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Sonic Hacking Contest 2014 Results

#16 User is offline ZanaGB 

Posted 29 August 2014 - 10:39 AM

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I guess I can throw my opinions on the current "issue" here, specially about seeing this post here:

View PostDude, on 28 August 2014 - 02:13 PM, said:

Oerg, your expectations on programming are far too high, because you are a programmer. Here's the thing: when you have one person attempting to fill all the roles of an entire development team, they're going to have to be generalists. This means that eventually something is going to give. Whether it's the level design, the artwork, the programming, or the sound/music, eventually something isn't going to be up to snuff.


Well. I guess I am not the most entittled person to comment on this because my field is Art, not programming. However. There are these things called categories, you know. Hacks with layout modifications. Hacks with Music Modifications. Graphical Hacks, Hacks with Engine changes....

People who become one-man-shows and fail at making their own hacks often fail, because as you said, they try to do everything at once. What happened with starting with a few simple layout edits, then adding chunks, then importing those chunks into the tileset, then redrawing all the chunks and re-importing them back? That simple methodology for a relatively simple layout hack implies that the author not only has created new content, but figured a way to implement those inside the engine. It's not the most advanced coding work on existence, but it's something. Most hacks have failed to even accomplish this, presenting quite broken layouts and retina-melting color palletes.

It all boils down to don't chew anything larger than what you can swallow. I have sadly provided art to many lame, incomplete and butchered hacks like to know how things go when the authors look at things like Megamix or Retro Remix or even E-122 Psi's hacks and promptly say. I CAN DO BETTER THAN THIS! then fail miserably. One of the reasons why this happens is because we are giving the false sensation that everyone can make a good hack when it's everything but true. It's not the tools you use to make a hack, but the talent within the person doing it.

So, it is not about high expectations. It is about being honest with yourself. If you can't do palletes, just do a green hill layout change, after all. it's not like the chunks are too hard to edit anyway. If you are just good with music. Just import it away and focus it on your music, try to change some things but keep your hack on your field of speciality. Same if you just know how to code new things. Maybe you can code fancy menus and add some features to the game, but suck at character moves or things that need to interact with eachother. Well. as I said. Keep it under what you know specially if it's your first hack. Chances are that if people notice you are good in something but the other areas look untouched, you may get a few messages from people who may be skilled on other areas and eventually work together in something that is not a literal turd.



View PostDude, on 28 August 2014 - 02:13 PM, said:

When you bemoan the lack of ambitious projects, it shows a lack of perspective. Most large and ambitious projects never get finished. Even when they have the most dedicated staff in the world. Why is this? Because we vastly overestimate our productive capacities. I am actually kind of glad we're seeing more small projects. It shows that people are starting to value a finished project over one that languishes in development hell. I know it isn't as exciting to play a bite-sized game.


I do agree on this part. However. while one thing is to expect everything to be the next big thing. And another one completely different is to have an excessive number of entries that... well, are not even amusing and are repetitive at best. We had innumerable joke hacks and two of them ran with the same joke( three? [given than Gotta Go Fast seems to be a tie-in with Egg on Toast given the extra level. oh, it also ties in with The Useful Engine. Sharing art even.] )

Ambitious projects usually tend to die, but not because of that we should expect mediocrity. That is just wrong. Though, I guess it was to be expected given where the entries came from, who made them, and entries that I don't even think they should be considered valid ( a Java application that patches stuff on the fly and expects to have content ready by the contest date for showing itself off? Seriously? )



View PostDude, on 28 August 2014 - 02:13 PM, said:

And for the few of us that *are* building large, expansive projects we have our own entirely separate set of problems to handle. Coordinating a team, getting contributors and ensuring that their styles all mesh in a cohesive way, as well as playtesting these epic monstrosities are all non-trivial challenges. The other important thing to remember is that large projects are built slowly. I've shown off at every single Hacking Contest since SA:Gens started, and I even entered RDX in the ones before that. Each new build was only as different as it was because I spent an absurd amount of crunch time in the 2 weeks before the contest deadline. Most people can't take the time off of work to do that. I'm considering only showing at every other hacking contest just to make sure there's enough new content to make it worthwhile.


