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Sonic Jam Spinball: Flickies' Island (PART 2 NOW AVAILABLE) TGC's ultimate classic Sonic retrospective!

#16 User is offline Yash 

Posted 08 September 2014 - 02:39 PM

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Been enjoying these videos. I actually got a fair bit into Sonic Labyrinth when I was younger and was willing to touch anything that had Sonic on it (ew) but deep down I still knew it was a pretty ass game.

Love seeing love for Mean Bean Machine, also. I'm not crazy about the AOSTH motif but it's still such an addicting game.

#17 User is offline Neko Kit Su 

Posted 11 September 2014 - 05:08 PM

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Loving the videos. Just got through watching an unrelated Family Feud one, what happened to Part 2? :<

I had a Genesis with a Base Station, gotten after I graduated middle school (so, just into the 5th generation), and managed to get Sonic 1 and 2 from Sega-Parts.

I touched them rarely, though they were fun to play when I did. I got Meka to play them again, because I was just too lazy to find Genesis parts after we moved, and made runs to get all the Chaos Emeralds, just a couple of weeks ago.

Sonic 1 was unbelievably fun, and I think Jungle Zone and Bridge Zone were pretty ace levels. Labyrinth Zone, which was a pretty okay level on the Genesis game, gave me fits here.

Sonic 2... I remember never playing past Underground Zone when I was younger. Something deep inside of me told me that if this was the opening level, how much worse can the game get?

Then I was at the point of collecting the emerald in Emerald Hills Zone... yikes. Just yeah, that was maybe a little too difficult SEGA.

Off topic: We had a choice between the NES and the SMS when we were little. Now, later in my life, I wish we went with the SMS instead. Phantasy Star is one of my favorite RPGs, and the 8 Bit Sonic games, and I just like the Outrun port. Plus, I just love my MSX's.
This post has been edited by Neko Kit Su: 11 September 2014 - 05:09 PM

#18 User is offline Josh 

Posted 13 September 2014 - 01:45 PM

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Part 2, and the final part of the Classic Sonic Retrospective, is here:


#19 User is offline Tanks 

Posted 13 September 2014 - 02:30 PM

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Well Josh. This was awesome. Great final until next summer.

You mentioned you might look into doing videos before you hit the Dreamcast and post-Dreamcast era. I dunno how time-consuming it would be, but a small retrospective on the hacking community would be pretty cool. There's a whole lot of history here and no one's seemed to have concisely told it before. It'd be cool if you'd be up for it, but again it sounds as if you've got some other plans so, whatever floats your boat, I'll still be watching. :P

#20 User is offline Overlord 

Posted 13 September 2014 - 02:51 PM

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Sonic_3D:_No_Flickies
You're welcome. =P (Also the name "Blast" was only used in North America, SoA needing to be special once again - US was the minority region, not Europe).

#21 User is offline Master Emerald 

Posted 13 September 2014 - 03:16 PM

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Not if you count all the regions they distribute US games, though :P

(Basically all the Americas)
This post has been edited by Master Emerald: 13 September 2014 - 03:17 PM

#22 User is offline Jen 

Posted 13 September 2014 - 03:37 PM

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The funny thing about that is, despite the fact that I'm from the UK and got Sonic 3D when it was new out, I now always refer to it as "Sonic 3D Blast". I blame everyone online for that one =P

I enjoyed watching both these videos Josh, as always. It's been a great series and I'm looking forward to seeing your take on the Adventure games next year.

This isn't because of anything that you've done, but I couldn't watch the Sonic 3D sections properly - in recent years playing the game has started making me get motion sickness for some reason, to the point now that I can't even look at bits of footage without feeling nauseous (which I didn't realise until I watched this video) x_x The weird thing is, it was never an issue when I was younger, yet my mum's always had that problem with the game. Maybe we're just weird - or does anyone else have this problem? I'm just curious because I'm not normally prone to this kind of thing (well, I get travel sick on aeroplanes but that's about it, games aren't normally an issue).

