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Dreamcast Collection for Steam is finally being sorted out Holy fuck, they actually went and did it.

#31 User is offline Irixion 

Posted 15 September 2014 - 08:22 PM

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Yes, that's why I asked. I hope console players get the update. It's complete ass playing it with the bars on top and on the sides, albeit the bars on the top and bottom are small, but still.

#32 User is offline IndyTheGreat 

Posted 15 September 2014 - 09:33 PM

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View PostIrixion, on 15 September 2014 - 08:22 PM, said:

Yes, that's why I asked. I hope console players get the update. It's complete ass playing it with the bars on top and on the sides, albeit the bars on the top and bottom are small, but still.


I highly doubt they'll add vsync and FXAA to the consoles, but it would be nice to see the bars on the top and bottom be taken away like they were on the PC.

#33 User is offline muteKi 

Posted 15 September 2014 - 10:49 PM

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I wonder if the additions have shown up in the Amazon version. I'm guessing not -- I certainly can't expect achievements -- but then all I care about is playing the dang games, especially in high resolutions.


EDIT: Nope. Go figure!
This post has been edited by muteKi: 15 September 2014 - 11:25 PM

#34 User is offline Spunodi 

Posted 16 September 2014 - 04:27 AM

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Hi there,

Thought it was worth mentioning that Sonic Adventure DX recently got an update on Steam which added achievements and full screen (though with borders - not widescreen).

Also, the achievements aren't retroactive :(

However, it does look a fair bit prettier in higher resolution.

#35 User is offline TimmiT 

Posted 16 September 2014 - 06:09 AM

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View PostIrixion, on 15 September 2014 - 07:33 PM, said:

Does this mean people who bought the game on XBL/PSN get this new update any time soon? :V

I doubt that. It's much easier to update a game on Steam than one that's on XBLA or PSN, at least on last gen consoles.

#36 User is offline Conzuh 

Posted 16 September 2014 - 11:18 AM

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Oh wow, this is great. This is really great. I'm surprised they went and did it. The game is actually playable now.

I wonder if there'll be a widescreen update or we'll have to wait for a hack?

#37 User is offline IndyTheGreat 

Posted 16 September 2014 - 11:56 AM

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View PostConzuh, on 16 September 2014 - 11:18 AM, said:

Oh wow, this is great. This is really great. I'm surprised they went and did it. The game is actually playable now.

I wonder if there'll be a widescreen update or we'll have to wait for a hack?


Honestly, I'd be okay with it staying 4:3 if they just fixed the water. I know I keep bringing it up and it could get annoying but it's kind of distracting when nice ripply-looking water is replaced with an ugly low-res texture on the surface of the water. Seriously, there are so many things about this port that could have been easy fixes but they were just left the way they were from the 2004 PC release.

#38 User is offline Blivsey 

Posted 16 September 2014 - 12:00 PM

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I can confirm achievements are implemented now, too. Time to play this game all over again.

#39 User is offline Conzuh 

Posted 16 September 2014 - 12:06 PM

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View PostIndyTheGreat, on 16 September 2014 - 11:56 AM, said:

Honestly, I'd be okay with it staying 4:3 if they just fixed the water. I know I keep bringing it up and it could get annoying but it's kind of distracting when nice ripply-looking water is replaced with an ugly low-res texture on the surface of the water. Seriously, there are so many things about this port that could have been easy fixes but they were just left the way they were from the 2004 PC release.


Oh no, I agree that it's not perfect. The water is one thing. Off the top of my head I can think of many other things that need to be fixed. The HUD needs to be redrawn, there are Chao that need to be added back in and Knuckles still says "Oh no" too much when you "battle" him.

Also the "Saving" animation is appearing in the centre of the screen rather than the right and I'm noticing a few drops in the frame rate.

It's getting there but it's still not on SA2's level when it comes to port quality.

#40 User is offline Blivsey 

Posted 16 September 2014 - 12:20 PM

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You know that controller problem people were having where the camera was automatically rotating? It's fixed!

Now there's a controller problem where characters constantly move up and left!

View PostConzuh, on 16 September 2014 - 12:06 PM, said:

and Knuckles still says "Oh no" too much when you "battle" him.
that's not a bug, it's a feature

#41 User is offline muteKi 

Posted 16 September 2014 - 03:52 PM

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Is the analog control in Crazy Taxi...actually analog control yet?

#42 User is offline IndyTheGreat 

Posted 16 September 2014 - 07:02 PM

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I think this new update broke Fusion's Chao Editor. I think the gamesaves got moved to a different location or are now in a different format. Anyone wanna confirm this for me?
This post has been edited by IndyTheGreat: 16 September 2014 - 07:09 PM

#43 User is offline Chibisteven 

Posted 16 September 2014 - 10:52 PM

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Can't run it at all now? WTF? It crashes at a white screen. That's some real improvement. It's probably going to require a PC upgrade or new computer at this point (probably the later as Sonic Adventure 2 gives me slow as Hell type of Hell with anything other than 800 x 600 window at the lowest possible graphics settings).
This post has been edited by Chibisteven: 16 September 2014 - 10:53 PM

#44 User is offline Caniad Bach 

Posted 17 September 2014 - 06:31 AM

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Quote

No widescreen


Posted Image

Seriously though, I was expecting the ports to have been actually improved. I'm not that bothered since I play all my Dreamcast games on original hardware anyway, but it would be nice to have improved 'definitive' versions.

#45 User is offline Chibisteven 

Posted 17 September 2014 - 10:13 AM

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View PostIndyTheGreat, on 16 September 2014 - 07:02 PM, said:

I think this new update broke Fusion's Chao Editor. I think the gamesaves got moved to a different location or are now in a different format. Anyone wanna confirm this for me?


I can't test that at the moment. But it's totally possible it can just be rewritten to take care of the problem. Depends on what the editor tries to affect is located at and what was changed.



View PostCaniad Bach, on 17 September 2014 - 06:31 AM, said:

Seriously though, I was expecting the ports to have been actually improved. I'm not that bothered since I play all my Dreamcast games on original hardware anyway, but it would be nice to have improved 'definitive' versions.


99.9% of the time, the original is always better for some kind of reason, whether that reason is a real reason or something people feel entitled it should be when it could have originally be intended to be something else at the time. Games are a mixed bag of better or worse between different systems and even with in the same platform.

You can hack surround sound mixing (done properly and everything) into DX and people still complain that Mono sounds better or Dreamcast software QSound mixing assisted by hardware DSP effects sounds better. Some stuff is truly subjective and matter of preference (native widescreen support for example) that was not in the original to begin with or not even originally built with it in mind, though it please a lot of people for sure.
This post has been edited by Chibisteven: 17 September 2014 - 10:27 AM

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