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Metal Sonic Hyperdrive Metal Sonic in Sonic 1-3K included

#1 User is offline LoneDevil 

  Posted 08 September 2014 - 05:07 AM

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Metal Sonic Hyperdrive is a heavy modification of Sonic the Hedgehog by Darkon360/GothicReaper/LoneDevil for the Sega Genesis. with brand new Zones, New Music, Extra playable characters, and Modes. Starting Metal Sonic, taking Sonic's role as the main protagonist to stop Dr'Robotnik's greatest inventions yet. Also starting special guests such as Kirby, and Somari.

Story:
One Day, after the defeat of Dr'Robotnik by the hands of Sonic. Robotnik decided to rebuild Eggrobo to travel Mobius to search for the Chaos Emeralds. Eggrobo kidnapped Tails in the Mystic Ruins, by sending him into Metallic Madness, but luckily, Tails escaped. he decided to sneak into Robotnik's lab and grab the parts of his robots and pieces. Tails later go to his home in the Mystic Ruins and created a new robot, based off Metal Sonic's classic model, Codename: METAL. with the ability to feel and behave almost exactly like Sonic. Tails was able to track Eggrobo to where hes heading by using his Radar, so Tails sent Metal Sonic to Robotic Isle, where Eggrobo is heading to. in hopes to find the Chaos Emeralds and destroy Dr'Eggman's plans once and for all.

Controls:
Jump + A/B/C - Super Transformation
Up + A/B/C - Super Peel Out
Down + A/B/C - V. Maximum Hyperdrive Attack

Monitors:
Posted Image Gives 10+ Rings.
Posted Image Gives 20+ Rings.
Posted Image Gives Blue Shield for your basic protection.
Posted Image Gives Ruby Shield, Never flinch when hit.
Posted Image Gives Golden Shield, Absorb Rings nearby.
Posted Image We're not gonna make it, lets Speed Up!
Posted Image Gives Invincibility for awhile.
Posted Image Gives 1UP.
Posted Image To obtain all 6 emeralds, find and break these monitors to enable the Giant Ring. (no Special Stages required)


Credits:
  • Music & SFX Ports - KCEXE
  • Somari Sprites - Marioguru64
  • Smash Bros Melee Kirby Sprites - Drshnaps
  • Sonic 2 Level Select & Options port - Esrael
  • Sonic 2 Clone Driver - Tweaker
  • Extras Menu, Magnetize Rings, and Splash Screen code- HckTrox
  • Peel Out, and Extended Camera - Selbi



Hints:
Extras Menu: (Hinted after beating the game)
Spoiler


Level Select:
Hint: Sonic CD North America Release date.


More Info on Homepage

Download Metal Sonic Hyperdrive



Boxart Covers:
USA-NTSC-U:
Spoiler

EUR-PAL:
Spoiler

JPN-NTSC-J:
Spoiler



Cart Stickers:
USA-NTSC-U:
Spoiler

EUR-PAL:
Spoiler

JPN-NTSC-J:
Spoiler





Bonus Hacks:

Metal Sonic in Sonic the Hedgehog
Posted ImagePosted Image

Metal Sonic in Sonic the Hedgehog, the real deal this time. Complete with 4 different playstyles.

Controls:
ORIGINAL - Original Sonic the Hedgehog gameplay, speed caps included.
SPINDASH - Based off Sonic the Hedgehog 2 controls.
SONIC CD - Based off Sonic CD control scheme, Extended Camera included.
SONIC CD 2011 - Based off Sonic CD Remake control scheme.

Credits:
  • Sonic 1 Custom Title Screen Font - Dr-Luxcario
  • Sonic CD SFX - KCEXE
  • Extended Camera - Selbi


Download Metal Sonic in Sonic 1


Metal Sonic in Sonic the Hedgehog 2
Posted ImagePosted Image

Metal Sonic in Sonic the Hedgehog 2. Complete with 3 different playstyles for Metal Sonic.

Controls:
ORIGINAL - Original Sonic the Hedgehog 2 gameplay.
SONIC CD - Based off Sonic CD control scheme, Extended Camera included.
SONIC CD 2011 - Based off Sonic CD Remake control scheme.


Credits:
  • Sonic 1 Custom Title Screen Font - Dr-Luxcario
  • Sonic CD SFX - KCEXE
  • Extended Camera - Selbi


Download in Metal Sonic in Sonic 2


Metal Sonic in Sonic 3 & Knuckles
Posted ImagePosted Image

Metal Sonic in Sonic 3 & Knuckles, Complete with additional special moves.

