Thanks for the post either way, Stealth. Vague or otherwise, some (potentially/possibly/maybe/kinda) relavent news is better than none.
The Sonic 3, 20th Anniversary & Knuckles Thread & Knuckles & Taxman & Stealth & Knuckles
#1081
Posted 16 April 2015 - 07:22 PM
Thanks for the post either way, Stealth. Vague or otherwise, some (potentially/possibly/maybe/kinda) relavent news is better than none.
#1082
Posted 17 April 2015 - 02:48 AM
Again, this could all have absolutely nothing to do with our campaign. It could be Sega tackling the music issue internally regardless of their intention to let StealthTax work on the title, or even a broader legal issue with Jackson's music as a whole (not just in Sonic 3). It could be related to their restructuring and deciding the future of their mobile division, again, literally nothing directly related to Sonic 3, but continuing with the campaign now could somehow be seen in a negative light? Not sure. It could be some other financial hubbub we know nothing about.
On a separate subject...
This decision to Release Sonic 2 on the 3DS has me curious. I'm going to sadly guess this is NOT the StealthTax version? Perhaps the debate relates to that now, and the portability future of the existing remakes in general.
#1083
Posted 17 April 2015 - 02:53 AM
HEDGESMFG, on 17 April 2015 - 02:48 AM, said:
The 3DS games are done by a different team (M2). They seemed to have come from Sega Japan, while the mobile games are from Sega Networks.
Personally, I find Sega Japan's approach to be a little bit silly. M2 seemed to have worked miracles to get the Sonic games on 3DS. As the 3DS games are emulated, features like the Spin Dash are quite an ordeal to add. Plus, they can't have any of the features of the Remastered games such as widescreen display and extra characters.
Surely instead of Sega Japan releasing their own version, it would have made more sense for the company to work with Sega Networks, Taxman and Stealth to port the retro engine over to the 3DS. I know little about engines, so perhaps there is some technical limitation. But on the surface, it looks like it would have been a much better use of resources and would have created a superior product.
#1085
Posted 18 April 2015 - 11:50 PM
#1086
Posted 19 April 2015 - 01:59 AM
big smile, on 17 April 2015 - 02:53 AM, said:
HEDGESMFG, on 17 April 2015 - 02:48 AM, said:
The 3DS games are done by a different team (M2). They seemed to have come from Sega Japan, while the mobile games are from Sega Networks.
Personally, I find Sega Japan's approach to be a little bit silly. M2 seemed to have worked miracles to get the Sonic games on 3DS. As the 3DS games are emulated, features like the Spin Dash are quite an ordeal to add. Plus, they can't have any of the features of the Remastered games such as widescreen display and extra characters.
Surely instead of Sega Japan releasing their own version, it would have made more sense for the company to work with Sega Networks, Taxman and Stealth to port the retro engine over to the 3DS. I know little about engines, so perhaps there is some technical limitation. But on the surface, it looks like it would have been a much better use of resources and would have created a superior product.
Let's hope SEGA learned their lessons finally, and port Saxman's build to the 3DS. No one here, or around the world, is willing to play an emulated, clearly slow and inferior version of the original
#1087
Posted 19 April 2015 - 03:13 AM
Retroman, on 19 April 2015 - 01:59 AM, said:
big smile, on 17 April 2015 - 02:53 AM, said:
HEDGESMFG, on 17 April 2015 - 02:48 AM, said:
The 3DS games are done by a different team (M2). They seemed to have come from Sega Japan, while the mobile games are from Sega Networks.
Personally, I find Sega Japan's approach to be a little bit silly. M2 seemed to have worked miracles to get the Sonic games on 3DS. As the 3DS games are emulated, features like the Spin Dash are quite an ordeal to add. Plus, they can't have any of the features of the Remastered games such as widescreen display and extra characters.
Surely instead of Sega Japan releasing their own version, it would have made more sense for the company to work with Sega Networks, Taxman and Stealth to port the retro engine over to the 3DS. I know little about engines, so perhaps there is some technical limitation. But on the surface, it looks like it would have been a much better use of resources and would have created a superior product.
