Too bad there was no solid proof found that Tails was ever playable.
(GG) Sonic 2 Auto Demo Prototype (1991-12-05) - Info & Download + Sonic Labyrinth & Tails Adventures prereleases inside!
#182
Posted 10 September 2014 - 01:18 PM
Hez, on 10 September 2014 - 11:20 AM, said:
Too bad there was no solid proof found that Tails was ever playable.
#183
Posted 10 September 2014 - 02:08 PM
Is Tails even in this build, in any form at all? The character might not have even been invented yet.
#184
Posted 10 September 2014 - 04:02 PM
I haven't seen anything to suggest so.
Have we got any dates for the Sonic 2 Beta? I'm not aware of any on the wiki. If we DO though, how early is this in comparison? This is Dec 1991, so it's pretty friggin' early.
Have we got any dates for the Sonic 2 Beta? I'm not aware of any on the wiki. If we DO though, how early is this in comparison? This is Dec 1991, so it's pretty friggin' early.
#185
Posted 10 September 2014 - 07:30 PM
Black Squirrel, on 10 September 2014 - 02:08 PM, said:
Is Tails even in this build, in any form at all? The character might not have even been invented yet.
Perhaps with the invention of Tails later on, it was maybe a sensible or mandatory decision of Tails' inclusion as a form of connection (albeit in a loose and NPC state) for the 16-bit sonic 2?
#186
Posted 11 September 2014 - 04:01 PM
Well, development for the 16-bit version of Sonic the Hedgehog 2 began in November, so it is entirely possible Tails wasn't in any decided form by the time this demo came out. Also, who knows what sort of communication the two teams had. Even if Tails was one of the first things Sonic Team created for Sonic 2, it's hard to say when Aspect saw any of that work.
#187
Posted 11 September 2014 - 05:43 PM
Which could also be the reason why there's no spindash present in Sonic 2 8-bit unlike it's 16-bit counterpart. I'm also assuming that they ran out of time to do much with Tails and randomly decided to go with Tails getting captured by Robotnik at the last minute which is why he's present on the title cards.
#188
Posted 12 September 2014 - 09:17 AM
SpeedStarTMQ, on 10 September 2014 - 04:02 PM, said:
Have we got any dates for the Sonic 2 Beta? I'm not aware of any on the wiki. If we DO though, how early is this in comparison? This is Dec 1991, so it's pretty friggin' early.
So while there's no exact date of when the Sonic 2 Nick Arcade was built, it's safe to assume it was before May 1992. Even then, check out these German video game magazine scans that were published on May 1992 from a company called Gamers here, here and here. Looks a lot like the build that was shown in the Sonic 2 Sega Solid Gold Guide which came after the Sonic 2 Simon Wai build but before Sonic 2 beta 4 build. Gamers would have been sorting that article out before May 1992.
Here's a bit of trivia regarding Tails in the 8-bit Sonic 2 taken from here:
Quote
While Tails was designed for the 16-bit version of Sonic the Hedgehog 2, the developers of its Master System/Game Gear counterpart decided to also use the character, albeit as a plot point only. Even though he was reduced to a kidnap victim, the game was released a month prior the Mega Drive version, making this Tails' first appearance.
#189
Posted 12 September 2014 - 05:38 PM
Excellent, thank you for the informative and well thought out post!

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