I don't have much to add to this paragraph as I agree enterely, but I want to point out that the issue is that while it is understandable that all the big hacks are either on halt or being developed slowly. Noone else is trying to go the same route and deliver a good quality hack anymore. And it feels, like you mentioned, that most of these entries are quick hacks with rushed effort in about two weeks. With only one or two exceptions. And this is the thing. You usually prepare the thing and plan it carefully and make things SLOWLY, one by one. Not try to rush a metric ton of unfinished gimmicks and general bad stuff into a binary in less than 14 days and call it a day after presenting it to the contest. Which is what most of the notable examples of bad hacking this contest has provided feel like.



Beyond that. I do need to agree with Josh's suggestions though regarding the trophies and the site. It was kind of hard to navigate through the things on a desktop, and on embeebd devices it was a pain.



View PostParaxade, on 28 August 2014 - 02:10 PM, said:

View PostDario FF, on 28 August 2014 - 01:46 PM, said:

View PostOerg866, on 28 August 2014 - 12:08 PM, said:

Let me link you to this thread from jman2050, created way back in 2008. It seems to ring true again.

What a terrible topic. The whole point of making stuff easier for people to have access to is to expand the people interested in the hacking/modding community and make them not reinvent the wheel in the first place.

The more people that aren't programmers/highly skilled in reverse engineering I get interested in modding, the more my job is justified.


I started modding Sonic Generations having basically no programming/reverse-engineering skills whatsoever and not having much of a good understanding of how games work on the most technical end. Now I'm actually developing my own modding tools for completely different games and seeing decent results from it. If the community's attitude had been "if you can't program then we don't want you here", I'm not sure I would've ever gotten to this point.


The community's attitude is not "if you can't program then we don't want you here", it is "Do not make a fool out of yourself and make something that is worth it under the spectrum of your own talents without fucking up too much overall" There is a difference between small, modest, simple, and limited hacks released ocassionally, and rushing a buggy impresentable turd to a contest.

And going back to some of those nested quotes. It is definetly great to have access to easy to use tools that allow one to modify the aspects of the game with ease. That's definetly awesome. I am myself working on a small little thing which so far involves redrawing the chunks for Green Hill and improving Sonic's Sprites, but my programming skills suck so I am just doing the art and I will see if I can learn enough about programming logic to force my way around the dissasembled binary and shove my art in. Which is something that I would never, ever dare to submit into a context.

Again, the point here is not to ban amateur entries from the context, or about how we should prohibit non skilled people from even trying to tackle their passions, but to expose the real problem that having a lot of disorganized individuals presenting stuff at the SHC is, and since these things are usually one of the things that draw the attention of most people, even those who are not in the communities per se, a bad management and a bad list of entries says a lot about who and on whose behalf are they presented. That's about it.

My apologies for the post length. but there really seems like we are facing things in the completely wrong direction here. ( or I am taking things erroneusly, that can happen too. but those are my two cents anyway )
This post has been edited by ZanaGB: 29 August 2014 - 10:42 AM

#17 User is offline iGamr 

Posted 29 August 2014 - 03:03 PM

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Honestly, I wish stuff as lazy as Sonic Hard Mode wasn't allowed in. There's no fun in having a "worst hack" community trophy if some guy that wasn't even trying gets all of the votes.

#18 User is offline You-Are-Pwned 

Posted 29 August 2014 - 03:42 PM

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Why limit yourself to something in particular? It's nice to be able to ace in a certain category, but I personally tried to modify all aspects while making a hack, that way you at least learn something new. I guess it's not just me.

#19 User is offline Josh 

Posted 29 August 2014 - 11:21 PM

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I'm just gonna take a step back from all this and say:

THANK YOU to each and every one of you who submitted a hack. We had an absolute blast playing and critiquing them all. And THANK YOU to all the people involved who brought the whole hacking contest together, provided the website, helped to schedule everything, and kept things running smoothly. This contest has become an absolute highlight of every year for me, and after 18 years of being in the online Sonic community, I'm honored and humbled to be part of what we've accomplished here.

