Released on August 4th, 1994.
I'm surprised this game doesn't have a lot of coverage in the retro Sega community. It's really one of the more interesting games on the Genesis/Mega Drive yet not many people know about it. I suppose that is the nature of obscure retro games, but something about Headdy makes it quite an enigma. What inspired Treasure to make it after the adrenaline-fueled explosion-fest that was Gunstar Heroes? How did it get green-lit with its bizarre art and distinctly Japanese aesthetics when the likes of Sonic had to be changed for an international audience? Even with the small aesthetic changes the worldwide release got, Dynamite Headdy still barely made a blip on the radar back when it was released. Was there anything Sega and Treasure could have done to make it a commercial success outside of some bizarre 32X ad or was the concept doomed to obscurity from the start?
The game barely gets brought up even when Treasure is the subject of conversation. The game's story in the original Japanese release was unknown to most English speakers until a fan translation was made in 2007. The game received many modifications for the international release including changed enemy sprites, increased difficulty, and the removal of most of the game's dialogue. The game ended on a cliffhanger which implied Trouble Bruin/Maruyama would be the main bad guy for the next game... which was then followed up by a secret ending where Headdy beats up a CEO after talks of making a sequel.
Very little of the game's development is known outside of unused assets contained in the ROM. No concept art, no developer interviews, no beta footage or prototype screenshots. I wonder what can be done to change that now that the game has been out for two decades. If there's any consolation, the game has seen multiple re-releases which includes Nintendo's Virtual Console service and various Genesis compilations. It has also seen a tribute album called Secret Bonus Point and even a small flash cartoon by Wonchop.
What do you think of Dynamite Headdy? Would you like to see more development material for the game? If so, how would we go about acquiring it?
This post has been edited by Machenstein: 04 August 2014 - 08:19 PM


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