Let's hope SEGA learned their lessons finally, and port Saxman's build to the 3DS. No one here, or around the world, is willing to play an emulated, clearly slow and inferior version of the original
Let's be fair to M2. They make fantastic, high-quality releases. Their 3D Classics releases have been delightful. Between their Sonic 1 and Sonic 1 Remastered, I'd pick the latter any day of the week, but I can't think of many times they've released a product that was inferior to the original.
#1088
Posted 19 April 2015 - 04:08 AM
If SoJ had used their brains, M2's skills could have been better utilised and consumers would have had a better product.
I think the chance of the seeing the Taxman/Stealth version on 3DS is low, as a large chunk of the potential audience will have purchased the M2 version and so will probably be unwilling to pay again. Plus, if SoJ were going to learn their lessons, they would have done so after Sonic 1 3DS.
#1089
Posted 19 April 2015 - 04:13 AM
Mykonos, on 19 April 2015 - 03:13 AM, said:
Retroman, on 19 April 2015 - 01:59 AM, said:
big smile, on 17 April 2015 - 02:53 AM, said:
HEDGESMFG, on 17 April 2015 - 02:48 AM, said:
The 3DS games are done by a different team (M2). They seemed to have come from Sega Japan, while the mobile games are from Sega Networks.
Personally, I find Sega Japan's approach to be a little bit silly. M2 seemed to have worked miracles to get the Sonic games on 3DS. As the 3DS games are emulated, features like the Spin Dash are quite an ordeal to add. Plus, they can't have any of the features of the Remastered games such as widescreen display and extra characters.
Surely instead of Sega Japan releasing their own version, it would have made more sense for the company to work with Sega Networks, Taxman and Stealth to port the retro engine over to the 3DS. I know little about engines, so perhaps there is some technical limitation. But on the surface, it looks like it would have been a much better use of resources and would have created a superior product.
Let's hope SEGA learned their lessons finally, and port Saxman's build to the 3DS. No one here, or around the world, is willing to play an emulated, clearly slow and inferior version of the original
Let's be fair to M2. They make fantastic, high-quality releases. Their 3D Classics releases have been delightful. Between their Sonic 1 and Sonic 1 Remastered, I'd pick the latter any day of the week, but I can't think of many times they've released a product that was inferior to the original.
I have faith in M2.
I'd like to see a preview though. A Sonic 1 remaster in 3D model/Vector combo done right would be nice.
#1090
Posted 19 April 2015 - 05:55 AM
#1091
Posted 19 April 2015 - 06:10 AM
Blue Blood, on 19 April 2015 - 05:55 AM, said:
It's SoJ's wacky decisions which makes me nervous as to which versions of Sonic 1, 2 & CD will eventually make it to PS4 & Xbox1. The StealthTax versions should obviously be used but try telling that to SoJ. I'm sure those games will be brought to current-gen consoles at some point. SEGA still seem hell bent on bringing the classics to every device under the sun.
#1092
Posted 19 April 2015 - 11:39 AM
OcelotBot, on 19 April 2015 - 06:10 AM, said:
Blue Blood, on 19 April 2015 - 05:55 AM, said:
It's SoJ's wacky decisions which makes me nervous as to which versions of Sonic 1, 2 & CD will eventually make it to PS4 & Xbox1.
1.Sega buys KEGA Fusion.
2.???
3.Profit
#1093
Posted 20 April 2015 - 01:05 AM
big smile, on 19 April 2015 - 04:08 AM, said:
If SoJ had used their brains, M2's skills could have been better utilised and consumers would have had a better product.
I think the chance of the seeing the Taxman/Stealth version on 3DS is low, as a large chunk of the potential audience will have purchased the M2 version and so will probably be unwilling to pay again. Plus, if SoJ were going to learn their lessons, they would have done so after Sonic 1 3DS.
...right. I was responding to retroman, though. Sall good!
#1094
Posted 19 June 2015 - 01:30 PM
The number of signatures is still increasing, be it very slowly. Currently at 8842.

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