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Metal Sonic Hyperdrive Metal Sonic in Sonic 1-3K included

#16 User is offline LoneDevil 

Posted 10 November 2014 - 02:42 AM

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Time for the unthinkable, This is probably my 10th time saying this will be the final version, but believe it or not this is ACTUALLY it, and there's one valid reason that's been annoying me for quite a long awhile.
it's the fucking Jumpdash. Why you may ask? it's really a unnecessary move that barely impacts (or hurts) the level design and I've seen casual sonic players LITERARY abuse the move nonstop to the point of death or suicide, I've also left it there as a excuse for Metal Sonic's playstyle to not be the same as Sonic CD (but not exact) until now. in this update (what I rather like to call "a patch") I've replace the Jumpdash with V. Maximum Hyperdrive Attack. it's basically like a spinboost, similar to Somari's quick spindash (in which he now has CD Spindash) but slightly faster than a spindash without charges. I've originally planned giving it invincibility frames until playtested it's pretty overpowered. I've also once again tweaked the level design a bit and added a few other minor changes. Metal Sonic in Sonic 1 & 2 no longer has the Hyperdrive playstyle but replaced by Sonic CD playstyles including from the 2011 remake. See the first post for downloads.

Posted ImagePosted Image


Let's be serious, 2D Sonic games aren't suppose to have a Jumpdash nor Homing Attack and it either destroys the purpose of having a Spindash/Peelout or hurts the gameplay/level design (unless Elemental Shields or Sonic Rush style level design, whatever). This concludes the Metal Sonic Trilogy. there's still a small chance that I'll consider making a sequel to Hyperdrive, possibly at the start of 2016 but don't get your hopes up. Enjoy the pure balanced version of Metal Sonic Hyperdrive. :specialed:/>

#17 User is offline Spinksy 

Posted 10 November 2014 - 09:56 AM

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I love Metal Sonic Hyperdrive -me and my little boy play it every now and then and enjoy it a lot!

Great stuff!!

#18 User is online MotorRoach 

Posted 11 November 2014 - 08:05 AM

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I'm glad you got rid of the jump dash. It's kind of a generic addition to make, and I personally always found that out of place, at least for the usual Sonic 1-3 levels, and as you said, everyone would just keep spamming it. That being said, the hack feels much better without it. I also dig the Hyperdrive attack addition, makes up nicely for a spin dash replacement.

On the other hand, there is always a little design mistake that always bothered me in your Metal Sonic hacks. In big sprites, such as the title screens or some of the ending artworks, he seems to have reaaaaally round fingers (like in that Metal Sonic in Sonic 1 ending screenshot). Pretty certain Metal Sonic's fingers were always more mechanical and pointy looking.

#19 User is offline LoneDevil 

Posted 11 November 2014 - 08:13 PM

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View PostMotorRoach, on 11 November 2014 - 08:05 AM, said:

There is always a little design mistake that always bothered me in your Metal Sonic hacks. In big sprites, such as the title screens or some of the ending artworks, he seems to have reaaaaally round fingers (like in that Metal Sonic in Sonic 1 ending screenshot). Pretty certain Metal Sonic's fingers were always more mechanical and pointy looking.


Since I'm more of a traditional artist than a spriter, I had a feeling I might fuck up the fingers, and I'm not exactly sure why (Especially S3K ending poses). the rest of the close up sprites are claws/spikey fingers at least.


Also Redownload Hyperdrive, I've overlooked and Fixed a Seesaw invalid spring animation bug if not playing as Metal Sonic.
This post has been edited by LoneDevil: 11 November 2014 - 08:45 PM

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