Sonic and Sega Retro Message Board: Prototype footage of Sonic Adventure (DC) originally running at 60fps - Sonic and Sega Retro Message Board

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Prototype footage of Sonic Adventure (DC) originally running at 60fps Twinkle Circuit was at 60fps, but so what?

#16 User is offline TimmiT 

Posted 03 December 2014 - 02:15 PM

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View PostBlack Squirrel, on 03 December 2014 - 01:48 PM, said:

And yes Dreamcast Sonic Adventure's framerate jumps all over the place, but I don't remember it being much of a concern at the time as very few 3D console games could hold 60FPS. In a way it could even be considered "cinematic", as it usually slows when there's something pretty to look at.

Just a warning: you can get slaughtered on the internet for non-ironically describing low framerate in games like that.

#17 User is offline Black Squirrel 

Posted 03 December 2014 - 02:45 PM

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View PostTimmiT, on 03 December 2014 - 02:15 PM, said:

View PostBlack Squirrel, on 03 December 2014 - 01:48 PM, said:

And yes Dreamcast Sonic Adventure's framerate jumps all over the place, but I don't remember it being much of a concern at the time as very few 3D console games could hold 60FPS. In a way it could even be considered "cinematic", as it usually slows when there's something pretty to look at.

Just a warning: you can get slaughtered on the internet for non-ironically describing low framerate in games like that.

Well the internet smells.

Although it's still an interesting thought - you used to get slowdown in some games when a boss would explode - these days they might actually slow down time to show all the gruesome detail. Not much difference, really.

#18 User is offline Dude 

Posted 03 December 2014 - 02:53 PM

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View PostTimmiT, on 03 December 2014 - 02:15 PM, said:

View PostBlack Squirrel, on 03 December 2014 - 01:48 PM, said:

And yes Dreamcast Sonic Adventure's framerate jumps all over the place, but I don't remember it being much of a concern at the time as very few 3D console games could hold 60FPS. In a way it could even be considered "cinematic", as it usually slows when there's something pretty to look at.

Just a warning: you can get slaughtered on the internet for non-ironically describing low framerate in games like that.


He's not wrong in this case though, as the game's time would slow down smoothly and speed back up if the game didn't include a frameskip.

#19 User is offline f2bnp 

Posted 03 December 2014 - 08:19 PM

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This looks pretty slick. I haven't played the game for years now, but I remember being blown away by how smoothly it ran. I own the PAL version and I remember the stark contrast when using 60Hz instead of 50Hz, especially in the first level (the one with the beach).

So, was it locked to 30fps peak or was Sonic Adventure framerate unlocked, but rarely hit the 60fps mark? How much did 50Hz affect the overall experience?
This post has been edited by f2bnp: 03 December 2014 - 08:20 PM

#20 User is offline Elston87 

Posted 03 December 2014 - 10:18 PM

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Nice video. Adventure would have definitely turned more heads back in the day if the game ran at 60fps on the retail release. The game eventually did get cleaned up for 60fps later on with DX chugging along as it did, but then we had SA2 that was 60fps on Dreamcast, so

View PostMorph, on 03 December 2014 - 02:57 AM, said:

I knew it! IIII knew it!
I feel like they needed more time, and if they had it, it'd be fine. They fixed it up for SA2 at least! Runs pretty much perfectly on the Dreamcast.


Basically what he said.

As always, it's awesome to see new development stuff for Sonic Adventure~

#21 User is offline Vertrex 

Posted 05 December 2014 - 08:46 AM

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This is incredible to know!
I'm guessing that the Sonic Team disregarded 60fps later in development, because of the limitations they had on the Dreamcast.
Usually, when a console is brand new, there is still a lot to learn. Sonic Adventure 2 is 60fps, because it came out almost 3 years after
the first Sonic Adventure, meaning in those three years, they probably found a stable way to implement 60fps.
This post has been edited by Vertrex: 05 December 2014 - 10:30 AM

#22 User is offline Catley 

Posted 13 December 2014 - 07:42 PM

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Oh, God, that's almost disorienting. Not that it's bad by any means, I'm just too used to seeing this game run at 30FPS.

#23 User is offline Skully 

Posted 05 April 2015 - 09:20 PM

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View Postminichapman, on 03 December 2014 - 04:45 AM, said:

While I'm here. Anybody know what the level thing was about in the top left HUD for Sonic's Speed Highway (appears throughout) and Knuckles' Red Mountain (1:15)?


I assume it was suppose to show the level's name right next to it. (Or even level variable considering this is very early footage and the loading screen didn't have the level's name.)

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