Posted 18 October 2014 - 01:16 PM
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06
Machenstein, on 18 October 2014 - 01:10 PM, said:
Sodaholic, on 17 October 2014 - 10:34 PM, said:
Also, I think it'd be a great opportunity to call it "Super Sonic the Hedgehog" given that it was both the original title and that it'd be a SNES game in keeping with the tradition of appending "super" to the start of it.
We could also go with terrain-based names. There's Super Mario
World, Donkey Kong
Country and Yoshi's
Island, so maybe Sonic Land or something.
Sonic Nations
This post has been edited by KingofHarts: 18 October 2014 - 01:18 PM
Posted 18 October 2014 - 01:23 PM
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Machenstein, on 18 October 2014 - 01:10 PM, said:
We could also go with terrain-based names. There's Super Mario World, Donkey Kong Country and Yoshi's Island, so maybe Sonic Land or something.
Sonic World?
Sonic World Adventure?
Sonic Lost World?
Sonic Gameworld?
Posted 18 October 2014 - 01:44 PM
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03
South Island Adventure?
Sonic - The Lost Land?
*runs*
Posted 18 October 2014 - 02:46 PM
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HCKTROX, on 09 October 2014 - 08:07 PM, said:
Approaching current situation, I wanna just throw something here...

It was an original idea by other of mine friends, but I was asked to join and help on anything it required, maybe documenting stuff about original engine, helping with the code logic, stuff like that. Main game coding is ran under SuperFX chip for this version
Okay I'm very interested in this project... Is this all your friend has completed so far? And are they still working on this project? Also does anyone here have a bit of knowledge when it comes to the SNES to make this become a reality someday? :D I'd really love to see that... And if we're talking about names, I really love the name Super Sonic the Hedgehog but then people might expect Super Sonic to show up when it should just be a standard Sonic 1 port. xP
Posted 23 October 2014 - 02:19 PM
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03
Sure, we could probably port a Genesis game to the SNES, but what about the inverse? This may not work with all games since the Genesis uses a stupid 3-button controller while the SNES uses a more luxurious one, but I would love to see a Genesis port of Mega Man X (within reason, of course).
Even better, program it to use SMPS, and people can put their own music in!
Posted 23 October 2014 - 07:30 PM
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Xeta, on 23 October 2014 - 02:19 PM, said:
Sure, we could probably port a Genesis game to the SNES, but what about the inverse? This may not work with all games since the Genesis uses a stupid 3-button controller while the SNES uses a more luxurious one, but I would love to see a Genesis port of Mega Man X (within reason, of course).
Even better, program it to use SMPS, and people can put their own music in!
There's a bootleg version of Mega Man X3 for the Genesis floating around - Perhaps this could be used as a base for such a project?
Posted 24 October 2014 - 07:01 AM
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Xeta, on 23 October 2014 - 02:19 PM, said:
the Genesis uses a stupid 3-button controller while the SNES uses a more luxurious one
A button for each face button and shoulder button (well, not the select button).
This post has been edited by Clownacy: 24 October 2014 - 07:01 AM
Posted 24 October 2014 - 07:23 AM
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03
Not all people have a six-button pad, though.
But most people will likely be playing such a thing with an emulator, and most emulators have six-button support.
@Strife:
I see what you mean.
Posted 24 October 2014 - 10:52 AM
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Now that I've been able to stop and think about it, all I can say is... to anyone who tries this... have fun porting that part of GHZ Act 3 where you have the swinging platform AND the spiked log helix together. Standing on that swing is guaranteed slowdown when the log is in view... and lost rings... don't even think about that...