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Sonic Heroes Console Differences

#46 User is online Polish Pete 

Posted 07 December 2014 - 03:49 PM

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View PostGeneHF, on 07 December 2014 - 02:23 PM, said:

PSN version of Heroes is the PS2 one. Nothing special or different about it.

iOS Transformed is based around the Vita one, but with silly paywalls and daily play activities. PC version however is the best version of the game to play for being better than the main console releases. The ONLY thing it lacks is the fifth player function from the Wii U.


So the PSN Heroes is just a straight-up PS2 port? With same framerate and circular shadows? Nothing added that makes it comparable to GameCube?

...Okay, nevermind. I've just checked a few YT videos. Yup, it's all just like in the original PS2 version.
This post has been edited by Polish Pete: 07 December 2014 - 04:01 PM

#47 User is offline Yalecsa 

Posted 07 December 2014 - 04:22 PM

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View PostPolish Pete, on 07 December 2014 - 03:49 PM, said:

View PostGeneHF, on 07 December 2014 - 02:23 PM, said:

PSN version of Heroes is the PS2 one. Nothing special or different about it.

iOS Transformed is based around the Vita one, but with silly paywalls and daily play activities. PC version however is the best version of the game to play for being better than the main console releases. The ONLY thing it lacks is the fifth player function from the Wii U.


So the PSN Heroes is just a straight-up PS2 port? With same framerate and circular shadows? Nothing added that makes it comparable to GameCube?

...Okay, nevermind. I've just checked a few YT videos. Yup, it's all just like in the original PS2 version.


Specifically, it is an emulation of the PS2 version. Any PS2 or PS1 game you can buy on PSN (with the exception of HD ports like Ico HD or Shadow of the Colossus HD) is emulated, much like Nintendo's range of virtual console games. Much cheaper to throw an ISO and emulator into a package together than to port said game to a new architecture.

#48 User is online Polish Pete 

Posted 07 December 2014 - 04:52 PM

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There's one more thing that's bothering me. Which version of Sonic 4 (both episodes) is the best? Xbox, PS3, PC or iOS/Android?

#49 User is offline Vangar 

Posted 07 December 2014 - 05:27 PM

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I don't think those ports suffer any changes between versions. If anything the PC version is better because you can set a high resolution. The android version has a low and high graphic version that will download depending on your specs, something about needing Tegra 2.

#50 User is online Polish Pete 

Posted 07 December 2014 - 07:26 PM

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View PostVangar, on 07 December 2014 - 05:27 PM, said:

I don't think those ports suffer any changes between versions. If anything the PC version is better because you can set a high resolution. The android version has a low and high graphic version that will download depending on your specs, something about needing Tegra 2.

Yeah, I know about the Android because my tablet can't handle the high graphic version, so I'm pretty much stuck with the inferior version there. And it's Tegra 3.

But if the Steam version is considered the best version for both episodes, then I'm good.
This post has been edited by Polish Pete: 07 December 2014 - 07:26 PM

#51 User is offline GeneHF 

Posted 08 December 2014 - 03:43 AM

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PC version hands down. Those can at least be modded.





Credit to NicoCW, he may have given up on his Sonic 4 remixes, but I find them fantastic for the game.

#52 User is offline Irixion 

Posted 08 December 2014 - 11:20 AM

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On the topic of Sonic 06, I made this:

https://www.youtube....h?v=5xDLGZitSQ4


As far as it vs PS3, the PS3 has less lag, but the console has displaying things far off, this includes shadows and level geometry. It lags a tiny bit less at regular 720p resolution, but I don't really thing it lags due to graphical effects, I just think it's something that's unoptimized seeing as you can stand at certain spots in a level and have the game slow down to a crawl when there's nothing going on graphically.

#53 User is offline Captain L 

Posted 08 December 2014 - 11:27 AM

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View PostGeneHF, on 08 December 2014 - 03:43 AM, said:

PC version hands down. Those can at least be modded.

No kidding, the only mod I downloaded for Episode I was one that made Sonic not shiny. It's amazing how much nicer that simple change was. Episode II has the much more impressive Classic mod. But really, the only version of Episode I that stands out is the iOS version considering its changes in levels, since it's the same as the leaked prototype that prompted Sega to delay the game. I don't remember hating the levels when I played that version, but they were very gimmicky. Not like their replacements were much better.

#54 User is offline IndyTheGreat 

Posted 08 December 2014 - 11:48 AM

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View PostYalecsa, on 07 December 2014 - 11:57 AM, said:


I've not really touched the original All Stars Racing, but the Transformed sequel I've played a great deal of, and I much prefer the 360 version of it to the PS3 version. The PS3 version runs at a higher resolution (1280x720, as opposed to the 360's 1152x554), but has real trouble maintaining 30fps.


Sheesh. Mario Kart 8 is a much more visually-impressive game and it never slows down from 60fps in single-player or 2-player at 720p. And people say the Wii U is at the same level as the PS3 and 360.

