Chemical Plant Zone
#92
Posted 02 August 2014 - 10:15 PM
Naean, on 27 July 2014 - 07:06 AM, said:
Roller, on 27 July 2014 - 06:03 AM, said:
It's basically the same model, just with different lighting conditions, and in the case of S4E2, a big chunk taken out of its underside so you can see the Little Planet.
Image Snip
True, it looks a lot better in S4E2, but that's just because black and purple are infinitely cooler than grey and faded light blue/yellow.
Image Snip
True, it looks a lot better in S4E2, but that's just because black and purple are infinitely cooler than grey and faded light blue/yellow.
Oh fuck me, today I learned that both of these games in fact essentially use the same Death Egg model. Thanks for pointing that out! Rather surprised that I didn't notice this before myself.
The lights on Sonic the Hedgehog 4 Episode II's Death Egg model are far more apparent and sans the Little Planet exposition and lighting differences, it's the biggest notable difference to me. The lighting on Sonic Generations' Death Egg model just looks a bit plain and bland, really.
As for Chemical Plant Zone, I do wonder why some of its graphics look so similar to that of Death Egg Zone. It wouldn't be the first Sonic game to undergo Zone re-ordering during the development phase, either.
Same reason they used Emerald Hill's graphics for Hill Top Zone, they felt they were spaced out far enough that the player wouldn't notice that they re-used the graphics.
Also when I was a kid, Mystic Cave and Oil Ocean were where the game was very difficult for me. I never really found Chemical Plant all that difficult except for that jump before the boss. Once you figure out that you can basically run across it, or Spin Dash into the spring across it, it's easy, but even before I figured out that trick, I would just land on the blocks and wait for the water to rise so I could actually make the jump out.

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