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Classic era timeline, and your own interpretations

#16 User is offline SpeedStarTMQ 

Posted 30 November 2014 - 07:09 AM

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I appreciate what's being said, but I have to point out that Sonic Adventure is not a reboot. It's a revolution of the design of the characters and elements of the world to accommodate the new 3D world and era, but it deliberately links in with the plots of the original games, and even references Sonic 3 & Knuckles directly, when some townsfolk mention Sonic's prior adventure there.

As such, we cannot simply pretend the newer games do not exist for the sake of wanting to place the "classic" games where we like- though the topic says "your own interpretations", we can't throw out some evidence for others to take precedence.

Edit: I also have to point out that the insta-shield is in Sonic Advance 1 & 2.
This post has been edited by SpeedStarTMQ: 30 November 2014 - 07:16 AM

#17 User is offline DigitalDuck 

Posted 30 November 2014 - 07:46 AM

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Sounds like fun, let's give it a go.

Sonic 1 --> Sonic and Eggman's first face-off. Both 16-bit and 8-bit games are different tellings of the same event.
Tails' Skypatrol --> Tails being Tails before meeting Sonic or Eggman.
Sonic 2 (8-bit) --> Eggman kidnaps Tails, Sonic rescues him. Eggman realises the only thing that would beat Sonic is a robotic version of himself, develops Silver Sonic as a prototype.
Sonic 2 (16-bit) --> Eggman fixes and improves Silver Sonic, also builds giant Eggman mech.
Sonic 3K --> Eggman hears rumours of powerful Master Emerald, tricks Knuckles into thinking Sonic is the bad guy. Upgrades Silver Sonic to Mecha Sonic, upgrades giant Eggman mech.
Sonic & Tails --> vs. Eggman again.
Sonic & Tails 2 --> Eggman tricks Knuckles into thinking Sonic is the bad guy again. Fang decides to be an opportunist. Knuckles finally accepts Sonic as the good guy (for a while).
Sonic 3D --> Tails and Knuckles helps Sonic find Flicky Island's Chaos Emeralds. Eggman upgrades giant Eggman mech again, continues working on new robot Sonic behind the scenes.
Tails Adventure --> The trio part ways. Tails spends more time working on his technological abilities to help Sonic defeat Eggman, finds his own rival instead.
Sonic CD --> Sonic saves Amy, spends rest of life trying to run away from her. Eggman unveils his new, perfect robot Sonic: Metal Sonic.
Sonic 4 --> Don't whine, it fits here. Eggman recovers Metal Sonic, Tails returns to Sonic to help defeat him. Eggman upgrades Metal Sonic and giant Eggman mech again.
Chaotix --> Eggman decides to use Metal Sonic against Sonic's friends instead. Upgrades Metal Sonic again. Sonic and Tails eventually give chase, but everything's sorted by the time they get there.

At least, that's what makes most sense to me.

EDIT: Swapped a couple I wasn't happy with.
EDIT2: Grammar fix.
This post has been edited by DigitalDuck: 30 November 2014 - 07:51 AM

#18 User is offline steveswede 

Posted 30 November 2014 - 08:16 AM

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Personally I treat the 8 bit games as a separate universe to the 16 bit games. There's nothing wrong with Sonic games all being part of a multiverse, so to me having multiple cannons is perfectly fine.

#19 User is offline Adamis 

Posted 30 November 2014 - 11:10 AM

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Where would you guys place SegaSonic then ?

#20 User is offline Polish Pete 

Posted 30 November 2014 - 11:12 AM

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Okay, so I've made a few changes to my list. Now it goes like this:

Sonic 1
SegaSonic
Sonic 2
Sonic 3&K
Sonic CD
- I'm putting it here since Metal Sonic gets stuck on the Little Planet until Sonic 4: Episode Metal
Tails' Skypatrol, Tails Adventure - Both happen at the same time as Sonic CD, which explains Tails' absence in that game
Some time passes, the characters change their looks
Sonic 4

Basically, I dropped Chaotix, because not only does Sonic Team not consider it to be canon, but also the same stuff pretty much happens in Sonic Heroes (e.g. you play as Team Chaotix, you fight Eggman a couple of times and you fight a giant monster version of Metal Sonic at the end, etc.).
The Sonic Spinball manual specifically mentions "Planet Mobius", so I guess we can just put that one into the AoStH, SatAM and/or Archie continuity.
And like I said earlier, I'm not putting the 8-bit Sonic 1, Sonic 2, Sonic Chaos, Sonic Triple Trouble and Sonic Blast here because for me they're like 8-bit representations of the original Genesis games. Same goes for Sonic Labyrinth which could be considered the 8-bit counterpart of Sonic 3D Blast, even before that game came out, though I don't really consider that game canon either. You might as well just call it Sonic 1 with forced Flicky collecting.
This post has been edited by Polish Pete: 30 November 2014 - 11:12 AM