#23 User is offline E-122-Psi 

Posted 13 September 2014 - 03:42 PM

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View PostJen, on 13 September 2014 - 03:37 PM, said:

The funny thing about that is, despite the fact that I'm from the UK and got Sonic 3D when it was new out, I now always refer to it as "Sonic 3D Blast". I blame everyone online for that one =P

I enjoyed watching both these videos Josh, as always. It's been a great series and I'm looking forward to seeing your take on the Adventure games next year.

This isn't because of anything that you've done, but I couldn't watch the Sonic 3D sections properly - in recent years playing the game has started making me get motion sickness for some reason, to the point now that I can't even look at bits of footage without feeling nauseous (which I didn't realise until I watched this video) x_x The weird thing is, it was never an issue when I was younger, yet my mum's always had that problem with the game. Maybe we're just weird - or does anyone else have this problem? I'm just curious because I'm not normally prone to this kind of thing (well, I get travel sick on aeroplanes but that's about it, games aren't normally an issue).


Me too. I even refer to the Mega Drive as the Genesis now. Then again I believe the UK Saturn release was labelled Blast as well.

My eyes get a bit irritated by the MD games now too, the motion sickness not to mention, though get a bit odd when my character falls from a very high distance. I dunno if my eyes are failing me or just because I spend so much time straining them on the laptop and rarely sleeping.

As for the games, I pretty much agree with most of them, par maybe 3D Blast (yah see :P). The Flicky idea did get kinda tedious at times and it was obviously something that worked better on paper, but I thought it was fun for a while. Then again I enjoyed Labyrinth in dose, and that's rather similar in both concept and reception.

I'm all for the divergent retrospective ideas by the way (the aforementioned ones for unused ideas, cancelled games, fan works, etc). You're a very entertaining critic and I'd love to see more Sonic videos from you before Summer 2015.
This post has been edited by E-122-Psi: 13 September 2014 - 03:46 PM

#24 User is offline Socknic 

Posted 13 September 2014 - 04:46 PM

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I really enjoyed these videos! They're definitely some of the best videos of their kind. Honestly, I think your channel deserves more attention. Speaking of Sonic 3D, Overlord already mentioned Sonic 3D: No Flickies. If you haven't checked it out already, it's completely worth it. Despite the slippery controls and odd level design, with this hack, I actually consider Sonic 3D to be a classic in its own right. You're also the first person I've seen who hasn't completely slammed Sonic R. While it's not a game that I love, I could never understand why it gets so much hate. Anyway, I look forward to seeing more from your channel.

#25 User is offline E-122-Psi 

Posted 13 September 2014 - 07:03 PM

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View PostSocknic, on 13 September 2014 - 04:46 PM, said:

I really enjoyed these videos! They're definitely some of the best videos of their kind. Honestly, I think your channel deserves more attention. Speaking of Sonic 3D, Overlord already mentioned Sonic 3D: No Flickies. If you haven't checked it out already, it's completely worth it. Despite the slippery controls and odd level design, with this hack, I actually consider Sonic 3D to be a classic in its own right. You're also the first person I've seen who hasn't completely slammed Sonic R. While it's not a game that I love, I could never understand why it gets so much hate. Anyway, I look forward to seeing more from your channel.


The problem with No Flickies is that it shows how damn simple the levels are without that mission. They're more just hubs to collect the flickies in. I can maybe empathize with why they went that route since a standard platformer would likely take up tons of memory for plausibly sized dynamic levels for Sonic run around in, as Josh mentioned with Xtreme.

Granted Panic Puppet 2 was a pretty decent level without the flickies so who knows.

