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Sonic Unreal Worlds Open Source release Unreal Engine 4 port of Sonic Worlds

#46 User is offline Mr Lange 

Posted 17 October 2014 - 05:39 PM

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View PostStreakThunderstorm, on 17 October 2014 - 05:22 PM, said:

With the advancement of technology and how cheap things are becoming, catering to people who choose not to upgrade isn't my focus. Most people who actually play games on computers have decent video cards, processors and RAM.

I bet you and Orthy would be pals. I'd rather my game be accessible to as many people as possible instead of being all elitist about it just because I can. But, whatever, do your thing, plenty of people will like it and that's fine with me.
This post has been edited by Mr Lange: 17 October 2014 - 05:40 PM

#47 User is offline Bluecore 

Posted 17 October 2014 - 06:20 PM

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First off...

Burring the game in a deep folder without any help file included is a pain in the ass for anyone who hasn't done anything with Unreal 4.
For anyone wondering it's in "SonicUnrealWorldsTest\WindowsNoEditor\Test_001\Binaries\Win64\Test_001.exe"

Second off.
Unless you have Visual C++ 2013 Redistributable already downloaded to your pc, you will get the MSVCR120.dll error.
A helpful tip would have been appreciated.

#48 User is offline GerbilSoft 

Posted 17 October 2014 - 06:22 PM

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9001

View PostStreakThunderstorm, on 17 October 2014 - 03:23 PM, said:

Unreal 4 uses DX11 and soon to be DX12. Old hardware will not be able to run this properly and that's not my fault.

It's too bad you aren't a programmer, because if you were, you could use OpenGL and not have to deal with DirectX breakage.

Also, some of us aren't "PC Master Race" noobs who use their mom's credit card to buy a $3000 PC once every 6 months.

#49 User is offline Ell678 

Posted 17 October 2014 - 06:48 PM

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Ignore all these comments about it not being playable on last gen hardware. There are a lot of other engines available. While very few, if any developers can use it right now, this is a base that can be expanded on in the future.

#50 User is offline Andrew75 

Posted 17 October 2014 - 07:03 PM

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View PostGerbilSoft, on 17 October 2014 - 06:22 PM, said:

View PostStreakThunderstorm, on 17 October 2014 - 03:23 PM, said:

Unreal 4 uses DX11 and soon to be DX12. Old hardware will not be able to run this properly and that's not my fault.

It's too bad you aren't a programmer, because if you were, you could use OpenGL and not have to deal with DirectX breakage.

Also, some of us aren't "PC Master Race" noobs who use their mom's credit card to buy a $3000 PC once every 6 months.

lol, Mine was over 5 grand , and I paid for it myself thank you very much. Anyways I think that there are plenty of older and or lower end engines out there to go around for the guys who have older systems. I think it's about time we get something that has the chance to really push our hardware.

#51 User is offline GerbilSoft 

Posted 17 October 2014 - 07:23 PM

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9001
You may want to reconsider that investment in OCZ SSDs. They're known to kill themselves rather quickly. Also, using RAID-0 for anything is a terrible idea, but combined with OCZ SSDs, it's a recipe for disaster.

#52 User is offline Andrew75 

Posted 17 October 2014 - 08:58 PM

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View PostGerbilSoft, on 17 October 2014 - 07:23 PM, said:

You may want to reconsider that investment in OCZ SSDs. They're known to kill themselves rather quickly. Also, using RAID-0 for anything is a terrible idea, but combined with OCZ SSDs, it's a recipe for disaster.
Well aware of their bad rep for not lasting very long.
So far so good after a year of using these in Raid 0 ( they are only for the OS drive anyhow) In fact I've been using Raid 0 arrays for years and never lost one to date. If a hard disk dies than it dies raid 0 or not lol
besides there is also Hard disk backup software like True image that is very usefull for creating whole disk backups , I'm well equipped just in case a disk goes down and or breaks the array , in the end once you get a taste of real speed its hard to go back.
if when these do fail I'm planning on getting something a little faster next time around, for now these things can still scream!

Heres my benchmark.

Spoiler


If your wondering what a standard hard disk runs at using the same benchmark here is my Valocirapter 10,000 RPM hard disk, Man these things used to be the shit when it came to speed back before SSD's became the kings of the hill in the speed category.
I used to have em in a 6x raid 0 array , (this may not be the best benchmark software for standard hard disks as it was designed for SSD's. it looks pretty accurate as far as I'm concerned )
Spoiler


Ok now to break many hearts here !
Here is a standard um 7200 RPM drive that I think most people may still be using these days...
Good god man ! Time to get off that Dial-up speed people !
Spoiler


P.S. Sorry to go way off topic here Streak ! But yeah, must get next gen sonic fan games ! keep up the good work !
This post has been edited by Andrew75: 18 October 2014 - 12:29 AM

#53 User is offline StreakThunderstorm 

Posted 17 October 2014 - 10:54 PM

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View PostBluecore, on 17 October 2014 - 06:20 PM, said:

First off...

