Best way to play Donkey Kong 64 through emulation?
#1
Posted 02 November 2014 - 01:45 PM
#2
Posted 02 November 2014 - 02:46 PM
#3
Posted 02 November 2014 - 04:39 PM
Anyway, DK64 is kinda compatible with Mupen; never got past the intro, because it crashes after the dolphin scene. I absolutely loved the game on original hardware, (Got it for Christmas as a kid.) and I beat it at least twice, but I haven't been able to play the game away from an N64 for over a decade, which really freaking sucks. It was one of the N64's best collectathons, and the only DK game on the system to boot. Banjo Tooie is subject to this crashing frenzy too, and that annoys me more than DK64's emulation problems, because I only got to finish that game once on real hardware.
N64 emulation is in a depressing state compared to PSX emulation. (ePSXe has run everything I threw at it perfectly, 99% of the time without a bios file too.) If you're not using them to play Ocarina of Time or Majora's Mask, or Super Mario 64, you're in for a bad time. Every other game I've played on MupenPlus, 1964, or Project64, either don't work, or slow down and hiccup too much.
If you already have an N64 laying around, it might be time to get an expansion pak and the real game. (It'd be worth it, it's a great game.) RARE leaving Nintendo has not only caused problems for the developer, their old games might never be preserved in an official capacity. I hope either emulation sees improvement in general, or we start seeing more N64 clones in the future.
#4
Posted 02 November 2014 - 08:57 PM
Clownacy, on 02 November 2014 - 02:46 PM, said:
I guess I could try that with Mupen and hope for the best. If the game ends up not being completable, that'll be infuriating. :/
.Luke, on 02 November 2014 - 04:39 PM, said:
Anyway, DK64 is kinda compatible with Mupen; never got past the intro, because it crashes after the dolphin scene. I absolutely loved the game on original hardware, (Got it for Christmas as a kid.) and I beat it at least twice, but I haven't been able to play the game away from an N64 for over a decade, which really freaking sucks. It was one of the N64's best collectathons, and the only DK game on the system to boot. Banjo Tooie is subject to this crashing frenzy too, and that annoys me more than DK64's emulation problems, because I only got to finish that game once on real hardware.
N64 emulation is in a depressing state compared to PSX emulation. (ePSXe has run everything I threw at it perfectly, 99% of the time without a bios file too.) If you're not using them to play Ocarina of Time or Majora's Mask, or Super Mario 64, you're in for a bad time. Every other game I've played on MupenPlus, 1964, or Project64, either don't work, or slow down and hiccup too much.
If you already have an N64 laying around, it might be time to get an expansion pak and the real game. (It'd be worth it, it's a great game.) RARE leaving Nintendo has not only caused problems for the developer, their old games might never be preserved in an official capacity. I hope either emulation sees improvement in general, or we start seeing more N64 clones in the future.
I don't own an N64 and hate playing N64 games on original hardware because of the lousy visuals and the god awful controller. That, and cartridges. Those tipsy pieces of shit easily lose all their game save data when something taps the damn thing while a game is playing. Considering how I'm currently taking care of seventeen cats that like to walk over and rub against everything, I'd have better luck completing the whole game through glitchy emulation than on original hardware.
#5
Posted 02 November 2014 - 09:28 PM
W.A.C., on 02 November 2014 - 08:57 PM, said:
Clownacy, on 02 November 2014 - 02:46 PM, said:
I guess I could try that with Mupen and hope for the best. If the game ends up not being completable, that'll be infuriating. :/
.Luke, on 02 November 2014 - 04:39 PM, said:
Anyway, DK64 is kinda compatible with Mupen; never got past the intro, because it crashes after the dolphin scene. I absolutely loved the game on original hardware, (Got it for Christmas as a kid.) and I beat it at least twice, but I haven't been able to play the game away from an N64 for over a decade, which really freaking sucks. It was one of the N64's best collectathons, and the only DK game on the system to boot. Banjo Tooie is subject to this crashing frenzy too, and that annoys me more than DK64's emulation problems, because I only got to finish that game once on real hardware.
N64 emulation is in a depressing state compared to PSX emulation. (ePSXe has run everything I threw at it perfectly, 99% of the time without a bios file too.) If you're not using them to play Ocarina of Time or Majora's Mask, or Super Mario 64, you're in for a bad time. Every other game I've played on MupenPlus, 1964, or Project64, either don't work, or slow down and hiccup too much.
If you already have an N64 laying around, it might be time to get an expansion pak and the real game. (It'd be worth it, it's a great game.) RARE leaving Nintendo has not only caused problems for the developer, their old games might never be preserved in an official capacity. I hope either emulation sees improvement in general, or we start seeing more N64 clones in the future.
I don't own an N64 and hate playing N64 games on original hardware because of the lousy visuals and the god awful controller. That, and cartridges. Those tipsy pieces of shit easily lose all their game save data when something taps the damn thing while a game is playing. Considering how I'm currently taking care of seventeen cats that like to walk over and rub against everything, I'd have better luck completing the whole game through glitchy emulation than on original hardware.
Dude. Dude. ... Dude.
You have too much pussy.
Seriously though, I thought I was able to play Donkey Kong 64 via Project64 with minimal hiccups, somehow. It's been a while, though, so I might be misremembering. Conker's Bad Fur Day, on the other hand, ran horribly for me.
#6
Posted 02 November 2014 - 09:34 PM
Molotok, on 02 November 2014 - 09:28 PM, said:
You have too much pussy.
My cat hoarder neighbor died half a year ago and my parents and I got stuck with his cats. We got them all fixed and found homes for some, but there's still a ton left.
Molotok, on 02 November 2014 - 09:28 PM, said:
Weird. From memory, CBFD ran pretty well outside of some occasional oddities (like Conker's broken drunk vision.).
#7
Posted 02 November 2014 - 09:44 PM
As for controllers, you can always get a Super Pad. The arrangement's not conventional, but it's far better than using a first-party analog stick. I had one myself, they're nice. DK64 looks like an early Dreamcast game, so it should be pretty nice on the TV if it's native res is 640x480. (As other Retro members told me before, most N64 games were 320x240, which is why they are so grainy on the original hardware.)
#9
Posted 03 November 2014 - 04:25 PM
#11
Posted 03 November 2014 - 06:45 PM

If anyone's interested I can give my thoughts.
Can't say I know that much about N64 emulation, but Smash Bros and Mario Kart seemed to run playably on my old laptop on Project 64. I can see how Donkey Kong has issues though, since it needs the Expansion Pak merely to stop shitting itself. I never really rated the game much in the first place anyway, mind.
#13
Posted 03 November 2014 - 07:14 PM
W.A.C., on 03 November 2014 - 03:21 PM, said:
Yeah, it's just a RAM expansion, but I guess my wording wasn't clear enough.
Those controllers were surprisingly popular, (People on the Benheck forums loved using their guts in custom portable systems.) even if you think they're a bit on the ugly side, which I'd have to agree. The grip is weird. I liked having a normal analog stick with it, though.
#15
Posted 04 November 2014 - 08:53 PM
Caniad Bach, on 03 November 2014 - 06:45 PM, said:
Please do, the D-Pad in the middle makes me think games like Dr. Mario and Kirby are unplayable but besides that.

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