Thank you for sharing this! I'm noticing a lot of details that weren't visible before like faint falling snow in Crystal Frost.
New Re-encoded Sonic Xtreme videos in the raw !
#18
Posted 19 November 2014 - 04:49 PM
It's just barely visible. It's easiest to see against the shadowed area when Sonic's jumping on the lift. You see little white specks appearing and disappearing in a repeated pattern.
Edit: May be that some of the background blocks are animated with a sparkling effect now that I'm looking at it again more closely.
Edit: May be that some of the background blocks are animated with a sparkling effect now that I'm looking at it again more closely.
This post has been edited by akirahedgehog: 19 November 2014 - 04:51 PM
#19
Posted 19 November 2014 - 05:20 PM
It's fascinating that these are finally publicly available in a more polished visual state.
What's more is the difference between that of which was shown to public / press at E3 at and the demo's (specifically New Paths) by Ofer and Chris. That New Paths demo really does somewhat shine and so you that the game's concept designs were being sufficiently met by the developers. Though we may know the other half of that story (performance issues, multiple platform builds ect. ect.), it's a shame we've never had the chance nor seen a fluid game come out of this in the end. I can only imagine the awe that would be in watching some serious Speed Runners of this game with all the fancy camera and level / engine mechanics that existed.
Then you look back at the E3 build and think "shit." Ah well.
What's more is the difference between that of which was shown to public / press at E3 at and the demo's (specifically New Paths) by Ofer and Chris. That New Paths demo really does somewhat shine and so you that the game's concept designs were being sufficiently met by the developers. Though we may know the other half of that story (performance issues, multiple platform builds ect. ect.), it's a shame we've never had the chance nor seen a fluid game come out of this in the end. I can only imagine the awe that would be in watching some serious Speed Runners of this game with all the fancy camera and level / engine mechanics that existed.
Then you look back at the E3 build and think "shit." Ah well.
#20
Posted 19 November 2014 - 05:35 PM
Mediafire has taken 2 of the links down. Are they archived on the wiki yet?
#22
Posted 19 November 2014 - 07:59 PM
Black Squirrel, on 19 November 2014 - 04:36 AM, said:
That version they were using for E3 looks appauling, and now that we have clear music for it... it sounds appauling too.
You can see why people walked away from that conference thinking the game was terrible. Sonic seems to spend half the time levitating slightly above the floor.
You can see why people walked away from that conference thinking the game was terrible. Sonic seems to spend half the time levitating slightly above the floor.
I'm seeing the same thing here. The frame rate in the fish-eye gameplay is abysmal, then the boss battles are running like a dream. That's no wonder SEGA wanted more of what was going on with the boss engine, than Ofer/Chris Senn's side of the game. (It sucks that POV beat them to the presentation, and they had footage of their PC version running perfectly.)
Either way, these clean rips are impressive. A hat tip to Chris for uploading these for the rest of the world to see once again. I'm sure it's doing wonders for your research, Andrew.
#23
Posted 19 November 2014 - 08:49 PM
akirahedgehog, on 19 November 2014 - 04:49 PM, said:
It's just barely visible. It's easiest to see against the shadowed area when Sonic's jumping on the lift. You see little white specks appearing and disappearing in a repeated pattern.
Edit: May be that some of the background blocks are animated with a sparkling effect now that I'm looking at it again more closely.
Edit: May be that some of the background blocks are animated with a sparkling effect now that I'm looking at it again more closely.
Oh yes some of the background blocks have animated glitter textures hahah. you can still make that out in the old videos if you look closely !
This post has been edited by Andrew75: 19 November 2014 - 08:49 PM
#24
Posted 20 November 2014 - 08:15 PM
I finally noticed the obvious: only the forwards/backwards and left/right sprites were implemented.

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