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Passion & Pride Remastered SA1/2 album announced

#91 User is offline Chibisteven 

Posted 11 October 2014 - 10:13 PM

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View PostAshram, on 11 October 2014 - 07:27 PM, said:

Yeah, the re-released Sonic Adventure album on iTunes has three new tracks. Two jingles, "And... Got Fish!" and "Fun Time Was Over ...for Chao Race", and the instrumental of Open Your Heart. They also mysteriously removed Eggman and Gamma's theme from the album, and since the SA OST re-release and Passion & Pride came out on the same day, that can't be coincidence.


3 Jingles actually. There is "Jingle: Act Clear" on Volume 2 that's not in the original release 2 disc release.
This post has been edited by Chibisteven: 11 October 2014 - 10:14 PM

#92 User is offline Lanzer 

Posted 12 October 2014 - 01:47 AM

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So what are the new tracks?!

Fuck I hate when they do crap like this, just when I think I have a complete soundtrack. watch they are going to add a bunch of unreleased SA2B tracks to the SA2 release.

#93 User is offline Skyler 

Posted 12 October 2014 - 01:55 AM

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You say that, but I wouldn't mind a CD-quality version of Green Hill.

#94 User is offline Chibisteven 

Posted 12 October 2014 - 02:40 AM

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View PostSkyler, on 12 October 2014 - 01:55 AM, said:

You say that, but I wouldn't mind a CD-quality version of Green Hill.


About that.

Providing they don't decide to get an extra 6 dB than they did last time mastering the track. Being it's been how many years? The 20th Anniversary edition of Sonic CD (more like 18th, for a game that never had a proper soundtrack release up until that point) had an extra 3 or 4 dB in volume (with loops thrown together in Digital Audio Workstation from an old Beta and not as clean as the original they took it from in terms of added dither noise). Cleaner would be fine, though as technology certainly has improved, so has the technology to make stuff loud. I heard Jun Senoue used analog tape systems back than. So anything they do is going to be a remaster for better or worse. And cleaner depends on a lot of things that wouldn't apply to the digital domain. Of course they can always cheat if the original got destroyed and take it from the game. Of course they could truncate song length (although I don't think it would matter with that track). 44.1 KHz is an improvement over 32 KHz 4-bit ADPCM that loops forever, it depends on the circumstances that nobody but the people that work at Wave Master actually would know.

CD quality means 44.1 KHz @ 16-bit Stereo. About 1,411.2 Kbps of data in a second.

Not 44.1 KHz @ 256 Kbps (Intensity Stereo).



View PostLanzer, on 12 October 2014 - 01:47 AM, said:

So what are the new tracks?!

Fuck I hate when they do crap like this, just when I think I have a complete soundtrack. watch they are going to add a bunch of unreleased SA2B tracks to the SA2 release.


About 21 tracks were unreleased (most were very short jingles) as far as this game is concerned. Ironically, full length karaoke versions are still unreleased (the game uses short versions of these that loop after a minute). Sonic Adventure DX added 2 jingles to the whole thing. You can access it easily in the Sound Test (though DX makes some of the unused Jingles inaccessible via a Sound Test). 3 of those jingles finally got released. 3 of the unreleased tracks are alternate versions with no lead.

Sonic Adventure 2 has around 36 unreleased tracks found in the game alone. A few are alternate versions of tracks and a few of them are related to the Chao Garden and some online features alone. Some are additional Jingles either used or unused. Sonic Adventure 2: Battle has 12 unique tracks of it's own unreleased (7 of them are jingles). A lot of it can't be accessed via the sound test alone in either version of it. Some of it can be unlocked however, just not all of it.
This post has been edited by Chibisteven: 12 October 2014 - 04:20 AM

#95 User is offline Lanzer 

Posted 12 October 2014 - 09:46 PM

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View PostChibisteven, on 12 October 2014 - 02:40 AM, said:


About 21 tracks were unreleased (most were very short jingles) as far as this game is concerned. Ironically, full length karaoke versions are still unreleased (the game uses short versions of these that loop after a minute). Sonic Adventure DX added 2 jingles to the whole thing. You can access it easily in the Sound Test (though DX makes some of the unused Jingles inaccessible via a Sound Test). 3 of those jingles finally got released. 3 of the unreleased tracks are alternate versions with no lead.