#21 User is offline Adamis 

Posted 30 November 2014 - 11:58 AM

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Tails Adventure and Skypatrol are set before Tails meets Sonic ;)

#22 User is offline Lambda 

Posted 30 November 2014 - 12:54 PM

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I always wanna say that Sonic CD happened between 2 and 3.
The way I figure it, Robotnik doesn't typically do kidnapping-for-the-sake-of-kidnapping, so the whole story of Sonic CD is just Robotnik trying to distract Sonic (and hopefully finish him off) while he tries to get the Death Egg back up and running elsewhere. (He also kidnapped Tails to distract Sonic during Sonic 2 8-bit, but prior to Sonic 2 16-bit while he tried to build the Death Egg.)

I explain the "Robotic Sonic" progression as:
  • Silver Sonic was a total test, like a prototype. Explaining why it happens in a small controlled room, why Robotnik observes the fight through a window (possibly taking notes?), why he didn't even other to paint it, and why the much-stronger Egg Mech is in the very next room, just waiting for Silver Sonic to fail.
  • Metal Sonic was a refined model, built for speed and agility over brute strength. Sonic's competitiveness is his weakness, which is why Robotnik tries to destroy Sonic with a race rather than true combat, where Metal would lose (as that was where Silver lost).
  • Mecha Sonic was a model built alongside Metal to be a guardian of the newly-rebuilt Death Egg should Metal fail. Robotnik was banking on Metal working, so this version was not as refined, HOWEVER, it was built with the special ability of being able to tap into and store Chaos Energy (accounting for it's bulkier design). Should Metal Sonic lose, Robotnik would know he could not possibly beat Sonic in the speed game, so he returned to a combative solution, hoping that the Chaos Energy Charge would put Mecha over the top.



OF COURSE, the whole Sonic 2 ending CLEARLY leading right into Sonic 3's opening disproves all of this stuff, but I still think it's a neat concept.
This post has been edited by Lambda: 30 November 2014 - 12:58 PM

#23 User is offline winterhell 

Posted 30 November 2014 - 12:59 PM

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View PostLambda, on 30 November 2014 - 12:54 PM, said:

[*]Silver Sonic was a total test, like a prototype. Explaining why it happens in a small controlled room, why Robotnik observes the fight through a window (possibly taking notes?), why he didn't even other to paint it, and why the much-stronger Egg Mech is in the very next room, just waiting for Silver Sonic to fail.

I like this one.

Quote

OF COURSE, the whole Sonic 2 ending CLEARLY leading right into Sonic 3's opening disproves all of this stuff, but I still think it's a neat concept.

Sonic 3's opening happened at least couple of weeks later and the Tornado has a jet engine.
For CD to be between 2 and 3 Robotnik would need to be one hell of a multitasker, leaving Eggrobo & Co to repair the Death Egg and build Launch Base Zone while he's distracting Sonic away with the Little Planet.
This post has been edited by winterhell: 30 November 2014 - 01:03 PM

#24 User is offline Lambda 

Posted 30 November 2014 - 01:06 PM

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View Postwinterhell, on 30 November 2014 - 12:59 PM, said:

View PostLambda, on 30 November 2014 - 12:54 PM, said:

[*]Silver Sonic was a total test, like a prototype. Explaining why it happens in a small controlled room, why Robotnik observes the fight through a window (possibly taking notes?), why he didn't even other to paint it, and why the much-stronger Egg Mech is in the very next room, just waiting for Silver Sonic to fail.

I like this one.

Thanks!

View Postwinterhell, on 30 November 2014 - 12:59 PM, said:

Quote

OF COURSE, the whole Sonic 2 ending CLEARLY leading right into Sonic 3's opening disproves all of this stuff, but I still think it's a neat concept.

Sonic 3's opening happened at least couple of weeks later and the Tornado has a jet engine.
For CD to be between 2 and 3 Robotnik would need to be one hell of a multitasker, leaving Eggrobo & Co to repair the Death Egg and build Launch Base Zone while he's distracting Sonic away with the Little Planet.

