Josh, on 23 July 2014 - 01:20 PM, said:
Covarr, on 23 July 2014 - 01:11 PM, said:
VectorCNC, on 23 July 2014 - 12:53 PM, said:
Has anyone considered the juxtaposition of Emerald Hill v. Hydrocity Chemical Plant for the purpose of the overall narative?
I think the placement of Hydrocity Chemical Plant was intended to convey the nature v. technology/industrialism immediately to the player. Most casual gamers and young children don't make it past the first couple zones, so by placing the tropical paradise of nature with the arguably warmest palette against the unnatural polluted cityscape with the coldest palette, it is one further means of conveying this narrative quickly.
We see in the first zone how this conflict can alter the inhabitants, but it is immediately conveyed in the second zone how the conflict radically transforms environments. Blue sky to red sky. Wide open feilds to claustrophobic vertical buildings. Shimmering clear blue ocean to neon pink cesspool. Etc.
As well, Hydrocity Chemical Plant really is not very hard overall. The small platforms which subtly glide across the water are about the only difficult mechanic, and teach the player about platforming, timing, and the risk of barreling forward. It says, “you can experience incredible speed, too fast for the camera even, but don't expect to run blindly without repercussions.” To this day I still run right off the edge on occasion because I'm barreling forward.
I'm going to assume you meant Chemical Plant, because it's the only way this post makes sense. But you did get me thinking.
Angel Island Zone does manage to get a similar idea across, merely halfway through the first act, by lighting everything on fire. Yeah, it was a cool visual effect, and it was fun to see how much difference a palette change, a few fire sprites, and heat waves could make, but it also went a long way toward showing off just how destructive the bad guys could be. Here was a lush landscape being utterly ruined for the sake of attacking Sonic. I kinda feel like doing things like this mid-stage produces a more powerful emotional effect than doing it between stages through level order.
I agree, but he still makes a good point.
Thanks Josh, and yes I did mean Chemical Plant. That's what I get for dividing my attention at work I suppose.
I'd be lying Josh if I said I hadn't been influenced by the video of yours I watched yesterday. In particular, the idea of balance when "barreling forward".
Perhaps I am getting off topic, but I think Josh or someone else should make an in-depth video focusing on the aesthetic of the Sonic The Hedgehog Universe in general. That's another crucial aspect of the game which seems to have been lost, and I don't see people ever discuss it or give it the attention it deserves, aside from peripherally such as we are discussing now. Mario, for example, has retained a fairly consistent look since Mario Bros 3, but Sonic never seemed to define any particular aesthetic post ~Sonic 3D Blast (?).
Obviously, in large part the Genesis Sonic aesthetic was an attempt to make the hardware look more capable, three dimensional, almost as though pre-rendered in similar fashion to Donkey Kong Country for Snes. While on the one hand Sonic was to reflect the natural environment, this natural environment was distinctly artificial and synthetic itself... crystalline, modular, dare I say art deco. Sonic had an edge, classic Sonic was very "Modern" really.
Mario by contrast was very soft and flat at the time, while improved upon it never really lost that character . It seems, however, Sonic developers simply pursued realism, how realistic can we make the environments look and at high speed. The gaming industry is always pushing for more and more realistic graphics in part to drive new hardware, but that does not correlate with a better gaming experience necessarily, hence why Nintendo games continue to rank among the highest with critics even with inferior hardware. That is why we ended up with bland mannequin-like people in Sonic Adventure and a similar look in Sonic 2006. Only by Sonic Unleashed did I finally begin to see some semblance of a renewed aesthetic for the Sonic Universe. Nonetheless, the Sonic Universe is still sort of bland, sort of Ratchet and Clank-esque but not unique. I could make a similar argument concerning the music, but I digress...
Sonic also seems to have lost its narrative, the nature v. technology idea I referenced previously. Miles became some sort of techno-genious on par with Eggman, epitomized by the classic biplane becoming a purple fighter jet, so... technology v. technology? And then things moved even further with attention on magic and the supernatural and the narrative digressed into merely chaos v. order (?) which is nebulous code-speak for unspecific good v. bad...
For that matter what is the technology of the Sonic universe? What is the character and aesthetic of this technology? Is it ultra-modern, or steampunk, for example? I have yet to EVER see ANYONE address this VERY IMPORTANT question. Again, I fail to see consistency within the franchise. Making Eggman ultra-modern, again, seems like a direction chosen without any thought, and likewise seems soulless. This is a criticism I cannot make of the Studio Ghibli, Miyazaki, anime. I love these films because they always seem to have fully considered the "sociology" if you will. Consider the film, Castle in the Sky, one of my favorites which I suggest you watch if you never had, and of which the Sonic franchise has borrowed heavily from.
Gee whiz, that looks sort of familiar... Wing Fortress Zone, perhaps, or maybe Flying Battery... But what does the technology of this airship and its mechanisms tell us about the world it inhabits?
But you see how this airship is impressive and modern but has a unique look to it, it is charming. It isn't just "ultra modern" and therefore we should just suspend all other thoughts because it's on par with magic. Compare this airship with the Egg Carrier of Sonic Adventure. A similar change occurred with the bosses and robots, all tough and scary, but not memorable or unique to the Sonic Universe. As a result the series became bland aesthetically. I wish they would return to the roots, or at least consider a more realized world and aesthetic. Anyway, cutting it short as I sort of went on a rant. I should start a thread on this topic maybe. (I'm still a pending member)
Thoughts?