Sonic Adventure 2 has around 36 unreleased tracks found in the game alone. A few are alternate versions of tracks and a few of them are related to the Chao Garden and some online features alone. Some are additional Jingles either used or unused. Sonic Adventure 2: Battle has 12 unique tracks of it's own unreleased (7 of them are jingles). A lot of it can't be accessed via the sound test alone in either version of it. Some of it can be unlocked however, just not all of it.


Jeez, this is why I choose OSVs over OSTs sometimes straight extracts from the game CD or PC version yeah its lowered in quality compared to a CD release but hell at least its complete entirely.

Generations had (and still has) the same problem right?

#96 User is offline GeneHF 

Posted 12 October 2014 - 09:52 PM

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I remember being extremely disappointed in the Sonic CD 20th Anniversary Soundtrack because of how awful they made their loops sound (where they attempted.) My attempt took two weekends using rips from the 510 Beta and they sound MUCH better, or at the very least, much more seamless.

#97 User is offline Chibisteven 

Posted 12 October 2014 - 10:22 PM

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View PostLanzer, on 12 October 2014 - 09:46 PM, said:

View PostChibisteven, on 12 October 2014 - 02:40 AM, said:


About 21 tracks were unreleased (most were very short jingles) as far as this game is concerned. Ironically, full length karaoke versions are still unreleased (the game uses short versions of these that loop after a minute). Sonic Adventure DX added 2 jingles to the whole thing. You can access it easily in the Sound Test (though DX makes some of the unused Jingles inaccessible via a Sound Test). 3 of those jingles finally got released. 3 of the unreleased tracks are alternate versions with no lead.

Sonic Adventure 2 has around 36 unreleased tracks found in the game alone. A few are alternate versions of tracks and a few of them are related to the Chao Garden and some online features alone. Some are additional Jingles either used or unused. Sonic Adventure 2: Battle has 12 unique tracks of it's own unreleased (7 of them are jingles). A lot of it can't be accessed via the sound test alone in either version of it. Some of it can be unlocked however, just not all of it.


Jeez, this is why I choose OSVs over OSTs sometimes straight extracts from the game CD or PC version yeah its lowered in quality compared to a CD release but hell at least its complete entirely.

Generations had (and still has) the same problem right?


For the Adventure games, buy the CDs and use the audio files from the game to make in to separate fan-made OST for any piece of music that has not been released. I'm at the pitfall of wanting full songs and high quality. I'm also at the pitfall of having to fill in any gaps left. Be glad it's streaming audio and not sequenced based as the later case is always the worse to deal with.

Some games like Sonic Shuffle are their own brand of evil. Because the sound test skips all the jingles, skips a few tracks and even has some embedded in it's video files. Wanting the best quality involves rewriting the game's code to show all of it's music and actually modding a console to output all digital audio that can be picked up by a sound card that doesn't alter it. I have yet to figure out all of that. Considering I can't write or modify any code. I'm pretty sure other things are skipped over. Not unless someone finds a hidden debug function in the game that frees you from any crap bothering you with missing tracks or pieces (which I've seen referenced in plain text in one file using a hex editor, but don't know what it does).
This post has been edited by Chibisteven: 12 October 2014 - 10:32 PM

#98 User is offline Lanzer 

Posted 15 October 2014 - 11:35 PM

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Jeez, so why did they make Sonic Shuffle of all games such a bitch to extract a full soundtrack from? SA1 and SA2 weren't like that.

