Polish Pete, on 07 December 2014 - 01:16 PM, said:
Did Sumo really favour the PS3? I've not really touched the original All Stars Racing, but the Transformed sequel I've played a great deal of, and I much prefer the 360 version of it to the PS3 version. The PS3 version runs at a higher resolution (1280x720, as opposed to the 360's 1152x554), but has real trouble maintaining 30fps. I only played the demo, but it was rare that the game hit its target frame-rate. The 360 version meanwhile uses some very impressive anti-aliasing to mitigate the low resolution, and does a wonderful job of hitting 30fps. I'd be very surprised to hear that Sumo preferred the PS3, especially with it being well renowned as more difficult to make games for. There were also versions of the game for the Wii U, Vita, and 3DS, but I've barely touched those. Digital Foundry assures me that the Wii U version runs at 1024x576, but my memory of playing this version at a friend's house has the game with a frame-rate not dissimilar from the PS3 version. The Vita version has downgraded visuals, but still manages to look very nice, especially on the Vita's OLED screen, albeit again with frame-rate issues. The 3DS version meanwhile runs on a completely different engine, with different assets, so a comparison would be unfair.
First of all. Thanks for taking the time to reply to my curiosity about the Sonic PS3/360 games (and you're right, they won't be last gen until I've finished my backlog!)
In regards to All Stars Racing, I heard the original first game had some framerate problems on the 360 version that had to be patched, wheras the PS3 version ran at a stable 30fps right from the get go. This was where I heard people say "Sumo prefers the PS3" on forums here and there. I wish I had both versions to try to see how true that is..
Although very interesting to hear that Transformed seems to run better on 360. Thank god for Digital Foundry comparing all the releases!