#20 User is offline Cinossu 

Posted 30 August 2014 - 06:28 AM

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180
God almighty this turned into an awful, awful topic quickly. It is the nature of these contests that entries do not always meet the same expectations year after year. It's not always going to be the same entries every year, and it's also not always going to be to the same level of completion. There are hacks from people who have just started off hacking in the first place, there are those hacks that have just been started by their authors a few days to weeks before the contest deadline, and there are those that just need to be polished to shine brightly. That they are willing to be entered into a public contest to show something off that they themselves are proud of deserves some form of recognition in itself.

So what if they don't show the level of professional polish that hacks such as Sonic 2 Retro Remix, S Factor and others have in the past? Take a look at Metal Sonic Hyperdrive as an example; over the last 3 contests this hack has changed immensely. It has gone from something that, initially, I found rather mediocre to one of the best hacks in the contest these last two years, winning 3rd Place last year and creeping up to 2nd Place this year, with 5 trophies both this year and last, 2 of them consecutive years running.

Changes will be made for next year's contest, lessons learned and such, but if comments such as these end up putting people off of even bothering to enter in the contest in the first place then that is a problem, not the level of supposed competence of hackers in the first place.

On a lighter note, the trophy banners are done and will be updated on the site itself at some point today.


Hidden Palace Trophy Winner
Sonic: South Island Warped
Shockwave
Wood Zone Trophy Winner
Metal Sonic Hyperdrive
LoneDevil
Dust Hill Trophy Winner
Sonic 1 Color Contrast
TheInvisibleSun
Green Hill Trophy Winner
Sonic: South Island Warped
Shockwave
Windy Valley Trophy Winner
Metal Sonic Hyperdrive
LoneDevil
D.A. Garden Trophy Winner
Sonic Tetris
Crash
Lava Reef Trophy Winner
Metal Sonic Hyperdrive
LoneDevil
Genocide City Trophy Winner
Sonic UMZ
TheInvisibleSun
Generations Trophy Winner
Mystic Cave Classic
JansenM
11000101 Trophy Winner
Sonic 1 FM
ValleyBell
Fang Trophy Winner
Sonic the Very Useful Engine
VAdaPEGA
Eggman Trophy Winner
Sonic: South Island Warped
Shockwave
Spin Dash Trophy Winner
Sonic and Tails: Double Trouble
FFUser
Carnival Night Trophy Winner
Sonic 1 Color Contrast
TheInvisibleSun
Emerald Trophy Winner
Sonic Tetris
Crash
Robotnik's Revenge Trophy Winner
Big's Fishing Derby
Flamewing
Casinopolis Trophy Winner
Sonic the Very Useful Engine
VAdaPEGA
Polygon Jim Trophy Winner
Big's Fishing Derby
Flamewing
Tails Trophy Winner
Sonic 1 Color Contrast
TheInvisibleSun
Froggy Trophy Winner
Big's Fishing Derby
Flamewing

And, of course, the community trophies too.


Hidden Palace Community Trophy Winner
Metal Sonic Hyperdrive
LoneDevil
Big Community Trophy Winner
Sonic Hard Mode
SonicHacker
Windy Valley Community Trophy Winner
Mystic Cave Classic
JansenM
D.A. Garden Community Trophy Winner
Sonic Tetris
Crash
Lava Reef Community Trophy Winner
Metal Sonic Hyperdrive
LoneDevil
11000101 Community Trophy Winner
Sonic Tetris
Crash
Polygon Jim Community Trophy Winner
Big's Fishing Derby
Flamewing


#21 User is offline Xeta 

Posted 30 August 2014 - 07:37 AM

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So, did that Mini-Contest hack actually get released, or did I miss it? Sorry, I wasn't available on Sunday.

#22 User is offline Spanner 

Posted 30 August 2014 - 10:12 AM

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View PostXeta, on 30 August 2014 - 07:37 AM, said:

So, did that Mini-Contest hack actually get released, or did I miss it? Sorry, I wasn't available on Sunday.

