. All of these products will soon run a single OS simply called "Windows".

Besides what Covarr said, this is part of Microsoft's Big Lie. Their claim is that you can write an "app" once, and it automatically runs everywhere.

In reality, the "universal app" is merely multiple builds of the same app for different platforms duct-taped into a giant "appx" container. You'll need to build and test each version separately. Microsoft does not and has never properly supported true cross-platform development. (HTML5 doesn't count; anything written in HTML5 is a webpage, not a program.)

The "single OS" strategy also means that the OS will end up wasting 16GB+ of space even on restricted platforms like Windows Phone and Xbone, since they still need the Win32 libraries even though nothing will use them. (See Windows RT tablets, which have a full Win32 subsystem even though you're not allowed to run any Win32 programs other than MS Office.)
This post has been edited by GerbilSoft: 05 December 2014 - 01:55 PM

#13 User is offline saxman 

Posted 05 December 2014 - 02:09 PM

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View PostGerbilSoft, on 05 December 2014 - 01:52 PM, said:

View PostEthanDavis, on 05 December 2014 - 01:01 PM, said:

Moreover, it is programmed to run on all upcoming versions of Windows, including Windows 10 phone, and soon Xbox One since to Microsoft's "Universal Windows Apps" strategy. All of these products will soon run a single OS simply called "Windows".

Besides what Covarr said, this is part of Microsoft's Big Lie. Their claim is that you can write an "app" once, and it automatically runs everywhere.

In reality, the "universal app" is merely multiple builds of the same app for different platforms duct-taped into a giant "appx" container. You'll need to build and test each version separately. Microsoft does not and has never properly supported true cross-platform development. (HTML5 doesn't count; anything written in HTML5 is a webpage, not a program.)

The "single OS" strategy also means that the OS will end up wasting 16GB+ of space even on restricted platforms like Windows Phone and Xbone, since they still need the Win32 libraries even though nothing will use them. (See Windows RT tablets, which have a full Win32 subsystem even though you're not allowed to run any Win32 programs other than MS Office.)

I disagree. Considering they're making large portions of the .NET framework open source, and considering Visual Studio is about to support iOS and Android, I would say that they are push for cross-platform support. And that makes sense too, because Windows may be dominant on PCs, but it has a long ways to go on other devices. So, in fact they have shifted their strategy in this regard.

#14 User is offline GerbilSoft 

Posted 05 December 2014 - 02:12 PM

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View Postsaxman, on 05 December 2014 - 02:09 PM, said:

I disagree. Considering they're making large portions of the .NET framework open source, and considering Visual Studio is about to support iOS and Android, I would say that they are push for cross-platform support. And that makes sense too, because Windows may be dominant on PCs, but it has a long ways to go on other devices. So, in fact they have shifted their strategy in this regard.

I don't mean cross-platform in the sense that "you can write programs for any platform". I mean in the sense that you can have a project with a common framework and platform-specific components on top of that. (.NET doesn't count; while they are open-sourcing the core platform, Windows Forms is still proprietary, and Mono doesn't cut it.)

As far as I know, Visual Studio doesn't let you do that. You have to make completely separate projects for each platform. (This means entirely separate platforms, not just CPUs; 32-bit vs 64-bit Windows doesn't require separate projects, but desktop Windows vs. Metro vs. Mac vs. Linux etc does.)
This post has been edited by GerbilSoft: 05 December 2014 - 02:17 PM

#15 User is offline Andrea Ritsu 

Posted 05 December 2014 - 02:56 PM

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Playing Sonic Dash with keyboard controls is really weird, but at least it runs really well on PC I guess? That's cool.

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