Add two people. Sonic R was imperfect, but I couldn't bash the gameplay itself much. It just needed some fine tuning, mostly in terms of character playability and the number of levels.
This post has been edited by E-122-Psi: 13 September 2014 - 07:07 PM

#26 User is offline Socknic 

Posted 13 September 2014 - 07:28 PM

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View PostE-122-Psi, on 13 September 2014 - 07:03 PM, said:

View PostSocknic, on 13 September 2014 - 04:46 PM, said:

I really enjoyed these videos! They're definitely some of the best videos of their kind. Honestly, I think your channel deserves more attention. Speaking of Sonic 3D, Overlord already mentioned Sonic 3D: No Flickies. If you haven't checked it out already, it's completely worth it. Despite the slippery controls and odd level design, with this hack, I actually consider Sonic 3D to be a classic in its own right. You're also the first person I've seen who hasn't completely slammed Sonic R. While it's not a game that I love, I could never understand why it gets so much hate. Anyway, I look forward to seeing more from your channel.


The problem with No Flickies is that it shows how damn simple the levels are without that mission. They're more just hubs to collect the flickies in. I can maybe empathize with why they went that route since a standard platformer would likely take up tons of memory for plausibly sized dynamic levels for Sonic run around in, as Josh mentioned with Xtreme.

Granted Panic Puppet 2 was a pretty decent level without the flickies so who knows.

Add two people. Sonic R was imperfect, but I couldn't bash the gameplay itself much. It just needed some fine tuning, mostly in terms of character playability and the number of levels.


I can understand that a few of the zones were pretty simplistic, however, many of them seem pretty vast. The thing about Sonic 3D is that it seems that the flickies were added as a gimmick to encourage exploration. You could argue that it was gameplay filler, but I don't really think so. To be perfectly honest, I think the development team was just stuck on how to make the stages more interesting. However, the game holds up pretty well without flickies.

#27 User is offline Overlord 

Posted 13 September 2014 - 08:54 PM

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View PostE-122-Psi, on 13 September 2014 - 03:42 PM, said:

I believe the UK Saturn release was labelled Blast as well.

Posted Image

=P

Beginning to deviate from the subject though.

#28 User is offline Josh 

Posted 13 September 2014 - 08:57 PM

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I regret not working in Triceratops Sonic somehow.

Also, searching for Sonic R images brought me back to this classic:

Posted Image

#29 User is offline E-122-Psi 

Posted 13 September 2014 - 09:08 PM

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Part of me thinks that's how the Sonic models render by normality due to usually being viewed in a side pose, then they edit it later on to get rid of the unintended cross eye effect.

View PostSocknic, on 13 September 2014 - 07:28 PM, said:


I can understand that a few of the zones were pretty simplistic, however, many of them seem pretty vast. The thing about Sonic 3D is that it seems that the flickies were added as a gimmick to encourage exploration. You could argue that it was gameplay filler, but I don't really think so. To be perfectly honest, I think the development team was just stuck on how to make the stages more interesting. However, the game holds up pretty well without flickies.


I remember some like Diamond Dust being pretty dynamic, if still a bit too small for Sonic to speed through normally.

Both Chaotix and 3D I suppose could be cool games if implemented with good level design and a varied enough number of gimmicks (even standard tropes such as a water level could have made all the difference in variety). It's a shame hacking is so limited with the spin offs, they seem the games most beneficial of a retooling.

Also I guess I stand corrected about the UK title. I'm certain I saw the Blast moniker somewhere before though. Preview images using the US box perhaps.
This post has been edited by E-122-Psi: 13 September 2014 - 09:13 PM

#30 User is offline Skyler 

Posted 13 September 2014 - 10:04 PM

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View PostE-122-Psi, on 13 September 2014 - 07:03 PM, said:

View PostSocknic, on 13 September 2014 - 04:46 PM, said:

You're also the first person I've seen who hasn't completely slammed Sonic R. While it's not a game that I love, I could never understand why it gets so much hate. Anyway, I look forward to seeing more from your channel.

Add two people. Sonic R was imperfect, but I couldn't bash the gameplay itself much. It just needed some fine tuning, mostly in terms of character playability and the number of levels.


You guys must have missed the thread about a theoretical sequel. Plenty of love for it there -

View PostSkyler, on 20 February 2014 - 02:33 AM, said:

I love Sonic R. It's the best bad Sonic game there is, so it makes it better than all the good Sonic games.


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