No it didn't, not sure when it'll be released, SuperEgg is the one responsible for that.

#23 User is offline KingofHarts 

Posted 06 November 2014 - 01:22 AM

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Sorry for the necro... AND double if I missed it. Any update on that mini contest hack?

#24 User is offline Xeta 

Posted 07 November 2014 - 01:40 PM

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Believe me, I'm just as confused as you are. SuperEgg IS still active (seen him online here and at SSRG), so it's not like anything bad happened.

But still, I wonder how many people entered the music mini-contest. If my conversion ends up in the hack, I'm going to be somewhat embarrassed since I know I can do better stuff nowadays.

#25 User is offline Super Egg 

Posted 10 November 2014 - 11:05 PM

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"Active" is a term I use loosely. Anyways, yes, I am on the forums, thanks for stalking me, no, I don't sit here and stalk shit all day. Life has been a real busy time for me as of recent, and hacking has basically been thrown out the window. I literally started class the Monday after the contest ended, and with no computer besides my desktop that I can use to even hack, it's hard doing my job, not that I'm complaining or sour grapping, as we are all busy, but like I said, hacking hasn't been on my top priority list since August 27th.

As far as the mini-hack hack is concerned, it'll be around eventually. My main issue is picking winners, as with the last few contests, the work that was submitted was less than delicious, I'm looking specifically at the GHZ on Fire contest. One entry, and the one person who entered did the exact thing I DIDNT want to see...

All in all, even if I get the thing all together, don't get too excited. I'll post the winners for the daily contests by the end of the week. Mini-hack depends if I can get into contact with people again.

#26 User is offline KingofHarts 

Posted 11 November 2014 - 12:55 PM

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View PostSuper Egg, on 10 November 2014 - 11:05 PM, said:

...hacking hasn't been on my top priority list since August 27th.


I can totally relate to this.

View PostSuper Egg, on 10 November 2014 - 11:05 PM, said:

As far as the mini-hack hack is concerned, it'll be around eventually. My main issue is picking winners, as with the last few contests, the work that was submitted was less than delicious, I'm looking specifically at the GHZ on Fire contest. One entry, and the one person who entered did the exact thing I DIDNT want to see...

All in all, even if I get the thing all together, don't get too excited. I'll post the winners for the daily contests by the end of the week. Mini-hack depends if I can get into contact with people again.


Now knowing what we know, and thank you for the update BTW, I'd say it's probably better to skip on making the mini-hack. If entries were, as you say, "less than delicious" then maybe it'd not be worth the trouble, all things considered with your's and others' schedules.

Personally, I've always had skepticism about these daily contest hacks anyway. While a great idea on paper, I just don't think a single day is enough time in execution for any of these goals. I like the idea of mini-contests to put together a community hack as part of the contest, but personally I think that the different criteria should be announced well beforehand, giving people ample time to put together their best work.

If I may suggest... for the 2015 Hacking Contest, let's have a couple criteria for mini-hacks (music, levels... whatever) and then at the end of the contest, have winners announced. Then, the winners will collaborate with those in charge of the Contest, in putting this community hack together.

Just my two cents because I'd LOVE to see something like this happen and bear fruit, in the future. Maybe after a couple years of doing this... we can get Sonic Retro Generations. :D
This post has been edited by KingofHarts: 11 November 2014 - 12:57 PM

#27 User is offline Spanner 

Posted 14 November 2014 - 12:36 PM

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For those curious, the next hacking contest should be announced within this month or next. Just got a few things that need to be sorted out before announcing. If you're a contest judge from this year that is committed to doing next year, you should be looking at a certain thread in a certain secret forum on a certain site to air your views on a few things brought up, if you haven't already.

However, you could be working on something for the contest right now. If you have just released something, don't be put off from submitting it even if it's been public for a good amount of time, if it merits something, then there's no excuse not to submit things. The contest isn't about making something at the last minute (unless you really like doing that), start working on stuff whenever you can.

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