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SEGA Posts $18.5 Million Loss, Restructuring to Focus on Online G

#16 User is offline Yeow 

Posted 03 November 2014 - 11:35 AM

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View PostJaxTH, on 03 November 2014 - 05:15 AM, said:

View PostTheKazeblade, on 02 November 2014 - 09:41 PM, said:

There needs to be another Atari situation, this time with Sega.

And how is that working out for them?

View PostTheKazeblade, on 02 November 2014 - 09:41 PM, said:

Preferably a Western company that won't let some sort of mis-placed sense of pride and distaste of western markets get in the way of quality products.

I'm going to assume that would be impossible since SEGA is a Japanese company.

View PostTheKazeblade, on 02 November 2014 - 09:41 PM, said:

While being sold to Nintendo would mean an uptick in quality

Says you.



1. Took them a while, but Atari is actually on it's way to becoming an independent company again after being used as a marketing brand label by Infogrames for years...albeit through filing for Ch. 11 bankruptcy.
They've said they plan to license and develop Atari IPs again...through acquired investments for growth in mobile and digital markets. (If their treatment of the RollerCoaster Tycoon series is anything to go by, they will run their IPs and themselves into the ground again quickly.)

2. Ironic that, given that the company was founded by Americans in Hawaii. :v:

3. I thought it was generally agreed that games developed and/or published by Nintendo, on a purely objective quality basis, generally tend to not suck 90% of the time .

Otherwise you can just count me as just another guy who believes that's the case.

(Replying in this manner because the forum isn't letting me quote individual paragraphs for some reason.)

#17 User is offline Covarr 

Posted 03 November 2014 - 11:43 AM

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View PostMachenstein, on 03 November 2014 - 09:38 AM, said:

It also doesn't make sense to me that Sega still refuses to localize so many of their games after purchasing Atlus, a translation company. What does Sega plan to do with them anyway? Unless Atlus is being re-purposed into Sega's translation department, I don't see the fruits of their purchase.

Forget not that Atlus also has their very own franchise: Shin Megami Tensei. If Atlus never does anything else again outside of this franchise, it will still have been a good purchase. These games, especially Persona, tend to sell well and not cost too much to make.

View PostYeow, on 03 November 2014 - 11:35 AM, said:

If their treatment of the RollerCoaster Tycoon series is anything to go by, they will run their IPs and themselves into the ground again quickly.

I'm not so sure about that. The mobile game is complete ass, but they seem to be well aware of it, and have repeatedly promised that the upcoming PC game will not be anything like it.

#18 User is offline Yeow 

Posted 03 November 2014 - 12:18 PM

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View PostCovarr, on 03 November 2014 - 11:43 AM, said:

View PostYeow, on 03 November 2014 - 11:35 AM, said:

If their treatment of the RollerCoaster Tycoon series is anything to go by, they will run their IPs and themselves into the ground again quickly.

I'm not so sure about that. The mobile game is complete ass, but they seem to be well aware of it, and have repeatedly promised that the upcoming PC game will not be anything like it.


Atari also released a RTC installment for the 3DS a couple of years back, and that also turned out to be terrible. Based on that and 4 Mobile, I'm skeptical that Atari can actually do justice to their IPs.

As for RTC World, it's is being developed by Pipeworks Software, who have a bunch of licensed games to their name (their trilogy of Godzilla games, Jeopardy, Monopoly, Deadliest Warriors, etc.). On the flipside, Chris Sawyer (the original creator of the series) was revealed to have been assisting in development, so the quality of the game could go either way.

#19 User is offline Aesculapius Piranha 

Posted 03 November 2014 - 01:58 PM

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I hope they still keep making awesome Arcade games. Hopefully the pimping of Hatsune Miku they did earlier this year will boost sales of Project Diva f 2nd.

I'm okay if they start focusing on online/PC content. PC master race and all that. We buy shit on Steam Sales that we never play.

#20 User is online JaxTH 

Posted 03 November 2014 - 04:47 PM

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View PostMachenstein, on 03 November 2014 - 09:38 AM, said:

What even became of Capcom after they put themselves up for sale? I'm beginning to feel that this isn't strictly a Sega problem as much as it is a Japanese one.

Capcom didn't really put themselves up for sale. I think after that they only released Ultra Street Fighter IV and keeps talking about Deep Down.

#21 User is offline muteKi 

Posted 03 November 2014 - 05:33 PM

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I am curious if that means they are going to develop an interest in doing some PSO2 localization.

#22 User is offline trakker 

Posted 03 November 2014 - 06:04 PM

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All I hope is this doesn't negatively affect Atlus =T

Like... They need money so they liquidate them and all the IP's

#23 User is online JaxTH 

Posted 03 November 2014 - 06:22 PM

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View Posttrakker, on 03 November 2014 - 06:04 PM, said:

All I hope is this doesn't negatively affect Atlus =T

Like... They need money so they liquidate them and all the IP's

You don't honestly think SEGA will do anything to Creative Assembly/Relic/Atlus do you? Plus SEGA leaves them to their own devices.