Alternate Title Names:
Metal Sonic & Knuckles
Sonic 3 & Metal Sonic
MS3K
Sonic 3 & Knuckles & Metal Sonic

Controls:
Jump + A/B/C - Jumpdash or Fire Shield
Jump + Up + A/B/C - Double Jump or Electric Shield
Jump + Down + A/B/C - Downwards Jumpdash or Bubble Shield
Jump + A - Super/Hyper Transformation

Download Sonic 3 & Metal Sonic
This post has been edited by LoneDevil: 10 November 2014 - 02:37 AM

#2 User is offline MathUser 

Posted 08 September 2014 - 05:42 AM

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The Metal Sonic in Sonic 1 hack has really come a long way since the first version. I like how it's shaped up and that you can choose if you want the new moves or not.

#3 User is offline E-122-Psi 

Posted 08 September 2014 - 12:49 PM

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Nice to see someone else in on the Character In X Game craze. Love your sprites as well.

#4 User is offline Emerald Master 

Posted 08 September 2014 - 02:58 PM

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This is great news to me! Lone Devil or Darkon360, congrats on your Trial Member chance, glad to see you've actually made it on here! :thumbsup:/>/> I still remember a few years ago that I THINK that you requested me to do a Let's Play of your Metal Overdrive hack, I haven't forgotten, from what I've seen change over the past few years, it looks like the hack of yours has REALLY been well polished! Regardin' the Let's Play that I think you requested me to do for you years ago, what I'll do is I'll Let's Play your Metal Hyperdrive hack instead since it seems that not only is it the superior hack compared to Overdrive, but I should've Let's Played your hack around/near the time you requested it, so...my apologizes, didn't fully understand and realize how important community interaction was back then, sorry about that. But I am curious about somethin' that you'd probably be able to answer quick about, what are the differences between Hyperdrive and Overdrive? Is it just that Hyperdrive is a new version of the hack or a new game as a whole, because...to be honest, they both look essentially the same exludin' the fact that the level designs are different. But whatever it is, surely you can answer. Anyways, as previously stated before, welcome to the board! :)/>/>

(EDIT: Spell fixes)
This post has been edited by Emerald Master: 10 September 2014 - 08:12 PM

#5 User is online Black Squirrel 

Posted 08 September 2014 - 03:27 PM

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I'm a big fan of this hack - the inner artist/designer in me would alter vast chunks of the game, but I like the way it's a good, solid experience that has a beginning, middle and end. And that it doesn't suck.

So many hacks (and fangames for that matter) generate hype for what ends up being one or two levels - I'm always partial to a hack that's "complete" (and then gets... "more complete" with subsequent releases).




Also finally a proper opportunity to query where the music comes from - I know a good chunk is lifted from Cosmic Carnage but IIRC nobody has ever posted a full track listing, and this might be the first hack ever where I've actually cared.

#6 User is offline DalekSam 

Posted 08 September 2014 - 04:20 PM

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Big fan, myself, love this hack. Always a blast to play.

View PostBlack Squirrel, on 08 September 2014 - 03:27 PM, said:

Also finally a proper opportunity to query where the music comes from - I know a good chunk is lifted from Cosmic Carnage but IIRC nobody has ever posted a full track listing, and this might be the first hack ever where I've actually cared.


A fair bit is also from Yuu Yuu Hakusho - Makyou Touitsusen, like the title theme (which is just Smiling Bomb) and a fair few of the other tracks within levels.

#7 User is offline Xeta 

Posted 08 September 2014 - 07:17 PM

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I'm really glad that Lone Devil made it to Trial Membership status! I was all thinking "Why is he still a Pending Member, don't people know he is (Darkon360)?".

So, this hack has been achieving massive improvements; in fact, the first version of this hack that I played was the 2012 version, and that was right before the SHC 2013 version was released (I didn't know about that version yet). I then played 3.0 sometime around December, and I thought "Wow, this is so different from the version that I had!"; upon looking at the previous releases, I saw the SHC 2013 version and realized what I had missed.

Anyway, this hack is getting better and better, maybe one day it'll get the Hidden Palace Trophy (it already got the community trophy, so it's not impossible).

#8 User is offline LoneDevil 

Posted 10 September 2014 - 04:05 AM

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View PostEmerald Master, on 08 September 2014 - 02:58 PM, said:

This is great news to me! Lone Devil or Darkon360, congrats on your Trail Member chance, glad to see you've actually made it on here! :thumbsup:/>/>/>/>/> I still remember a few years ago that I THINK that you requested me to do a Let's Play of your Metal Overdrive hack, I haven't forgotten, from what I've seen change over the past few years, it looks like the hack of yours has REALLY been well polished! Regardin' the Let's Play that I think you requested me to do for you years ago, what I'll do is I'll Let's Play your Metal Hyperdrive hack instead since it seems that not only is it the superior hack compared to Overdrive, but I should've Let's Played your hack around/near the time you requested it, so...my apologizes, didn't fully understand and realize how important community interaction was back then, sorry about that. But I am curious about somethin' that you'd probably be able to answer quick about, what are the differences between Hyperdrive and Overdrive? Is it just that Hyperdrive is a new version of the hack or a new game as a whole, because...to be honest, they both look essentially the same exludin' the fact that the level designs are different. But whatever it is, surely you can answer. Anyways, as previously stated before, welcome to the board! :)/>/>/>/>/>

