Love the Blue Sphere additions, although it looks like the pink sphere could be kind of a flow breaker at high speed - but it's probably better than shooting out of the other side way too fast to figure anything out. I also tend to agree with ICEknight's idea about a fixed destination. Out of curiosity, do you think your improved ring box pathing algorithm or something like it would be possible given the original CPU and memory constraints? I'm almost afraid to ask since I'll feel like I have to do it, but the S&K version's issues are kind of irritating. Do you happen to know any of the particular issues around the Sonic 3 implementation that might have led to the change between versions?
Nice to see the odd Completism in there of course, even if they're mostly logical improvements rather than anything I can take credit for! The Knuckles intro is really interesting - I had the idea of doing something like that early on, but I couldn't really make it work, at least not with the skills and tools I was working with then (and I don't have much ambition to revisit it.) My first idea was actually to have it take place on the beach, until I realised that it'd be nonsense storyline-wise without some serious graphical changes. It'd be really interesting to see what you'd do with the alternate zone transitions - I know my Mushroom Valley to Sandopolis isn't super popular, but hey, I think it worked out OK.
The technical discussion was really interesting - with all our fancypants modern technology, even in more limited mobile devices, it's weird to think that zone sizes and transitions are still a challenge. This is where the attention to detail put into these remakes really shines - they never
feel different or compromised because you always find a way to make things feel right. I suspect plenty of your greatest achievements in these games are things we'll never notice because they just work, where they'd feel subtly wrong in a less well constructed version (or less subtly in the case of Sonic Genesis).
Like everyone else, I really hope you guys get to make this happen - the proof of concept looks great and I'm sure the final product would be amazing as usual. And happy birthday to my second favourite half of my favourite game, of course.
This post has been edited by Tiddles: 18 October 2014 - 01:41 PM