#99 User is offline Chibisteven 

Posted 16 October 2014 - 12:14 AM

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View PostLanzer, on 15 October 2014 - 11:35 PM, said:

Jeez, so why did they make Sonic Shuffle of all games such a bitch to extract a full soundtrack from? SA1 and SA2 weren't like that.


I don't know. Maybe the developer (Hudson) couldn't work disc access correctly in a timely manner on the Dreamcast as evidenced by other things in the game or it was planned that way from the start. Streaming audio like looping ADX needs a few seconds buffered to avoid issues, where's sequenced can be loaded from the disk and no longer needed to be read again unless the track changes and allows the drive to be free do other things quietly in the background. I lean towards the later.

Sonic Adventure restarts the track when a new part of the Adventure Field loads without a load screen. Later ports, don't do this to my knowledge.

Sonic Adventure 2 actually drops off audio at the end of sentences when a cutscene finishes a lot of times with a frozen frame for a few seconds or two (in level ones are immune to this behavior), later ports fix this behavior. Seems related to VMU saving behavior. Goes away without a VMU.

As for Sonic Shuffle's music problems. It's something I love to work on and remedy for sure. I have two other games I also plan on to deal with, when it comes to ripping their soundtracks.

Carts had sequenced audio because of limited space and bandwidth.

CD-based games can have such audio for artistic reasons, the fact it's harder to rip or because of use of different hardware resources. In Sonic CD, you spent a good chunk of your time in the past, so it could be used to rest the drive and have the music loop more seamlessly without it sounding like someone left a CD player on track repeat.

Sonic Shuffle is a very different type of game from the Adventure games. Very different. From playing style to the engine it runs on.
This post has been edited by Chibisteven: 16 October 2014 - 04:30 AM

#100 User is offline Lanzer 

Posted 16 October 2014 - 11:17 PM

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View PostChibisteven, on 16 October 2014 - 12:14 AM, said:

View PostLanzer, on 15 October 2014 - 11:35 PM, said:

Jeez, so why did they make Sonic Shuffle of all games such a bitch to extract a full soundtrack from? SA1 and SA2 weren't like that.


I don't know. Maybe the developer (Hudson) couldn't work disc access correctly in a timely manner on the Dreamcast as evidenced by other things in the game or it was planned that way from the start. Streaming audio like looping ADX needs a few seconds buffered to avoid issues, where's sequenced can be loaded from the disk and no longer needed to be read again unless the track changes and allows the drive to be free do other things quietly in the background. I lean towards the later.

Sonic Adventure restarts the track when a new part of the Adventure Field loads without a load screen. Later ports, don't do this to my knowledge.

Sonic Adventure 2 actually drops off audio at the end of sentences when a cutscene finishes a lot of times with a frozen frame for a few seconds or two (in level ones are immune to this behavior), later ports fix this behavior. Seems related to VMU saving behavior. Goes away without a VMU.

As for Sonic Shuffle's music problems. It's something I love to work on and remedy for sure. I have two other games I also plan on to deal with, when it comes to ripping their soundtracks.

Carts had sequenced audio because of limited space and bandwidth.

CD-based games can have such audio for artistic reasons, the fact it's harder to rip or because of use of different hardware resources. In Sonic CD, you spent a good chunk of your time in the past, so it could be used to rest the drive and have the music loop more seamlessly without it sounding like someone left a CD player on track repeat.

Sonic Shuffle is a very different type of game from the Adventure games. Very different. From playing style to the engine it runs on.


Damn, this is interesting! can't believe Sonic Shuffle of all games can be this difficult.

Thank you for explaining all this, hopefully I'll see a research topic in the near future. :)

#101 User is offline Skyler 

Posted 18 February 2015 - 03:32 AM

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Necro bump.

Seeing as there are no officially released acapellas (that I know of), I decided to take the songs from this album and make some myself. Not all of them are perfect, mind you, but I did the best I could with what I had.

LINK

#102 User is offline Lanzer 

Posted 18 February 2015 - 10:20 AM

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You did great Sky, thank you. I'll crosspost these at SSMB as well.

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