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Assembler games member has Sonic xtreme POV stuff

#421 User is offline Andrew75 

Posted 02 February 2015 - 07:53 PM

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First footage of the Sonic X-treme level editor ported to modern Windows. ( Still WIP)
I don't have the words to express my feelings on the matter.

Anyways, Please Enjoy the video folks, I'm sure it took JR a lot of time and effort to get this far.



#422 User is offline High Fidelity 

Posted 02 February 2015 - 08:46 PM

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View PostAndrew75, on 02 February 2015 - 07:53 PM, said:

First footage of the Sonic X-treme level editor ported to modern Windows. ( Still WIP)
I don't have the words to express my feelings on the matter.

Anyways, Please Enjoy the video folks, I'm sure it took JR a lot of time and effort to get this far.




This is awesome! That level editor really fires up the imagination, and nostalgia. Bet this is a dream come true for you.

Also, what's the name of the song used in the video?

#423 User is offline Shoemanbundy 

Posted 03 February 2015 - 10:06 PM

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I'm still wondering when this is released what people are going to do with it. Especially the Saturn version. Though no source release might hinder anything I had in mind.

#424 User is offline Andrew75 

Posted 03 February 2015 - 10:44 PM

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View PostShoemanbundy, on 03 February 2015 - 10:06 PM, said:

I'm still wondering when this is released what people are going to do with it. Especially the Saturn version. Though no source release might hinder anything I had in mind.

What did you have in mind ? :)

#425 User is offline Vipershark 

Posted 04 February 2015 - 01:22 AM

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View PostShoemanbundy, on 03 February 2015 - 10:06 PM, said:

I'm still wondering when this is released what people are going to do with it. Especially the Saturn version.


Play it?

It's obviously incomplete but 99.99% of people have never actually *played* Sonic Xtreme or been able to explore its (placeholder) levels in their entirety.
Obviously there's no full game experience involved here and it probably isn't even *fun* but there is certainly enjoyment to be had by finally being able to experience the game.

#426 User is offline Spinksy 

Posted 04 February 2015 - 07:13 AM

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That video is brilliant - the possibilities for levels is endless!

#427 User is offline Lostgame 

Posted 04 February 2015 - 01:39 PM

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View PostAndrew75, on 03 February 2015 - 10:44 PM, said:

View PostShoemanbundy, on 03 February 2015 - 10:06 PM, said:

I'm still wondering when this is released what people are going to do with it. Especially the Saturn version. Though no source release might hinder anything I had in mind.

What did you have in mind ? :)/>


Finishing up the engine, customizing physics to make them closer to proper, looking at implementing enemy response, can I write a novel and get back to you?

#428 User is offline Andrew75 

Posted 04 February 2015 - 03:42 PM

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View PostLostgame, on 04 February 2015 - 01:39 PM, said:

View PostAndrew75, on 03 February 2015 - 10:44 PM, said:

View PostShoemanbundy, on 03 February 2015 - 10:06 PM, said:

I'm still wondering when this is released what people are going to do with it. Especially the Saturn version. Though no source release might hinder anything I had in mind.

What did you have in mind ? :)/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>


Finishing up the engine, customizing physics to make them closer to proper, looking at implementing enemy response, can I write a novel and get back to you?


You Guys should Join up with AXSX than lol . Or maybe speak with JollyRoger on the matter.
Regarding this leak,,,,Physics are actually tweakable directly threw the.def files. I've already done some experimental stuff, and got some comfortable gameplay set up. But for some true classic Sonic like gameplay, I think the whole gameplay system needs to be ripped out completely, leaving only the renderer elements, than gameplay programmed from scratch.(collision system needs to also take a hike !)

Another option would be that you could wright a new engine completely from scratch using the .def and .pcx map files as a guide,(and yes that custom engine could be able to load all the original files easily)
This is Sort of like I had done in rebuilding the levels in 3Ds Max, I became a living version of the level editor that reads .def files and produces latouts. So if an art guy like me can Learn the .def file format and understand it, than someone with some programming skills could easily build something from scratch even without the source.
After that add in their own sonic physics and boom done.

Screen of level rebuilt by hand in 3DS max and running in XGDK (child code to SGDK in UDK game engine)
Spoiler

This post has been edited by Andrew75: 04 February 2015 - 04:16 PM

#429 User is offline Lostgame 

Posted 04 February 2015 - 04:49 PM

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Not interested in working with UDK, thanks. I'm interested in source code. :P I'm a programmer for a living and I've worked with programming for a number of consoles and I would pretty much do anything to have the chance to work on that thing from the code end, especially the Saturn build, despite the disastrous state it's in.

EDIT: And if it's meant to happen, it'll happen. I ain't asking for nuttin'.
This post has been edited by Lostgame: 04 February 2015 - 04:54 PM

#430 User is offline Andrew75 

Posted 04 February 2015 - 05:07 PM

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View PostLostgame, on 04 February 2015 - 04:49 PM, said:

Not interested in working with UDK, thanks. I'm interested in source code. :P I'm a programmer for a living and I've worked with programming for a number of consoles and I would pretty much do anything to have the chance to work on that thing from the code end, especially the Saturn build, despite the disastrous state it's in.

EDIT: And if it's meant to happen, it'll happen. I ain't asking for nuttin'.