#24 User is offline SpeedStarTMQ 

Posted 05 November 2014 - 09:29 AM

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I just checked SEGA's website. Not been on there since about 2010. My god, what the hell happened?

They have like 6 products :colbert:/>
This post has been edited by SpeedStarTMQ: 05 November 2014 - 09:29 AM

#25 User is offline TimmiT 

Posted 05 November 2014 - 10:18 AM

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View PostJaxTH, on 03 November 2014 - 06:22 PM, said:

View Posttrakker, on 03 November 2014 - 06:04 PM, said:

All I hope is this doesn't negatively affect Atlus =T

Like... They need money so they liquidate them and all the IP's

You don't honestly think SEGA will do anything to Creative Assembly/Relic/Atlus do you? Plus SEGA leaves them to their own devices.

Also, they just got Relic and Atlus last year. I doubt that they'd do anything drastic to them this soon after buying those companies.

#26 User is offline Eviltaco64 

Posted 05 November 2014 - 06:53 PM

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SEGA was the most ambitious and daring game developer.

That's how it became significant. That's how it destroyed itself.

15 years ago, you couldn't stop them from flooding the world with Samba De Amigo Maracas and Fishing Rod accessories.

Now, they're too cautious or indifferent to digitally distribute PSO 2 outside of Asia (even AFTER it's already been localized)

#27 User is offline TheKazeblade 

Posted 05 November 2014 - 07:21 PM

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View PostEviltaco64, on 05 November 2014 - 06:53 PM, said:

SEGA was the most ambitious and daring game developer.

That's how it became significant. That's how it destroyed itself.



Not quite. Sega destroyed itself by enforcing Japanese sensibilities into territories where they didn't work. Sega was on top of the world in the US and the UK in the early 90's, but for some reason, be it wounded pride or jealousy, Sega of Japan chose to tighten the vice on their US and UK branches and force them to abandon the approaches that were proven successes and replace it with an approaches that didn't even work in their own country.

Sega was brought down by oblivious leaders who never understood why they were succeeding in the first place. And that exact same mentality continues to act like an anchor around the feet of the company. Instead of letting each territory take advantage of their own cultural marketing strengths, they remain tight-fisted and close-minded. Sega needs to fall apart and those individuals finally pulled from power if the Sega IPs will ever have the opportunity to truly flourish.

#28 User is offline Eviltaco64 

Posted 05 November 2014 - 08:28 PM

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View PostTheKazeblade, on 05 November 2014 - 07:21 PM, said:

View PostEviltaco64, on 05 November 2014 - 06:53 PM, said:

SEGA was the most ambitious and daring game developer.

That's how it became significant. That's how it destroyed itself.



Not quite. Sega destroyed itself by enforcing Japanese sensibilities into territories where they didn't work. Sega was on top of the world in the US and the UK in the early 90's, but for some reason, be it wounded pride or jealousy, Sega of Japan chose to tighten the vice on their US and UK branches and force them to abandon the approaches that were proven successes and replace it with an approaches that didn't even work in their own country.

Sega was brought down by oblivious leaders who never understood why they were succeeding in the first place. And that exact same mentality continues to act like an anchor around the feet of the company. Instead of letting each territory take advantage of their own cultural marketing strengths, they remain tight-fisted and close-minded. Sega needs to fall apart and those individuals finally pulled from power if the Sega IPs will ever have the opportunity to truly flourish.


All truth, yet my point stands.

SEGA's ambition was what lead to it becoming an industry leader. That ambition gave us the likes of Hang-On, Outrun, Sonic, Virtua Fighter, co-ops with Lockheed Martin for Arcade hardware...

SEGA's ambition was what lead to it's downfall. They spent a lot of money, time, and effort pioneering technology that their competitors had the privilege to observe and imitate. Virtua Fighter's innovation led a strong hand in inspiring the hardware of the PS1 and ultimately the console brand that forced SEGA out of the console business. Shenmue's budget is a fine example of going all out. The regional divisions could barely communicate with each other, but they could make different consoles at the same time! Now that's ambition!

I'm glad it all happened the way it did. If all the regional divisions actually worked together in the 90s... We could have had a Sega Saturn with disc-based N64 hardware. Then we may not have had all the 2D gems and games like Panzer Dragoon Saga, or games like GoldenEye, Smash Bros, and Conker. Maybe they would have all come out anyway, but in radically different forms.

#29 User is offline Lobotomy 

Posted 05 November 2014 - 09:32 PM

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If you consider how much money SEGA has, $18.5m really ain't shit.

That's an ad campaign, one fifth of Shenmue, or the rights for an indie title.
This post has been edited by Lobotomy: 05 November 2014 - 09:34 PM

#30 User is offline Machenstein 

Posted 05 November 2014 - 09:47 PM

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If that's the case, maybe Sega should focus on smaller arcade-like titles. It's what they're best at. Of course, that would mean revisiting their old IPs without caving into the temptation of adding too much to their formulas.

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