Time for the unthinkable, This is probably my 10th time saying this will be the final version, but believe it or not this is ACTUALLY it, and there's one valid reason that's been annoying me for quite a long awhile.
it's the fucking Jumpdash. Why you may ask? it's really a unnecessary move that barely impacts (or hurts) the level design and I've seen casual sonic players LITERARY abuse the move nonstop to the point of death or suicide, I've also left it there as a excuse for Metal Sonic's playstyle to not be the same as Sonic CD (but not exact) until now. in this update (what I rather like to call "a patch") I've replace the Jumpdash with V. Maximum Hyperdrive Attack. it's basically like a spinboost, similar to Somari's quick spindash (in which he now has CD Spindash) but slightly faster than a spindash without charges. I've originally planned giving it invincibility frames until playtested it's pretty overpowered. I've also once again tweaked the level design a bit and added a few other minor changes. Metal Sonic in Sonic 1 & 2 no longer has the Hyperdrive playstyle but replaced by Sonic CD playstyles including from the 2011 remake. See the first post for downloads.


Let's be serious, 2D Sonic games aren't suppose to have a Jumpdash nor Homing Attack and it either destroys the purpose of having a Spindash/Peelout or hurts the gameplay/level design (unless Elemental Shields or Sonic Rush style level design, whatever). This concludes the Metal Sonic Trilogy. there's still a small chance that I'll consider making a sequel to Hyperdrive, possibly at the start of 2016 but don't get your hopes up. Enjoy the pure balanced version of Metal Sonic Hyperdrive.
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it's the fucking Jumpdash. Why you may ask? it's really a unnecessary move that barely impacts (or hurts) the level design and I've seen casual sonic players LITERARY abuse the move nonstop to the point of death or suicide, I've also left it there as a excuse for Metal Sonic's playstyle to not be the same as Sonic CD (but not exact) until now. in this update (what I rather like to call "a patch") I've replace the Jumpdash with V. Maximum Hyperdrive Attack. it's basically like a spinboost, similar to Somari's quick spindash (in which he now has CD Spindash) but slightly faster than a spindash without charges. I've originally planned giving it invincibility frames until playtested it's pretty overpowered. I've also once again tweaked the level design a bit and added a few other minor changes. Metal Sonic in Sonic 1 & 2 no longer has the Hyperdrive playstyle but replaced by Sonic CD playstyles including from the 2011 remake. See the first post for downloads.


Let's be serious, 2D Sonic games aren't suppose to have a Jumpdash nor Homing Attack and it either destroys the purpose of having a Spindash/Peelout or hurts the gameplay/level design (unless Elemental Shields or Sonic Rush style level design, whatever). This concludes the Metal Sonic Trilogy. there's still a small chance that I'll consider making a sequel to Hyperdrive, possibly at the start of 2016 but don't get your hopes up. Enjoy the pure balanced version of Metal Sonic Hyperdrive.


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