XD375, on 27 November 2014 - 05:03 AM, said:
Yalecsa, on 25 November 2014 - 10:13 AM, said:
I also remember a great deal of differences between the Xbox 360 and PS3 versions of Sonic '06 and Sonic Unleashed. But I'm going to go ahead and guess I've talked enough. >.>
I'm certainly interested. I'm also wondering if anybody knows the differences between the versions of
Sonic Riders.
The main differences between the 360 and PS3 versions of Sonic 06 mainly consist of, I think, console hardware and how it interprets data.
The water in Kingdom Valley looks 'better' on the Xbox version and more washed out and greener on the PS3. The Xbox version has a clearer reflection and looks far more realistic.
Some distant level geometry likes to disappear on the PS3 version, on the 360 it does not.
Some distant shadows generated by level geometry disappear from time to time, on the 360 it does not.
Lighting effects, such as the red glow generated by a torch appears more often on the PS3 than it does on the 360. The green orbs' aura in Kingdom Valley always seems to appear properly though.
Dust in Kingdom Valley doesn't appear on the PS3 (Such as when opening a door in Kingdom Valley), it does on the 360.
Loading times are worse on the PS3 than on the 360, but that's because of the reading speed of the BD Drive. Installing the game on an Xbox 360 yields acceptable loading times.
Lag is lessened on the PS3 version, but again, that's because of hardware.
I believe Orengefox had a demo disc of some sort...I was hoping he could get it dumped, though it's been a while and I'm unsure of the status of that. I really do hope he gets it dumped so I could comb through more differences.
The 360 XBLA Demo has a few things that the final doesn't. It has wall jump (Sonic clings to a wall momentarily before falling unlike the final). Sonic's homing attack is affected by gravity, in the final it does not, and finally, if Sonic is upside down, he falls properly instead of sticking to the ceiling like he does in the final. The cave in the Kingdom Valley demo demonstrates this. There are other misc. level differences but that's just the general gist of it. Scoring is applied differently in the demo (ableit it's broken), few graphical effects are missing, doing a lightdash lags the demo and it doesn't in the final, few lighting errors in the demo, the two robots when you smash the bridge down clip through the bridge instead of being killed, wall crawlers don't pay attention to the walls and climb up forever.
If anyone wants, I could make some comparison videos to showcase some, any, or all of these things, as I have both versions of the game.
I literally spend all day and night combing through videos and footage. I'm obsessed. #Sonic06disease
tl;dr, Orengefox, dump the demo, I cry every night thinking about it :'(
On a related note, anyone know why the character Team Blast glitch doesn't work on PC? Was it patched or something?
This post has been edited by Irixion: 27 November 2014 - 12:25 PM