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This has driven me nuts for years

#1 User is offline Hez 

Posted 27 October 2014 - 08:35 PM

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Posted Image

What are those? Is it light peaking in from cracks? Or is it giant crystals? I'm starting to lean more towards crystals now that I've been attempting to sprite them. The structure makes more sense considering the darkness around them.

#2 User is offline Neo 

Posted 27 October 2014 - 08:53 PM

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View PostHez, on 27 October 2014 - 08:35 PM, said:

Is it light peaking in from cracks?

Yes

And if you think about it for a second they might've removed it because they weren't happy with how it looked either

#3 User is offline Hez 

Posted 27 October 2014 - 09:12 PM

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View PostNeo, on 27 October 2014 - 08:53 PM, said:

View PostHez, on 27 October 2014 - 08:35 PM, said:

Is it light peaking in from cracks?

Yes

And if you think about it for a second they might've removed it because they weren't happy with how it looked either

I'm sort of convinced.

I'm also up in the air with a lot of things. I'm convinced that this level may at one time not had intended to have much water. Also convinced its music may have been different at one point in time.

#4 User is offline Sodaholic 

Posted 28 October 2014 - 03:34 AM

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I can see why you'd doubt the prominence of water, but what tips you off to thinking the music was different?

#5 User is offline Hez 

Posted 28 October 2014 - 03:19 PM

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View PostSodaholic, on 28 October 2014 - 03:34 AM, said:

I can see why you'd doubt the prominence of water, but what tips you off to thinking the music was different?

The Master System. Since the developers were clearly given an early build, I'm presuming they had a different track completely. Whether this track was ever intended to be the final track, I don't know. Since both LZ and SBZ both have different tracks and looks, and the music is much different compared to the other tracks in the game, I'm guessing they were placeholders. Also safe to assume multiple tracks were made for the levels, and one final one was chosen.

#6 User is offline pacguy 

Posted 28 October 2014 - 04:28 PM

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This could easily be due to the fact that music for those levels just wasn't composed yet; only two tracks made it into the master system version, GHZ and the unused MZ track, which were the first and second levels respectively. It also could be that they decided to make their own tracks after GHZ, as the games started developing seperate levels and gimmicks.

#7 User is offline Hez 

Posted 28 October 2014 - 04:35 PM

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View Postpacguy, on 28 October 2014 - 04:28 PM, said:

This could easily be due to the fact that music for those levels just wasn't composed yet; only two tracks made it into the master system version, GHZ and the unused MZ track, which were the first and second levels respectively. It also could be that they decided to make their own tracks after GHZ, as the games started developing seperate levels and gimmicks.

I'd agree with that too. We'll never know without a beta. I just assume they either had no tracks at all, or had place holders. I often use placeholder music while developing, so I would just assume they would do the same.

#8 User is offline kazblox 

Posted 28 October 2014 - 04:51 PM

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View Postpacguy, on 28 October 2014 - 04:28 PM, said:

This could easily be due to the fact that music for those levels just wasn't composed yet; only two tracks made it into the master system version, GHZ and the unused MZ track, which were the first and second levels respectively. It also could be that they decided to make their own tracks after GHZ, as the games started developing seperate levels and gimmicks.



From some interview 87th found of the interview between Ancient's founder (or whatever):

Quote


YK:
In terms of the license, getting the license, maybe we do things differently from the US and such. It was rather that I became acquainted with Sega, and I became acquainted with Takami-san, and he said, "So, we have a Mega Drive version of Sonic, do you want to make a Game Gear version?" So in that process I established my own company, and created the Game Gear version of Sonic the Hedgehog, but it wasn't really that I wanted to make it. Rather it was that they proposed the idea to me, asking if I wanted to make it or not. I think for the first stage, we really kept in mind the Mega Drive version of Sonic, and really focused on and took that into consideration. But for the second stage and third stage, it was planned by us and then it was checked by Sega. But they weren't very strict on what Sonic had to be. Or course we always kept in mind the original version, but Sega was not very strict about that.



This explains a lot, "So, we have a Mega Drive version of Sonic, do you want to make a Game Gear version?", and "Or course we always kept in mind the original version, but Sega was not very strict about that."

>MD version already released at the time of licensing and creation
>Ancient probably dozed off into making their own music as SEGA wasn't strict on the original game

There you go. Mystery solved.

#9 User is offline ICEknight 

Posted 28 October 2014 - 05:50 PM

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View Postkazblox, on 28 October 2014 - 04:51 PM, said:

This explains a lot, "So, we have a Mega Drive version of Sonic, do you want to make a Game Gear version?", and "Or course we always kept in mind the original version, but Sega was not very strict about that."

>MD version already released at the time of licensing and creation
But they didn't say they it was finished and shipped...

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