(EDIT: Spell fixes)


Overdrive is just a early beta name. Hyperdrive was originally suppose to be the "polished" version, until later I started rebooting the entire concept early back in 2013 for SHC because of the walljump gimmick that didn't turned out quite well. another reason for the name change is that it sounds better and makes more sense. (Not trying to reference that awful Sonic OVA "Hyper Metal Sonic") Also you're welcomed to LP the current version. ;D


View PostXeta, on 08 September 2014 - 07:17 PM, said:

I'm really glad that Lone Devil made it to Trial Membership status! I was all thinking "Why is he still a Pending Member, don't people know he is (Darkon360)?".

So, this hack has been achieving massive improvements; in fact, the first version of this hack that I played was the 2012 version, and that was right before the SHC 2013 version was released (I didn't know about that version yet). I then played 3.0 sometime around December, and I thought "Wow, this is so different from the version that I had!"; upon looking at the previous releases, I saw the SHC 2013 version and realized what I had missed.

Anyway, this hack is getting better and better, maybe one day it'll get the Hidden Palace Trophy (it already got the community trophy, so it's not impossible).



Unfortunately, there won't be anymore revisions for the next contest (and ever), unless I somehow able to merge the entire source into Sonic 2 for specific reasons, *cough* Maximum Hyperdrive but it's a very slim chance. besides, I'm already satisfied with Hidden Palace Community Trophy + Won the most trophies twice in the contest (2013-2014) so I'm out of ideas.

#9 User is offline SonicVaan 

Posted 23 September 2014 - 05:26 AM

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Have been following this for some time now and I'm surprised that you find awesome excuses to make even more releases, seriously. :D The art is gorgeous though and it definetly has that Sonic CD-vibe to it. I love it! <3

#10 User is offline Thousand Pancake 

Posted 23 September 2014 - 06:56 PM

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I'm not liking this version as much as the last two. There's a lot less of what makes Metal Sonic Hyperdrive Metal Sonic Hyperdrive in this one, at least to me. I miss the walljump, the more interesting boss arenas, playable Kirby, the diverse level themes, etc.

I dunno; The various releases of MSH just seemed to get less cool and interesting as they went on instead of moreso. The "Let's have lots of collapsing floors and moving platforms that can crush you" style of level design is kinda cool in a slightly insane way, though.
This post has been edited by Thousand Pancake: 23 September 2014 - 06:59 PM

#11 User is offline LoneDevil 

Posted 26 September 2014 - 12:06 AM

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View PostThousand Pancake, on 23 September 2014 - 06:56 PM, said:

I'm not liking this version as much as the last two. There's a lot less of what makes Metal Sonic Hyperdrive Metal Sonic Hyperdrive in this one, at least to me. I miss the walljump, the more interesting boss arenas, playable Kirby, the diverse level themes, etc.

I dunno; The various releases of MSH just seemed to get less cool and interesting as they went on instead of moreso. The "Let's have lots of collapsing floors and moving platforms that can crush you" style of level design is kinda cool in a slightly insane way, though.


I disagree, there's reasons why the walljump mechanic is removed, just doesn't feel right, also having diverse level themes seems random. (daytime, evening, and nighttime is overrated)
If you read, press C on the Title Screen to access the Extras Menu for character select + etc. Kirby and the rest of the playable cast is still in, just hidden to make the hack seem less of a "crossover".

#12 User is offline KingofHarts 

Posted 26 September 2014 - 12:26 AM

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While I respect Thousand Pancake's opinion, I disagree with it... Hyperdrive has only improved in its latest iterations. Wall Jump doesn't fit Metal at all, BTW.

#13 User is offline Thousand Pancake 

Posted 26 September 2014 - 01:32 AM

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I didn't know the extra characters were still included. I'm gonna have to take a look now. :)

I still think walljump was a really cool ability. Darkon just needed to design the levels to make it not break the game. :v:

#14 User is offline Xeta 

Posted 26 September 2014 - 07:56 AM

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One thing I'm glad about the updates is that they no longer have a reliance on the soniNeko music pack. Well, maybe a song or two is still in there, but I'm glad there's lots of new music.

As Spanner said, that pack is getting overused to the point where you could play with the audio off.

#15 User is offline LoneDevil 

Posted 29 September 2014 - 05:15 AM

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View PostXeta, on 26 September 2014 - 07:56 AM, said:

One thing I'm glad about the updates is that they no longer have a reliance on the soniNeko music pack. Well, maybe a song or two is still in there, but I'm glad there's lots of new music.


You mean this track? the current Hyperdrive's port is slightly different.


btw, How's Masterquest guys? (in Options menu)

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