Doesn't the engine change happen during Wing Fortress in Sonic 2?
Also, he may be a good multitasker! He's supposed to be a genius. That magnificent brain has to be used somewhere, because Motobug and Crabmeat don't look like the work on a very smart man. :P
This post has been edited by Lambda: 30 November 2014 - 01:08 PM

#25 User is offline winterhell 

Posted 30 November 2014 - 01:29 PM

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Now now, the badniks intentionally look derpy so you can lower your guard. Grounder looks so cute and cuddly and ...oh where did all my rings go

#26 User is offline Lambda 

Posted 30 November 2014 - 01:52 PM

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View Postwinterhell, on 30 November 2014 - 01:29 PM, said:

Now now, the badniks intentionally look derpy so you can lower your guard. Grounder looks so cute and cuddly and ...oh where did all my rings go

THAT DASTARDLY GENIUS!!!

#27 User is offline Xilla 

Posted 30 November 2014 - 04:22 PM

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View PostAdamis, on 30 November 2014 - 11:10 AM, said:

Where would you guys place SegaSonic then ?


I'd personally place SegaSonic before Sonic 1, since Sonic is shown to be doing something he never does again in the intro: Running from Robotnik rather than taking him on :)

#28 User is offline Mr Lange 

Posted 30 November 2014 - 05:52 PM

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View PostFelik, on 30 November 2014 - 07:02 AM, said:

Lange, you are using terms like "Occam's razor" to prove your point yet you count "I don't like Sonic 4 so it doesn't count" as a valid argument. Do you want to argue or you just want to project your opinion on everyone else?

I never argued "I don't like Sonic 4 so it doesn't count". I said "For the love of god don't count Sonic 4" as an extra part of one post, and I put it in a spoiler for a reason. If you read my posts, you would notice I did not use that in any of my actual arguments. I won't and can't argue the exclusion of Sonic 4 from the timeline even though I hate it beyond the capacity of words to describe. I suppose if I could try to argue anything against it, that would have to be the developers that made it had nothing to do with the teams that developed the original trilogy. In that sense, Sonic 4 is closer to fanon than canon.

View PostSpeedStarTMQ, on 30 November 2014 - 07:09 AM, said:

I appreciate what's being said, but I have to point out that Sonic Adventure is not a reboot. It's a revolution of the design of the characters and elements of the world to accommodate the new 3D world and era, but it deliberately links in with the plots of the original games, and even references Sonic 3 & Knuckles directly, when some townsfolk mention Sonic's prior adventure there.

As such, we cannot simply pretend the newer games do not exist for the sake of wanting to place the "classic" games where we like- though the topic says "your own interpretations", we can't throw out some evidence for others to take precedence.

Edit: I also have to point out that the insta-shield is in Sonic Advance 1 & 2.

Sonic Adventure was the last game to even partially involve legacy canon. After that, a few games would throw some bits and pieces at us in the form of references and cameos. Then beyond a certain point, about Heroes and on, it's as if the legacy era never existed. We never see South Island or Angel Island or the master emerald or flashbacks to the Death Egg or returns to past places, nothing. Hell we don't even get references to the Dreamcast era. The modern games have created their own little reality, and are only referential to themselves. Pretty much the only connections left are some characters, rings, and chaos emeralds. While this isn't a solid reason to discount the modern games, I do consider it a firm one. Given the terrible inconsistencies between legacy and modern, and the total negligence of legacy canon, trying to regard modern elements to solve the legacy timeline is ridiculous.
And yes I know the instashield is in Sonic Advance. Like I said, I was talking about the legacy games.
This post has been edited by Mr Lange: 30 November 2014 - 05:55 PM

#29 User is offline Tichmall 

Posted 30 November 2014 - 06:07 PM

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I can't possibly see Knuckles being tricked twice in the same continuity... S3K is clearly the first time Sonic & Knuckles meet, and at the end of the game Knuckles waves his hand at him, smiling, it's obvious he knows Sonic is a good guy, the hero that saved his island without asking anything in return, and a new friend. So unless Sega wants to turn Knuckles into a ridiculously stupid character... oh wait.

#30 User is offline Lambda 

Posted 30 November 2014 - 07:56 PM

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View PostTichmall, on 30 November 2014 - 06:07 PM, said:

I can't possibly see Knuckles being tricked twice in the same continuity... S3K is clearly the first time Sonic & Knuckles meet, and at the end of the game Knuckles waves his hand at him, smiling, it's obvious he knows Sonic is a good guy, the hero that saved his island without asking anything in return, and a new friend. So unless Sega wants to turn Knuckles into a ridiculously stupid character... oh wait.

Also, lest we forget Sonic Adventure

EDIT: MAN, Sonic's crazy "eyebrows" never get old. I'd love to shake the hand of whoever made those possible.
This post has been edited by Lambda: 30 November 2014 - 07:58 PM

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