Burring the game in a deep folder without any help file included is a pain in the ass for anyone who hasn't done anything with Unreal 4.
For anyone wondering it's in "SonicUnrealWorldsTest\WindowsNoEditor\Test_001\Binaries\Win64\Test_001.exe"

Second off.
Unless you have Visual C++ 2013 Redistributable already downloaded to your pc, you will get the MSVCR120.dll error.
A helpful tip would have been appreciated.


I'm not one to handhold you, bruh. Others have figured it out. You have the capacity to do so as well. It seems like you did figure it out so there you have it.

As far as being able to run the engine. If you can't even run UE4, this isn't for you. Not because of the limitations I may set. The engine itself requires you to be able to run it with reasonable requirements. There's always Sonic GDK if you want an engine that is less demanding on your computer. Sonic Unreal Worlds is being made with 0 programming involved. Blueprints work just like events in MMF2 or Construct. That alone makes it more accessible to people who don't know how to program. There's no elitism here. It's not like you're entitled to it anyways. It's my own labor of love. I'm able to do it and I'm having fun doing it. If you don't like what I'm doing or you're not able to run it because of your own hardware shortcomings, feel free to make something yourself.

As far as the "Your mom's credit card" comment goes, not everyone is a jobless child here. I personally worked and paid for my own computer. I'm sure others have afforded their own things with their own cash as well. If they did in fact get a computer from their parents, so what? Don't project your saltiness onto others.
This post has been edited by StreakThunderstorm: 17 October 2014 - 11:02 PM

#54 User is offline winterhell 

Posted 18 October 2014 - 01:28 AM

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I've seen this thread somewhere..

While I'm not a fan of system requirements inflated orders of magnitude(one discontinued C++ engine we have all played, Sonic Worlds and at least some Game Maker engines), I'd still prefer to have a game than no game. Mobius Engine was supposed to be the fastest engine alive, but that doesnt help when its not actually made. This thing is.

Also, GeForce GTX 650 on newegg is as cheap as a standart AAA game. By the time the engine has a game release, it'll be even cheaper. Is that too much to ask?

#55 User is offline Azu 

Posted 18 October 2014 - 05:51 AM

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I'd honestly worry about assets later. Anyways, it's nice to see some development in UE4. I've been meaning to renew my subscription lol. Question through, will this been open-sourced? I get 60 FPS solid with a 650 GTX and like, and AMD Phenom II X4 Processor.
This post has been edited by Azu: 18 October 2014 - 06:26 AM

#56 User is offline StreakThunderstorm 

Posted 18 October 2014 - 10:19 AM

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Yep, It's going fully open source. I'm going to make it presentable to the public and release it soon enough.

#57 User is offline StreakThunderstorm 

Posted 18 October 2014 - 10:55 AM

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Sonic Unreal Worlds alpha 0.1 release
https://www.mediafir...1ne8s8eie47b12n

Basic movement routines down.
Jumping and rolling added.

Give it a look over. I'm open to people willing to help with the project.

#58 User is offline DrewMatK 

Posted 20 October 2014 - 06:54 PM

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You said you need Sonic's animations? I can help you. I actually started working on a Sonic engine for UE4 myself around the same time you did. The model and animations Bluecore gave you are from a fangame called Sonic World. It's the kind of game I'm trying to create in UE4. Here's the model I ripped from Sonic Generations. I'm personally trying to figure out how to mass-convert animations from .kf to .fbx, so I have only included one animation.
Sonic Model for UE4

#59 User is offline StreakThunderstorm 

Posted 20 October 2014 - 08:16 PM

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Sonic Unreal Worlds 0.2 Test
http://www.mediafire...nrealWorlds.zip

Added scrolling camera.
Added Spindashing.

console commands:
` - Open console
t.maxfps (number) - Lets you unlock the FPS. I've implemented Delta Time so the physics will work at all fps ranges. They break at anything below 40 though.

#60 User is offline DrewMatK 

Posted 21 October 2014 - 05:00 PM

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View PostStreakThunderstorm, on 20 October 2014 - 08:16 PM, said:

Sonic Unreal Worlds 0.2 Test
http://www.mediafire...nrealWorlds.zip

Added scrolling camera.
Added Spindashing.

console commands:
` - Open console
t.maxfps (number) - Lets you unlock the FPS. I've implemented Delta Time so the physics will work at all fps ranges. They break at anything below 40 though.

I just tested your engine, and it spawns me inside the floor. Also, I think you should add keyboard support. I can't get Sonic to move in any of your tests.

By the way, would it be possible to translate the blueprints for this engine into 3D? I checked out your blueprints for Test 1, but I'm not quite sure what everything does. You would help me immensely with what I'm trying to do. Half of the stuff in this picture currently works.
Posted Image

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