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Best way to play Donkey Kong 64 through emulation?

#16 User is offline W.A.C. 

Posted 04 November 2014 - 09:51 PM

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I tried 1.6, two versions of 1.7's beta, and 2.1. Using 2.1 has the visuals out of sync with the audio, both versions of 1.7 has visuals all fucked up in the intro, and 1.6. at least has a functioning intro, so I primarily used 1.6. From all the research I've, playing 1.6. with Glide64 seems to be the most stable way to play Donkey Kong 64. If you guys want, I can record footage with my capture card to show how absolutely broken DK 64 is with that emulator. It's an absolute mess.

#17 User is offline Neo Hazard 

Posted 05 November 2014 - 03:49 AM

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Ah, see I didn't have sound on when playing it on 2.1. My bad! I really can't believe Nintendo 64 emulation sucks so bad. I know the hardware was kind of a mess and I imagine emulating that isn't easy, but still.

#18 User is offline W.A.C. 

Posted 05 November 2014 - 07:35 AM

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It would be nice if Nintendo considered releasing this game on the Wii U Virtual Console...along with other N64 games.

#19 User is offline Yeow 

Posted 05 November 2014 - 09:09 AM

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View PostW.A.C., on 05 November 2014 - 07:35 AM, said:

It would be nice if Nintendo considered releasing this game on the Wii U Virtual Console...along with other N64 games.


From what I've read, there are two giant stumbling blocks to re-releasing DK64 on the Virtual Console:

1. Rights issues, primarily with Jetpac, one of Rare's older titles (back when they were known as Ultimate Play The Game). At one point in DK64, you have to play Jetpac (as well as a modified port of the original Donkey Kong arcade), which is embedded as a minigame, in order to access the final boss. As one would expect, Nintendo would need to negotiate with Microsoft for the rights to use Jetpac (as they own Rare and thus own essentially everything made by Rare that Nintendo didn't have the rights to). Removing Jetpac from the game isn't an available option either as that would require a lot of time altering the code for the original game to remove/replace Jetpac-which leads into the second stumbling block.
2. Possession of the original materials used to create the original game. Though not necessary, it would be arguably be best to have the original development team and documentation (this including the source code) on hand for releasing the game on the Virtual Console (regardless through port or emulation), so little goes wrong with converting the game to a new platform. Rare being with Microsoft obviously nixes both options, with the second option being more complicated by the possibility of N64 Rare games containing code that that would allow them to be run on the Virtual Console-something Rare might have, but Nintendo might not. This possibility has some merit as people have tried to insert ROMs of N64 Rare games into Virtual Console files, to minimal/no success.

Concerning the N64 emulation preferences, I've been using Project64 with some of Rare's games (Diddy Kong Racing, Banjo-Kazooie, Conker's Bad Fur Day, and GoldenEye 007) and all four of them seem to run fine. The only setback I've experienced is that I need to set my computer to high performance if I don't want them to end up being laggy at times.
This post has been edited by Yeow: 05 November 2014 - 09:12 AM

#20 User is offline Vinchenz 

Posted 05 November 2014 - 10:35 AM

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If you still want to play the game on an emulator, I played through the entire game 100% two years ago on Project64 1.6 with zero issues.

Well, first I played it on the latest version of PJ64, which seemed fine... Until I noticed that the timer in the game counted down twice as fast. So yeah, you want 1.6 which emulates the timer properly.

#21 User is offline Toasty 

Posted 05 November 2014 - 11:42 AM

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Honestly I'd just invest in the cartridge. It's extremely cheap on eBay (about $18.) That's quite good considering it's a Rare Ware title.

#22 User is offline .Luke 

Posted 05 November 2014 - 03:02 PM

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That's what I said, but I think having a decent controller to play it on was the issue.

Also, this just came to my mind : http://www.raphnet-t...to_n64_adapter/

This particular one is kinda old, but there are adapters to use GameCube controllers on the N64, or you can make your own if you have all the right equipment. After playing both N64 Zelda's with a GC controller on the virtual console, and one of my cousin's copies of Zelda Collection, they feel much better suited to N64 games than the first-party controllers are, if not perfect.

EDIT : Any idea what an optional Search Page hijacker is doing in the 2.1 installer for PJ64? I don't feel comfortable installing the emulator itself even if I clicked Disagree.
This post has been edited by .Luke: 05 November 2014 - 04:50 PM

#23 User is offline W.A.C. 

Posted 05 November 2014 - 06:23 PM

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View PostVinchenz, on 05 November 2014 - 10:35 AM, said:

If you still want to play the game on an emulator, I played through the entire game 100% two years ago on Project64 1.6 with zero issues.

Well, first I played it on the latest version of PJ64, which seemed fine... Until I noticed that the timer in the game counted down twice as fast. So yeah, you want 1.6 which emulates the timer properly.

What were your settings with Project 64 1.6? I'm tempted to make a video showing how badly this game runs for me.

----------

If I do want to play the game on original hardware, a friend is willing to lend me his N64 and game, but I'm having issues getting my CRT TV to work for games because the remote for it is long gone. I ordered a universal remote, but could never get it to work. I tried calling customer service, but after awhile, no-one will answer and I'll get redirected to an automatic voice mailbox...only for me not to be able to leave a message because their voice box is full. Plus as I mentioned earlier, I don't want to spend quite a bit of money on a controller (or an adapter) for only one game on a system I do not own.

#24 User is offline Vinchenz 

Posted 08 November 2014 - 10:00 PM

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Sorry but I'm fairly certain I don't have those files anymore to check. I'm certain I used Glide64 Final (10th Anniversary) as the video plugin, and I'm pretty sure my settings were pumped up. My computer is pretty dang beefy so I'd be playing it at a high resolution and such.

#25 User is offline W.A.C. 

Posted 08 November 2014 - 10:24 PM

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View PostVinchenz, on 08 November 2014 - 10:00 PM, said:

Sorry but I'm fairly certain I don't have those files anymore to check. I'm certain I used Glide64 Final (10th Anniversary) as the video plugin, and I'm pretty sure my settings were pumped up. My computer is pretty dang beefy so I'd be playing it at a high resolution and such.

Sounds like my configuration.

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