Before anyone says anything, the Wii U version of Transformed is a direct port of the 360 version with no optimizations to make use of the GPGPU like Mario Kart 8 does.

#55 User is offline muteKi 

Posted 08 December 2014 - 01:41 PM

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View PostBlue Blood, on 28 November 2014 - 11:00 AM, said:

View PostIndyTheGreat, on 27 November 2014 - 06:40 PM, said:

Why did Sonic Team never carry over shader effects from the Gamecube releases to the PC releases? They noticeably did the same thing in Sonic Adventure DX. Not even the 2011 release has the shader effects.

Because the 2011 PC version is an asinine port of the 360 version which is a port of the 2003 PC version.


Man, that water shader I can live with not having because it always looked pretty cheap and shitty anyway. What really pisses me off is the lack of the proper lighting in the first two parts of Sky Deck:

https://www.youtube....h?v=rv9pY1BqGH4

Sure, most of the time the shading from the DC version is kinda take it or leave it as well (it tends to make things look more washed-out and sometimes kinda cheap) but I do quite enjoy the effect they got here.

#56 User is offline Morph 

Posted 08 December 2014 - 05:06 PM

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I got to see that first hand recently as I was fixing some things in SADX:FE and needed to check the SA1 for reference. The lighting in DX makes Sky Deck look so uninteresting in comparison. I also sorta prefer the texture work in the Dreamcast version too. As far as I could tell, there weren't very many new textures added to the DX version, but they just sorta swapped things around a bunch (strictly in terms of Sky Deck).
This post has been edited by Morph: 08 December 2014 - 05:06 PM

#57 User is offline IndyTheGreat 

Posted 08 December 2014 - 09:17 PM

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View PostmuteKi, on 08 December 2014 - 01:41 PM, said:

View PostBlue Blood, on 28 November 2014 - 11:00 AM, said:

View PostIndyTheGreat, on 27 November 2014 - 06:40 PM, said:

Why did Sonic Team never carry over shader effects from the Gamecube releases to the PC releases? They noticeably did the same thing in Sonic Adventure DX. Not even the 2011 release has the shader effects.

Because the 2011 PC version is an asinine port of the 360 version which is a port of the 2003 PC version.


Man, that water shader I can live with not having because it always looked pretty cheap and shitty anyway. What really pisses me off is the lack of the proper lighting in the first two parts of Sky Deck:

https://www.youtube....h?v=rv9pY1BqGH4

Sure, most of the time the shading from the DC version is kinda take it or leave it as well (it tends to make things look more washed-out and sometimes kinda cheap) but I do quite enjoy the effect they got here.



It did look cheap and shitty, but it still looked hella better than it did in the PC version.

#58 User is offline muteKi 

Posted 09 December 2014 - 02:24 PM

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Honestly I'd rather have something like the underwater light texture patterns that Big has in his stages, which looks quite nice irrespective of the shader

#59 User is offline IndyTheGreat 

Posted 09 December 2014 - 03:17 PM

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I agree, and that underwater light effect looked much better on the Dreamcast.

Instead of having the distortion effect happen throughout the whole body of water, it would make more sense for it to just happen on the surface, like in Half-Life 2. Therefore, just like in real life, the only rippling you will see when underwater is whatever's above the surface of the water, or whatever's in the water when above the surface.

#60 User is offline Sir_mihael 

Posted 11 December 2014 - 07:38 AM

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View PostPolish Pete, on 07 December 2014 - 01:16 PM, said:

Did Sumo really favour the PS3? I've not really touched the original All Stars Racing, but the Transformed sequel I've played a great deal of, and I much prefer the 360 version of it to the PS3 version. The PS3 version runs at a higher resolution (1280x720, as opposed to the 360's 1152x554), but has real trouble maintaining 30fps. I only played the demo, but it was rare that the game hit its target frame-rate. The 360 version meanwhile uses some very impressive anti-aliasing to mitigate the low resolution, and does a wonderful job of hitting 30fps. I'd be very surprised to hear that Sumo preferred the PS3, especially with it being well renowned as more difficult to make games for. There were also versions of the game for the Wii U, Vita, and 3DS, but I've barely touched those. Digital Foundry assures me that the Wii U version runs at 1024x576, but my memory of playing this version at a friend's house has the game with a frame-rate not dissimilar from the PS3 version. The Vita version has downgraded visuals, but still manages to look very nice, especially on the Vita's OLED screen, albeit again with frame-rate issues. The 3DS version meanwhile runs on a completely different engine, with different assets, so a comparison would be unfair.


First of all. Thanks for taking the time to reply to my curiosity about the Sonic PS3/360 games (and you're right, they won't be last gen until I've finished my backlog!)

In regards to All Stars Racing, I heard the original first game had some framerate problems on the 360 version that had to be patched, wheras the PS3 version ran at a stable 30fps right from the get go. This was where I heard people say "Sumo prefers the PS3" on forums here and there. I wish I had both versions to try to see how true that is..

Although very interesting to hear that Transformed seems to run better on 360. Thank god for Digital Foundry comparing all the releases! :)

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