Yeah, I think a lot of guys here at Retro share that dream, to be able to work on Source code for a beloved game like Sonic. Any of the Sonics for that matter.
For me its about being able to play the game, screw around with the assets, collecting them, and seeing how everything works.
This post has been edited by Andrew75: 04 February 2015 - 05:12 PM

#431 User is offline Lostgame 

Posted 04 February 2015 - 05:21 PM

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View PostAndrew75, on 04 February 2015 - 05:07 PM, said:

View PostLostgame, on 04 February 2015 - 04:49 PM, said:

Not interested in working with UDK, thanks. I'm interested in source code. :P I'm a programmer for a living and I've worked with programming for a number of consoles and I would pretty much do anything to have the chance to work on that thing from the code end, especially the Saturn build, despite the disastrous state it's in.

EDIT: And if it's meant to happen, it'll happen. I ain't asking for nuttin'.

Yeah, I think a lot of guys here at Retro share that dream, to be able to work on Source code for a beloved game like Sonic. Any of the Sonics for that matter.
For me its about being able to play the game, screw around with the assets, collecting them, and seeing how everything works.


Difference between coders and designers, methinks :)

#432 User is offline Energy 

Posted 06 February 2015 - 05:33 AM

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View PostAndrew75, on 04 February 2015 - 05:07 PM, said:

Yeah, I think a lot of guys here at Retro share that dream, to be able to work on Source code for a beloved game like Sonic. Any of the Sonics for that matter.
For me its about being able to play the game, screw around with the assets, collecting them, and seeing how everything works.


I know when the level leak came out a few years ago, both you and I started playing with making a more complete viewer with goal of turning it into a game.
You made more progress and I was hampered down with other projects so I didn't continue (I think I literally only had a basic opengl window with the level solids built). The def files were very easy to read, my only issue was trying to work out the paths. I remember not being able to work out how to get the correct values from them. Did you manage it? Mind sharing the format?

#433 User is offline Andrew75 

Posted 06 February 2015 - 07:31 AM

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View PostEnergy, on 06 February 2015 - 05:33 AM, said:

View PostAndrew75, on 04 February 2015 - 05:07 PM, said:

Yeah, I think a lot of guys here at Retro share that dream, to be able to work on Source code for a beloved game like Sonic. Any of the Sonics for that matter.
For me its about being able to play the game, screw around with the assets, collecting them, and seeing how everything works.


I know when the level leak came out a few years ago, both you and I started playing with making a more complete viewer with goal of turning it into a game.
You made more progress and I was hampered down with other projects so I didn't continue (I think I literally only had a basic opengl window with the level solids built). The def files were very easy to read, my only issue was trying to work out the paths. I remember not being able to work out how to get the correct values from them. Did you manage it? Mind sharing the format?

You may want to speak to Nekit on that matter, He figured out the Hex data for the paths and made an exporter for vertex positions and the splines between them,
He did not figure out how the geometry followed the path , or how many polygons were created along the path, That's where I came in to subdivide the splines and to model out the path geometry and animate it by hand along Nekit's splines. ( geometry segments was an estimate, and or you could say I had to visually use the videos as a reference to get the segment amount for some of the spline sub divisions.

Edit: oops, yeah forgot to mention , I never made any viewers or anything like that, Maybe you're confusing me with someone else, haha
This post has been edited by Andrew75: 06 February 2015 - 08:14 AM

#434 User is offline Shoemanbundy 

Posted 06 February 2015 - 08:18 AM

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View PostVipershark, on 04 February 2015 - 01:22 AM, said:

View PostShoemanbundy, on 03 February 2015 - 10:06 PM, said:

I'm still wondering when this is released what people are going to do with it. Especially the Saturn version.


Play it?

It's obviously incomplete but 99.99% of people have never actually *played* Sonic Xtreme or been able to explore its (placeholder) levels in their entirety.
Obviously there's no full game experience involved here and it probably isn't even *fun* but there is certainly enjoyment to be had by finally being able to experience the game.


Forgot I posted this, but I mainly was referring to how people could try to make something resembling a complete game on the Saturn. I specifically say Saturn since I assume the engine in its present state doesn't do enough to be playable like PC version and would require way too much extra writing that Jolly wouldn't want to handle.. Maybe?

#435 User is offline Vipershark 

Posted 07 February 2015 - 01:58 AM

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View PostShoemanbundy, on 06 February 2015 - 08:18 AM, said:

View PostVipershark, on 04 February 2015 - 01:22 AM, said:

View PostShoemanbundy, on 03 February 2015 - 10:06 PM, said:

I'm still wondering when this is released what people are going to do with it. Especially the Saturn version.


Play it?

It's obviously incomplete but 99.99% of people have never actually *played* Sonic Xtreme or been able to explore its (placeholder) levels in their entirety.
Obviously there's no full game experience involved here and it probably isn't even *fun* but there is certainly enjoyment to be had by finally being able to experience the game.


Forgot I posted this, but I mainly was referring to how people could try to make something resembling a complete game on the Saturn. I specifically say Saturn since I assume the engine in its present state doesn't do enough to be playable like PC version and would require way too much extra writing that Jolly wouldn't want to handle.. Maybe?


To my knowledge, Jolly's goal is to get all three versions (Modern PC, Windows 95/NV1, and Saturn) to the same playable state.
The Saturn is the last platform he's going to be working on since it'll be the most difficult and likely the most time consuming, but with the code from the previous versions already in place it'll probably be a lot easier to port over than if he'd done it with the Saturn version first.
Things could change in the future, but Jolly has done good work so far so it's certainly possible.

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